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Messages - srl51676

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1
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: May 14, 2011, 10:28:54 PM »
Hey Imp,

These are great sheet I love that you changed the hunger tracks so they can be unchecked. I am only having one problem. the best part about this is it allows you to update a saved sheet but Adobe Reader is telling me I cant save the changes to the sheet so whats the point. Am I missing something? 

thanks for the work

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DFRPG / Re: Some rotes more flexible than others?
« on: May 01, 2010, 07:19:11 PM »
I believe Morgan's Stomp Rote allows for such variation

3
DFRPG / Re: WCV/RCI Question
« on: April 27, 2010, 05:10:46 AM »
If I were GMing this would be a discipline roll to be able to make that decision or if you wanted to get complicated and the other players don't mind then we deal with your hunger as an NPC and have a Contest. The point of being a WCV of RCI is that there are time you can lose control.

4
DFRPG / Re: Refinement, Advancement and Focused Practitioners
« on: April 26, 2010, 08:16:50 AM »
It seems to me the solution is to add a condition to FP refinement. It works normally but is lost if the character progresses beyond Ritual or Channeling. This would represent the loss of focus in order to become a more generalist sorcerer. For higher and power more "realism" they could be retained but the PC would lose the option to purchase more until they fulfill the qualifications for full wizard. This would reflect the greater experience with the chosen theme/element and the need to spend time broadening ones skill. These changes are logical to maintain internal consistency. An FP of equal refresh cost should be able to mop the floor with a generalist wizard with in his own specialty. The wizards advantage comes from breadth of options and flexibility but it stands to reason that a pyromancer of equal experience should be able to do things with fire that would astound a full wizard. if one practiced making a basket blindfolded and backwards from half court all day everyday you should be able to repeat this feat at will something not even an NBA player could duplicate however this does not make you ready to play for the bulls. 

5
DFRPG / Re: The First Law Question.
« on: April 21, 2010, 12:39:42 AM »
SRL: I think you and I have had a similar discussion in another thread. The point is that some people are interested in pushing the boundaries in their game worlds. You don't. That is just fine. I have a thing for evil characters but I'm not playing one right now. Assume, for the sake of the discussion, that magic DOES work with more flexibility, because it just might in other people's worlds. How would you approach this issue, in that specific case?

If the Laws were this flexible as a GM I would have to have a very strong and active Warden force to introduce the appropriate tension and create a dividing line between what is legal/social acceptable and what is not. In the current IC conditions of the Vampire War you would have a world lousy with necromancers and charred mortal corpses. one of the defining characteristics of the modern setting is the need to deal with a modern (mortal & magical) legal system and its ability to investigate ones actions. This is not the wild west its the modern world and the modern world comes with cops. It is a element that is often missing in RPGs in general. If power corrupts the ability to burn someone to ash for stepping on your toe must be contained. 

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DFRPG / Re: The First Law Question.
« on: April 20, 2010, 08:03:23 PM »
Saedar Thank you for the well reasoned response. The research analogy is a good one.

Why the hell is it so damn hard for people just to play by the damn rules! why does every other thread on this board devolve into "here is why the Laws do not apply to my character."? If it helps use the characters from the books as your guide. Cowl is dead because he was a evil necromancer who tried to consume the souls of human beings to make himself a god. so that he could remake the world in his image so Harry put him down. His sidekick is just as bad because she wanted to help him. Molly did not choose to break a law ,she did not know it existed, but it damaged her soul anyway and mad it harder to resist doing the wrong thing the next time. The Stunts are way more than balance they reflect the metaphysical reality and the moral structure of the game world and ones self control. Try to think What would Harry Do WWHD or would Murphy want to stop me from doing this. Anti-heros are bad people with good rationalization. The point of the Laws is that the ends do not justify the means. If you think that animating human corpses, Killing innocent bystanders with a bomb, or consuming the souls of the dead is OK then their is already a dark spot on your soul.  


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DFRPG / Re: True Names
« on: April 20, 2010, 04:19:09 PM »
I would let it work as long as it works for the story and as long as it is fun for the players unless there was a permanent aspect change. I think that would represent enough of a change in self concept to invalidate the name.

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DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: April 20, 2010, 04:15:20 PM »
Quick question...
Now I have both the city and character sheets together. How do I divide them in two seperate files

You need a PDF editor to do that so either full Adobe acrobat or check tucows.com for a free/shareware one.

