Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jadecourtflunky

Pages: [1] 2 3 ... 7
1
DFRPG / Re: Fun with Inter-party (Social) Conflict
« on: May 31, 2011, 09:53:19 PM »
I've had my characters run social conflicts against each other before. I love throwing them against each other.

2
DFRPG / Re: How does an Emissary contact his Boss
« on: May 30, 2011, 03:16:07 PM »
I have a character who is the emmissary for a very old, weak god who lives in his sword.

Try a constant Demense where the boss lives if (s)he is a nevernever liver, or mundane means if they're this world.

3
DFRPG / Re: Tutor me please
« on: May 30, 2011, 03:12:40 PM »
Heck, it could be a good thing for the resources thread. I see lots of these threads. I'm no master at this, but I can help out.

4
DFRPG / Re: What was your biggest screw-up as a GM?
« on: May 24, 2011, 08:39:15 PM »
Telling one of my players that a character he eliminated in favor of another would be coming back as an NPC. I then later changed campaigns, figured out that one wasn't working, then switched to a small-fish-in-a-big-pond type game... where he made his character his old character's son. Now I have to bring back the were-bear. Ugh.

5
DFRPG Resource Collection / Re: Custom Power List
« on: May 23, 2011, 12:52:41 AM »
Much more short. Thanks Sanctaphrax.

6
DFRPG Resource Collection / Re: Custom Power List
« on: May 22, 2011, 09:19:07 PM »
Ok then... I guess I'll just finish it up now.

Floating Eyes -3
Faraway Eyes: Your eyes can move around a mile away from your position. Your alertness drops by 2 when they are away from you, but you may make investigation, alertness, and lore (third eye) checks wherever your eyes are.
Eyes above me: Whenever your eyes are with you, you get +2 to detecting ambushes and seeing hiding people, along with a +2 bonus to use of the third eye.
Linked to Me: The eyes can be attacked, but evade attacks at Discipline +2. Only physical attacks work on the eyes, and if they land they are treated as mental stress for the owner. They can also be treated as links to their owner, so as to cast "counter-scryings" and make mental attacks against them. Attacks such as Incite Emotion suffer no penalty, but Domination attempts and spells suffer a +2 increase to difficulty.
Flying Eyes: The eyes are treated as if they have wings.
Breath Channel (-1): The eyes are treated as a channel for your Breath Weapon. You can fire it out of either eye. Using it in this manner requires Discipline, not weapons.
Eye Multitasking (-1): You may manipulate the eyes as a supplamental action in combat. You may still only make one attack, whether this be from the eyes or by you.
Any other suggestions? Other add-ons, a different refresh cost...

7
DFRPG Resource Collection / Re: Custom Power List
« on: May 22, 2011, 01:17:10 AM »
I don't want to make the person take that power so the eyes can have it, but they essentially do. For the Discipline, I just figure that the person would concentrate to make them move or spy on people. Convert Eye is based on one of the Lexicon spells from the comic, Ocular Sword. I don't really know why I added it... I'll boost the difficulty for casting spells. What difficulty seems right to you? (+2 or +3 seems about right now that I think about it). I also forgot to mention... if they eye gets hit, the character takes Mental stress. I'll repost it after a reply with the changes.

8
DFRPG Resource Collection / Re: Custom Power List
« on: May 21, 2011, 07:16:46 PM »
I took this from a web-manga I read occasionally called Bibliography. Some of the characters give up their normal eyes in exchange for 3rd and 4th eyes that can float far away from them.

Floating Eyes -? (You guys help me with this part, please...)
Faraway Eyes: Your eyes can move around a mile away from your position. Your alertness drops by 2 when they are away from you, but you may make investigation, alertness, and lore (third eye) checks wherever your eyes are.
Eyes above me: Whenever your eyes are with you, you get +2 to detecting ambushes and seeing hiding people, along with a +2 bonus to use of the third eye.
Linked to Me: The eyes can be attacked, but evade attacks at Discipline +2. Only physical attacks work on the eyes, but they can be treated as links to their owner, and as such with enough focus a strong spellcaster can "shoot a spell up the link", though it takes 1 shift more to do so.
Flying Eyes: The eyes are treated as if they have wings.
Breath Channel (-1): The eyes are treated as a channel for your Breath Weapon. You can fire it out of either eye. Using it in this manner requires Discipline, not weapons.
Convert Eye (-1): Your eyes can be transformed, either into a weapon: 2 weapon or a Armor: 2 Shield. When in this form, they must be weilded and cannot float on their own.

Other trappings could be added to make other powers go through the eyes, as reasonable. What do you guys think?

9
DFRPG Resource Collection / Re: Custom Power List
« on: May 18, 2011, 07:30:05 PM »
Also, you do still have a mental stress track and a social one. If someone using this power was doing this, the Blackstaff would probably get ahold of him, somehow summon him (true name summoning and thresholds still work too) and simply blow up his mind.

10
DFRPG Resource Collection / Re: Custom Power List
« on: May 18, 2011, 07:19:01 PM »
As I said, it's not a serious power, nor is it suggested for anything other than NPCs. Yes, it is broken though.. I aknowledge that.

11
DFRPG Resource Collection / Re: Custom Power List
« on: May 18, 2011, 01:30:32 AM »
Curved cut sounds like the perfect way to humiliate bad guys.


Outside of Time and Space -3

You are effectively outside of time and space. You can't touch anything, and it can't touch you. You can be seen and heard, but that's it. You can be anywhere at any time.
Knowledge is all I've got: Add +2 to all knowledge skills.
Insubstantial: You cannot affect anything physically, but it can't affect you. Pysical Immunity: Everything, but everything is immune to you too.
Anywhere, Anywhen: Zone borders do not affect you. You can be anywhere you want, at any time. Ever. You can even have several yous in the same timespace.


This is only for support character, but can make for a funny NPC. In a non-stat roleplay I once played, a guy was like this. He got so bored due to his insubstantiality, he had watched every movie he could find and could quote them all almost perfectly. This really isn't a serious power, but if you guys want to help me balance it more you can.

12
DFRPG / Re: Character Bias
« on: May 17, 2011, 07:50:52 PM »
Due to my GMing at my school, I often have an NPC character who I "play", and is the leader or mentor for the group. I also like non-traditional creatures: I don't like to play the straight wizard or changeling, but instead go for the Doppelganger or Mystic Martial Artist.

13
DFRPG / Re: Mortal Stunt - Right tools for the job?
« on: May 13, 2011, 02:44:57 AM »
This may be an interesting stunt. Maybe let him carry 2-3 types of ammo on him at all times, reasonable for his resources (like Steel Slugs, Garlic-Coated Rounds, and maybe some other common catch, but not holy bullets unless he himself is faithful or a priest consecrated them for him)

14
DFRPG / Re: Were-forms that should not be?
« on: May 12, 2011, 01:12:19 AM »
Not just holy items, the holy hand grenade!

In all seriousness, how about a were-mole. Or a were-Pidgeon. Or even a were-(Insert video game character who is also an animal here). Or even worse... sonic the werehog.

15
DFRPG Resource Collection / Re: Custom Power List
« on: May 11, 2011, 09:56:44 PM »
Wow. Nice title. Maybe it should be for one roll instead, if you want a replacement.

Pages: [1] 2 3 ... 7