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Messages - whitelaughter

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31
DF Books / Re: Just finished reading Peace Talks
« on: August 01, 2020, 08:23:16 AM »
I'd also recommend waiting and reading the two together.

32
DF Books / Re: Thoughts on Harry's jewelry
« on: August 01, 2020, 08:22:06 AM »
Harry describes himself as powerful but unsubtle, so the spell must be fairly straightforward. His arms moving in all directions will mean kinetic power in all directions: presumably whatever is needed for the block will be present. An attack against the block though is sending force *in* towards him; the opposite of what is required to block the next attack.

A somewhat more skilled practitioner would presumably set up the spell so that absorbing an attack from the front would be available to block an attack from behind; an even more skilled practitioner re-direct the force to do what you describe. But that sounds like something that is centuries in the future for Harry.

33
DFRPG / Re: Mental Toughness
« on: July 17, 2020, 03:57:52 AM »
But then, Vantiy is much to easy to "attack" to be worth -0. Which is a given, if we talk Mental Toughness.
Oh yes. Anyone has access to it. And it is easy to use it. And use it to cause discomfort. And there are so many options, consider this from Buffy:
==================================
Giles doesn't want to hear it. He gives Cordelia a look like something's
wrong.

Cordelia:  Uhhh, what?

Giles:  Oh! I'm sorry. Um, your hair, uh...

Cordelia:  There's something wrong with my hair? (pulls it behind her
ears)

Giles remains silent, but continues to stare.

Cordelia:  Ohmigod! (quickly leaves)

Giles:  (to himself) Xander was right. It worked like a charm.
==================================
It is easily worth +2: and your player is either going to have a ball or kick himself for taking it.

34
DF Spoilers / Re: Peace Talks - Continuity Notes [Spoilers]
« on: July 15, 2020, 11:57:35 AM »
went looking, and yes it was a dragon, but there's a qualifier:
"The last time a dragon had been slain out here in the tangible, mortal world, it had been in a region called Tunguska"

So clearly Michael killed the Dragon somewhere in the NeverNever, which sort of makes sense. As a budding wizard, Charity could easily have ended up there, and been taken home for a snack.

35
DF Spoilers / Re: Peace Talks - Continuity Notes [Spoilers]
« on: July 15, 2020, 09:56:46 AM »
I'll have to go back and reread, but are you *sure* that is was the death of a Dragon that caused Tunguska? I thought he said it was a naagloshi.

36
DF Spoilers / Re: A theory on beings and Harry PEACE TALKS SPOILER!!!
« on: July 15, 2020, 09:54:24 AM »
Depends how much research Butcher has done. In medieval thought, an angel *is* an identity - the old "how many angels can dance on the head of a pin" was actually a complicated question regarding the nature of identity. The correct answer was "one of each form" - since an angel could not be defined by dimensions, their identity was based on Platonic Form.

37
DF Spoilers / Re: PEACE TALKS SPOILERS Rashid/Starborn Theory
« on: July 15, 2020, 09:50:56 AM »
I would think that the wizards would aim for their children to be born as starborn. Fairly safe guess that Harry's mother crunched the numbers, and probably chose precisely the right spot on the globe to give birth to exactly the right sky.

I suspect most of the council are starborn.

38
I like the idea that Butters, *a*doctor*, can effectively have a Scalpel of Faith.

This called also be used to save Justine's life: given how much of her life essence she's lost, I cannot currently see her surviving a pregnancy that kills half of all mothers (and remember that'll be including one night stands who've lost next to nothing). If Butters frees the kid from its phage though, all is well.

Presumably the reason children of white court vampires are rare is linked to the whole 'true love' thing: mother love could be fatal to the child, causing a miscarriage.

39
Peace Talks has a flaming ward circle, with we are told (i) massively increases the power of the spells cast in it, (ii) is highly erratic, and (iii) is considered close to Law Breaking by the Wardens.

My thought on how to rule this:
- while using the circle, the Wizard has Sponsored Magic[Fire]. If this drops his refresh below zero: tough, he's an NPC* until the circle is destroyed. However, the magic is correspondingly more powerful.
To reflect the erratic nature, I'd also say that each Circle is slightly different, granting a slightly different 'flavour' of Fire Magic. So initially the wizard isn't going to know what the circle is going to do. Of course, he could just maintain the Circle permanently - in which case he has Sponsored Magic[Fire] all the time, and there is no deed for the magic to be erratic.

*"Fire pretty, Tree Bad" as a new personality type would explain why the Wardens stomp on this.

40
The effect blossoms from the excluded target would be the easiest way.

41
DFRPG / Re: Mental Toughness
« on: July 15, 2020, 09:31:09 AM »
A catch of Vanity sounds perfect! I'd easily work around that:

- there is no need to notice me, I am beneath your notice.
- that fellow over there *snubbed* you!
- *I* understand your importance, for I am a good friend

42
DFRPG / Re: Social Combat Armor and Weapons
« on: August 02, 2019, 01:43:05 AM »
negative armor would be very useful in numerous situations;frex one of the reasons for prison uniforms is to make it easier to find escapees.

43
DFRPG / Re: Social Combat Armor and Weapons
« on: July 13, 2019, 03:35:08 AM »
I like the basic idea. Most of your 'weapons' though aren't Social, they're Mental! "A good idea" is a mental concept. A Social weapon would be a popular idea; the more people who get onboard, the more powerful the weapon would become. Obviously this would vary from place to place, but successful use of the 'weapon' would improve it.

Interestingly, 'social armor' can be literal. Working as a security guard, I was impressed by how much of the work was done by my uniform - many days my job was to move my uniform from place to place and let it do the work.

44
DFRPG / Re: New Setting: Gold Coast Australia
« on: July 06, 2019, 09:37:12 AM »
Glad that people are interested; anyone who wants to expand their thoughts, please do! We're clearly all on the same page, and other people who've been here can provide more local knowledge. :D

Here's some stuff from one of the local rpg groups:
Quote
I remember reading somewhere it was American GIs coming down to the Coast for R&R who first called the beaches Palm Beach, Miami Beach, and Mermaid Beach. The nicknames stuck. Who or what came over with the American soldiers? What did they leave behind?
Could be a possible adventure seed.

When I was a kid there was an urban legend about the a monster which roamed Burleigh Headland at night called the Beast of Burleigh. There's no mention of it in this article about Gold Coast urban legends.

If the marines were this far south, the battle of Brisbane may have spread here as well, which has much story/embarrassment potential.

45
DFRPG / Re: The effects of Age [rules addition for Gold Coast]
« on: July 06, 2019, 12:44:11 AM »
Use an aspect.  The effects of age should only come up when dramatically appropriate.
Then a character who is 30 years older has not learned anything. Possible, but depressing. Also, the effects of aging are anything *but* dramatic; age and experience pays off when there isn't drama - and has the advantage of reducing drama.

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