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DFRPG / Re: The First Law Question.
« on: April 20, 2010, 08:24:54 AM »
Sorry but again I point to Molly. She was an "innocent" and new nothing about the laws or rules of magic but look at her character sheet and read the book. The magic enforces the laws weather you know about them or not. Even if the bomb is never used the act of constructing an indiscriminate weapon with the force of your life and the direction of your will twists your soul. The only argument I could see would be someone with a child like IQ that just wanted to see the pretty lights and hear a loud boom. No functioning person over 10 or 13 could really deep down think that bombs are like the movies and that the henchmen crawl out the windows of the car after it blows up. I was 10 when I watched the A-Team and I knew that it was lame that they used machine guns but no one ever got shot. If you really want to play him then play the events make the bomb take the stunt and then have him work to change his ways just like Molly and Harry it a great character development to figure out how to atone for what you have done in the past.

10
DFRPG / Re: The First Law Question.
« on: April 20, 2010, 08:07:53 AM »
First off how many threads do we need on ways to weasel out of the Laws of Magic?  

In character The Law Breaker stunt is about your soul not some legal mumbo-jumbo it is about the kind of person you become if you use the force of your life and your will to do terrible things. In game terms the stunt is meant to illustrate and quantify the danger of the left-hand path. If you are the kind of person who builds magic bombs for people who do not fear harming the innocent to achieve their goals then the damage is done because you believe that that bomb "should" be made deep in your soul. Good or evil motivations do not matter. Look and Molly's character sheet. however I agree Intent vs Accident does, at least for the stunt. The bomb maker is just about the worst example in the world however.

For a real world example many terrorist groups are angry about very legitimate things this does not make the people who sell them bombs to blow up night clubs good people. Neither does the fact that the bomb maker has plausible deniability. Arms dealers and drug pushers use that argument all the time. "hey man its not my responsibility what people do with my product."  

Again in game terms the Law are meant to create a framework that both provides tension and creates a dividing line between the good guys and the bad guys. If you want to run and evil campaign that's one thing. they can be tons of fun but in that case i would chuck the NPC rule and only Restrict refresh in order to maintain game balance. On the other hand if you want to play a hero then play a freaking hero why the hell does everyone have to be the Punisher its so tired. The Laws of magic and other moral codes are what make you different from the vampires if all you do is try to dodge them you are no better than the monsters that is why the stunt cost you a piece of your humanity.

Finally on one last real world note IEDs, Landmines, Car bombs, and other indiscriminate traps are just plain wrong. Just ask the kids in Vietnam that get their legs blown off by 40 year old land mines.

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DFRPG / Re: The First Law Question.
« on: April 20, 2010, 02:52:50 AM »
I would argue that as of Grave Peril Harry should have his second violation. He agonizes and rationalizes considerably about the possible mortal casualties in the fire. Sue on the other hand was under his control and there were few mortals left in the area. Unless someone was sitting in a car she stepped on which is a danger that could not be directly assumed from the nature of the spell. A bomb is an uncontrolled device meant to kill anyone in the area regardless of status since RCVs feed on mortals it can be assumed that any gathering of them worthy of a bomb will contain some mortals. Calling them "acceptable" losses does not make them unintentional. Anyone whose soul would not be stained by their deaths is already a sociopath and should be an NPC anyway.

12
DFRPG / Re: The First Law Question.
« on: April 20, 2010, 01:52:31 AM »
The application of the "Law Breaker stunt" and enforcement of the laws are completely separate. You gain the stunt by using black magic that stains your soul. having knowledge of the indiscriminate nature of bombs and the fact that RCVs are often in the company of mortals then using the power of life that you believe in to create a bomb should be enough to get you the stunt even if you never kill a mortal. All these threads arguing if this or that breaks the law are pointless, its like cheating on your wife, if you have to ask then the answer is yes.

13
DFRPG / Re: Aspect brainstorming thread
« on: April 17, 2010, 10:33:35 PM »
Ok need more Idea help

character was burned in a fire as a child so he will not use fire magic and focuses on water and air. I need a better Aspect than "Fire Bad!!"

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DFRPG / Re: What to do when Stress Boxes Change, Help....
« on: April 17, 2010, 07:58:46 AM »
An official ruling would be good but if you look at the examples from the novels the Alphas can be easily sidelined by wounds that would not stop them in wolf form and all their wounds remain after they revert. you might not want to shape-shift until you heal up a bit.

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DFRPG / Re: True Names
« on: April 16, 2010, 01:58:16 PM »
The true name is the one that the person uses to self identify. It is what makes humans different from daemons a human's self concept is always changing so the name is only good for so long. Daemons do not change their nature so once you have there name that's it. you also need to get the name from their own lips.

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