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Messages - Carabas

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DFRPG / Re: Summer Knight
« on: November 29, 2010, 09:39:58 PM »
Furthermore, don't forget that the Summer Knight can be compelled by their sponsor without incurring debt. That's just free Compels. Their High Concept could just as easily be compelled.

Yep, but that costs the compelling entity Fate points. And faeries don't have too many of those. Plus, it earns the Summer Knight Fate points.
Also, a AWOL Summer Knight could always change his High Concept (in fact, going AWOL with a SotC would make such a change almost mandatory).

DFRPG / Re: Summer Knight
« on: November 28, 2010, 08:50:12 PM »
he has to use powers from the Summer Court and the SotC

The powers of the Spirit of the Century? :D (Sorry, couldn't resist)

On a more on topic note: Why shouldn't the Summer Knight be able to pick up the Sword of the Cross and go AWOL on the Summer Queens?
After all, they won't be able to get the mantle of Summer Knight back until he dies. Sure, they can compel him, IF he incurrs debt.
But sending fae after him to kill him is a bad idea because of the pointy iron stick he now wields.

Incidentally, in my game, the Winter Queens are in a similar bind. Their Winter Knight went AWOL after picking up a blackened denarius.

DFRPG / Re: How to Summon and Bind an Demon
« on: April 26, 2010, 04:57:04 PM »
How do you arrive at the number of exchanges?

DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: April 23, 2010, 05:28:43 PM »
Its interesting. For the character sheet the one on FateRPG appears significantly better. The text in the event box for the 5 phases resizes, the stress boxes work correctly (you can clear them after you tick them), tghe power levels auto complete and the skill points sort themselves out. In addition you can use the whole of the stunts and powers section and you can actually fill in the armour area. Theres no comparison - its better.

Thanks! :) Great to hear that you like that part of the sheet.

However for the city section the situation appears to be reversed and the sheet currently on RPG.Net appears significantly better - allowing a sensible amount of text in the status quo boxes, splitting the moves and shakers box up so you can place things on boarders and correctly handling the theme or threat boxes.

I guess I'll keep both on my hard drive :)

Hm... I'll have to look at my city sheets and those Matt C. posted to see where I can improve. Out of curiosity: why do you feel that I handle the theme or threat boxes incorrectly?

Anyways, feedback is always appreciated. I whipped the formfillables up before the rules where released, so I guess there might be some things not handled correctly.

DFRPG / Re: We had our first Session and...
« on: April 11, 2010, 11:17:58 PM »
Is it the details necessary to *construct* rotes and suchlike?

Yes, exactly those details. For a couple of reasons. Without a summary, you have to hunt down the rules in the rules section. That's not very handy for players without the rulebook (And in my experience, usually there is only one book to go around at the table. Fact of live if the majority of your gamers are casual ones). Also, it would be nice for the GM to have an at a glance summary for use with his NPCs. There is no "at a glance" summary for constructing rotes and thaumaturgy spells in the whole book. Charts in the appendix would remedy that.

My players will not be relying on rotes very much, because they are used to Mage and thinking about potential spell effects on the flight.

The intent was for 411 to cover 90% of what you'd need in-conflict, in-play, at least.

Well, I'd say it covers about 30%. Because the actual mechanics for casting your spell are quite easy to remember, as soon as you have determined the difficulty. And determining the difficulty relies on constructing the spells in the first place.

Since yesterday, I am speaking from experience. Because appropriate to the subject of the thread, we ran our first DFRPG scenario. It went rather well :)

DFRPG / Re: We had our first Session and...
« on: April 11, 2010, 10:53:37 AM »
The quick reference tables on page YS 410-411 are totally your friend.

What I am kind of missing is a quick reference sheet for magic. It is all over the text and having a handy one page summary as handout for the players of sorcerers and wizards would be nice. Then they could quickly construct their own spells without guidance by the GM.

DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: April 09, 2010, 12:49:55 PM »

It is in the files section, in the folder Fate DFRPG. Though you have to be a member of the group to access the files.

DFRPG / Re: An idea: more faerie knights?
« on: April 09, 2010, 08:26:31 AM »
Or a Knight, a Champion, and a Herald or something like that. Each with a slightly different role.

I like that idea. Champion, Knight and Squire would be a good way to go, I think.

DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: April 09, 2010, 08:23:11 AM »
Yes, I did. I've uploaded it to the FATE Yahoo group. Does that help?

DFRPG / An idea: more faerie knights?
« on: April 08, 2010, 11:09:32 PM »
Today I met with a player to create a new character for my DFRPG campaign.
The player pretty quickly settled on the Faerie Knight template. She wants to be the Summer Knight.

So far, I had decided that I will keep losely to the plot of the novels. Mainly the campaign will start during the hot phase of the vampire war, Archangel will fall, the wardens will be decimated, then there is a lull, and so on. Also, the three swords of the cross are accounted for. Any player character Champions of God will be Munich Monks without swords and just their fists. Consequently this would mean that the faerie knights are accounted for as well, but I like the faerie knights.

Then I came up with this idea: what if there are three knights for each court, one for each queen.
It is simply that Harry doesn't know about them, because there is only one of each operating in the States.

What do you think?

DFRPG / Re: Rules Question about Feeding Dependency
« on: April 07, 2010, 10:28:42 PM »
I beleive that it is assumed your character goes off to feed safely and thus make up for the use of their powers during the previous scenes.

This is quite evident from the text, and doesn't really answer my question. :(

DFRPG / Re: Preorderers: First Impressions?
« on: April 07, 2010, 01:49:45 PM »
I don't think it is possible just using the cable, but there are plenty of other options (like google docs or dropbox).

DFRPG / Rules Question about Feeding Dependency
« on: April 07, 2010, 12:41:52 PM »
For feeding dependency under the heading: "Failure Recovery", it reads:

In either case (opting out of a scene or forcefully killing a victim), your hunger stress clears out completely, and any consequences that resulted from feeding failure vanish regardless of the usual recovery time.

Is that correct? Opting out of a scene gives you back one point of your powers, killing a victim gives gives you back all of your powers.
But why should opting out of a scene remove all consequences and clear out the hunger stress?

Could somebody explain that to me?

DFRPG / Re: Preorderers: First Impressions?
« on: April 07, 2010, 11:56:32 AM »
You can use applications like Good Reader (.99) and a wireless network to move .pdf files onto your iPhone or iPod touch (yay for reading at work!).  The .pdf scales perfectly with this application so other than having to move it around more due to screen size limitations, it's just like reading it on your computer.

Exactly like SoulCatcher says. I use GoodReader for this. There is also a free version that you can try out before buying.
But I am very happy with GoodReader. I even consider not do a print-out of the book(s) because of this.

DFRPG / Re: Preorderers: First Impressions?
« on: April 06, 2010, 10:49:59 PM »
Some 3-4 years ago, when I was browsing the web for FATE stuff, I found the Dresden Files site.
I was a bit excited by this, because I love FATE and urban fantasy.

When I read in January that the RPG would be published in June 2010, I started reading the novels. I finished all 11 of them in 6 weeks. At first, I was reading 3 a week, and slowed down later on to one novel a week. First this was intended to be a "research excercise" for playing the game, but the novels are page-turners.

Now, I finally have the PDF on my computer and my iPhone. I keep switching between the two devices to just keep on reading at every opportunity. I've read a lot of RPG rulebooks since 1987. I am deeply impressed by the quality of the writing. It is a joy to read and not a chore, like so many other rulebooks.

DFRPG did two things: finally get into the Dresdenverse, and introduce me to an elegantly written, well thought-out game system.

Great job!

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