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Messages - Sigma77

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16
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 20, 2010, 10:56:58 PM »
Another possible cap might be: you can't create an enchanted item with a strength greater than twice your Lore. That's actually more attractive, as it caps your spell effects out around 8 or 10 regardless of where you're getting the bonuses from.

This makes a good bit of sense, as it would also help draw the line between Items of Power and Enchanted Items, something that was a little fuzzy, at least on where one becomes another. Also helps keep the items that would normally be rather large in complexity with regards to Thaumaturgy in check.

17
DFRPG / Re: Evocation: Combining Attacks and Manuvers?
« on: April 20, 2010, 10:12:07 PM »
Does anyone have the example on hand? Sort of confused by the idea.

The way you described it, I get something like this:

Character A has a Rote that does 2 Damage and places a temporary aspect on what he hits.

Let say he gets a Superb on his roll to hit. Since it's a spray attack, it would then be two fairs to place the manuver and the attack? Also, would the opponent have to roll against both or just one?

18
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 20, 2010, 09:45:16 PM »
My group is one of the ones doing an online playtest, right? So, we're actively trying to break the game in every which way, poking things that look like they can be exploited, etc.. Recently, we think we found something in the enchanted item varient that can be...well, it's ugly, so I'll walk you through the example.

Ex.:
Submerged Power Level

Focused Practitioner
Channeling (Spirit) [-2]
Ritual (Crafting) [-2]
Refinement (Enchantment Slots) [-2] x5

Total Enchantment Slots: 28
Now, lets say this guy doesn't use any Foci - he turns it all into enchantment slots. The build process follows:

The Item in question lets out a concentrated blast of force. It can be anything large, as per the rules, like a staff, basketball, but in this case? I used a Shotgun. Said shotgun can't be used NORMALLY, but I thought it was appropriate for what I'm about to do.

Let's say the creator has a Superb Lore, but nothing else. So the base strength is 5.

One Slot to House the Item.
Two Slots to Give it Four Extra uses per session.
25 Slots to the Strength of the Item.

We suddenly have what's basically a Weapon: 30 that can be used 5 times a session, with more times by calling on but a single box of stress - which, honestly, with that much power? Kind of a good trade off. My question is, was anything here done wrong in the creation process that allowed this kind of silliness, or is in fact, legal?

19
DFRPG / Re: Enchanted Items Patch - Important, holy crap!
« on: April 20, 2010, 10:20:15 AM »
A Question:

How would you handle one person (in-game) making an item that someone else could use that has no Enchanted Item slots? Would it just permanetly fill up the person who made it's slots or no? I guess the best examples here could be Luccio's swords, if she made them for a pure mortal? (Doesn't happen as far as we know, but work with me here) How does that apply to HER slots?

20
DFRPG / Re: Evocation: Combining Attacks and Manuvers?
« on: April 20, 2010, 08:13:21 AM »
Interesting. What if you wanted to use an attack and a manuver on the same person? Go as normal? Think maybe Fred could help us out here XD?

21
DFRPG / Evocation: Combining Attacks and Manuvers?
« on: April 20, 2010, 06:38:36 AM »
Right, so a thought that someone brought up today when we were talking. Is it possible to combine an attack and a manuver? That is, say you spent two shifts on power and then three for the manuver - could it all be done with one spell? My gut feeling says yes, but I wasn't sure if that was skewing the rules or not.

The example he used:

"Say you're summoning up a gust of wind to blow some debris into a guy. It's two shifts of power, so it's a Weapon: 2 attack. But you want it to knock him off balance too, so you spend three shifts to put the temporary aspect OFF-BALANCE on the other guy. Ta-da, an attack and a manuver all in one!"

22
DFRPG / Question about Hellfire
« on: April 19, 2010, 05:45:32 AM »
So, I'm reading it, and I think I need a little clarification. Say someone who got a hold of this (through any means) didn't practice magic before. What kinds of magic would that open him too? Straight evocation only, or would he even be able to use it (along the lines of destruction, anyway!)

23
DFRPG / Re: Trick Shot Artist
« on: April 17, 2010, 06:46:06 AM »
(coughs) I'm going to go on the side of physics when I say that's been disproven, but it IS a game.

24
DFRPG / Re: UBcon game report
« on: April 17, 2010, 02:07:33 AM »
You mess with the goats, you get the horns!

Thank you SO MUCH for posting about your play experiences.

...Coming from a guy who's been headbutted by a live goat? I really have to agree.

25
DFRPG / Re: Local practioner seeks magical Sponsor for Fun and Profit
« on: April 15, 2010, 09:45:11 PM »
I'd have to go with Fred. Think you could call any sponsored magic...Wild Magic? Some overlap with Unseelie, but he seems to be more in line with Mab anyway. Things dealing with the Hunt as far as his magic, obviously. Conjuring Predators for Thaumaturgy, perhaps?

26
DFRPG / Re: Mental Stress and Spellcasting
« on: April 15, 2010, 05:44:01 AM »
That's another thing I wanted to ask, if you guys don't mind - Sponsored Magic. One of the things it talked about is "supercharging" an element your specialized with. It didn't really go into detail with the effects this seems to have, however. So I guess my question is this: What's the benefits of adding Sponsored magic as an element of evocation? (Summer Fire for example)

27
DFRPG / Mental Stress and Spellcasting
« on: April 15, 2010, 04:21:13 AM »
So, I was hoping someone could help me out here. It's noted that each time a spellcaster calls on Power, they take at minimum one box of mental stress. So, a character with high conviction gets four boxes...but that does that mean he can only use a few evocations, even weaker ones, before having to take a consequence? Doesn't seem like one gets to defend against it, so I wasn't sure. Quite frankly, I'm new to the Fate system in general, so I'm trying to wrap my brain around it. Much more used to DnD.

28
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: April 14, 2010, 02:50:18 AM »
May I suggest something along the lines of Myth-weavers? Pretty useful for online rp'ing.

29
DF Reference Collection / Re: Questions Specifically for Jim, Part 3
« on: April 07, 2010, 02:10:27 AM »
Was Harry's Grandmother (
(click to show/hide)
) a Wizard? Or rather, did she have any magical talent at all?

30
DFRPG / Re: Harry in the RPG - blenderizing the fourth wall?
« on: February 25, 2010, 06:58:33 PM »
Just because they can't see it doesn't mean there isn't a Faerie hexing their computers D:

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