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Topics - Archangel62

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DFRPG / Creating a Djinn
« on: June 14, 2020, 12:56:24 PM »
I have been toying with the idea (if I can find a group) of playing a djinn. The idea being that i follow the instructions and take on some of the personality traits of whoever holds my vessel. In addition I can grant wishes (through the use of my abilitites) of the person holding it, I can't use my abilities for myself however

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DF Spoilers / Dumb Thought but what if Harry is Merlin
« on: June 09, 2020, 07:38:56 PM »
Ok this is going to be a bit weird but a lot of this has to do with Demonreach and some of the myths involving Merlin. The idea would involve Harry being hurled back through time but the main reason I think about it is that Demonreach seems to recognize Harry and he feels a strange connection to everything. Also things are bound but are getting loose. The idea here is admittedly a bit iffy but if Harry was somehow hurled back he could re-link with demonreach, he would know it and it would meet him for the first time. Merlin was said to be able to know the future by remembering it, now this could be Merlin interpreting time backwards OR it could be Harry rememebering key events and handling things that way. Keeper of swords, he'd got that down. And he could learn what he needed to learn then and come back to the present with a story no one would believe and that hurts his head in terms of causality

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DF Spoilers / Is Harry related to the Winter crone?
« on: June 09, 2020, 03:25:40 PM »
So I just had a rather strange set of thoughts. We know that Maggie was close to the Fey, surprisingly so. We also know that Ebeneezar is Harry's grandfather and has the blackstaff, something used by the Winter Crone. In addition Harry was told by Kincaid that they were equally human, both being Scions. A strange thought came to me about Ebeneezar seducing the winter crone back when she was the queen of Winter and perhaps taking advantage of that to steal the blackstaff. And his daughter was in fact part fey. This may be in the extremely silly angle of things but the idea popped into my mind recently and it feels stragely compelling

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DFRPG / Gnome Golems and Evil Weight Loss
« on: April 24, 2012, 04:13:39 PM »
I am debating running a game of this for one of my groups and I wanted some advice/rules assistance on a couple of things that came to mind. One of them involved someone that made and sold specialty lawn gnomes who actually turns them into little golems, using them to commit robberies and the like (not robbing the person who bought them but places near them). The other idea is a bit more complex, but it boils down to a clinic opening up that offers quick, easy and cheap weight loss. Coming in you give a blood sample and drink a mixture. The potion amps up the metabolic rate, the blood is to produce a thaumaturgical spell that lets the caster(s) in the clinic draw off the life energy that comes from the boosted metabolism, essentially they get the energy from all the burned off fat. Any thoughts on this would be welcome.

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DFRPG / Entrigan
« on: August 31, 2010, 07:37:53 AM »
I was thinking about the idea of trying to make a character similar to Entrigain/Jason Blood for a game but I sort of wondered if it would be appropriate given that normally if you bond with a demon you sort of have it trying to make you do evil. I was wondering what others thought of the idea, and if there could be a catch that you have to use a rhyme to transform.

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DFRPG / No vanillas with magic items?
« on: July 29, 2010, 08:11:31 AM »
This was a bit of a debate in our group, I just figured I'd bring it here to get some input. My friends and I are looking at starting soon and someone commented that they thought it was odd that you were no longer considered a vanilla mortal if you had a magical item. We sort of had two different schools of thought on this.

1) One group argued that because magical items had musts or requirements they essentially did sort of bind free will, not to mention that the two levels of 'free' refresh might represent a mortal with a magic sword or something similar to sort of duplicate their normal 2 extra refresh. This also prevents a 'vanilla' mortal from kitting themselves out with a ton of powers through magic items and abusing the rules.

2) The other side argues that the magic items we have examples of are ties to aspects, IE the sword of the cross for a knight of the cross. They also pointed out that picking up a magic item is different from forging a pact or learning magic.

I'm more with the former group myself, any thoughts are welcome, and would I be correct in guessing that the former is where the rules support?

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DFRPG / Confusion on the 'were' section
« on: July 27, 2010, 07:33:50 AM »
Some friends are looking at doing a Dresden Files game in the future and I'm toying with the idea of a crime fighting weregorilla. The problem I have is this, I was looking at the example for the werewolf, the wolf form takes up 6 refresh, and then 1 for the shifting ability, 1 for the ability to talk to wolves, and you get one refresh back, net being 7. Does this mean that I couldn't play a werewolf like the alphas (and not have any mortal stunts) until a chest deep power level game or did I read things wrong? I only ask because it seems odd when looking at things of that same power level like the wizard, it seems a bit low so I would like clarification if anyone can help.

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