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Topics - MegaPuff75

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DFRPG / Mental Stress Potion
« on: October 10, 2011, 04:13:54 AM »
I had an idea for a potion but I'm not sure how many shifts it would be. The potion would would extend the mental stress track for a single scene, but would the cost be 1 shift per stress box added, half the value of each box, the full value of each box, or the value of the final box in the extended track?

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DFRPG / Attack spell enchanted item
« on: August 31, 2011, 03:47:08 AM »
I'm building a character that has a lot of enchanted items, and I couldn't find out an answer either way, so I am bringing it to you people. If I had an enchanted item that is a 6 shift attack that is 6 weapon 1 attacks, could I use it against fewer than six targets without wasting power. So could I have multiple shots attack the same enemy, and if I did have 3 shots hit the same enemy would it be 3 Weapon 1 attacks or 1 Weapon 3 attack?

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DFRPG / Staff of Moses
« on: August 15, 2011, 07:54:25 AM »
I had an idea for a Item of Power, The Staff of Moses is believed to be the staff used by Moses to part the Red Sea and draw forth water from a rock and now it grants its wielder with the power to control water. I was thinking that this could be treated as granting a.) Channeling (Water) and a +2 power and control water specialization to anyone without Channeling or Evocation, b.) adding Water to the elements list of anyone who has Channeling or Evocation (using one refinement power) and +3 power and control water specialization, or c.) +4 power and control water specialization for anyone with water Channeling or Evocation already. all told that would be 4 refresh of powers with a +2 discount for a final cost o -2 refresh.

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DFRPG / Crafting Specialization
« on: August 04, 2011, 07:03:47 AM »
I don't know if this has been addressed before, but I couldn't find it so here goes. If you take a crafting specialization for uses per session does that ad one use per item or does it also add an extra one for any extra enchanted item slots you use to increase uses?

In other words is there any purpose to a uses specialization. If you had a lore 5 with a power specialization you could make a ring that fire a weapon 6 fireball once per session or a weapon 5 fireball twice per session, whereas with a uses specialization you can only make the weapon 5 2 uses version. If you throw on extra slots there could be a difference if each slot added the specialization bonus for uses, so with 2 slots the PS would be W5/U4 or W6/U3 but the US would be W5/U5. So is the uses specialization a useful investment or just a less useful version of the power specialization?

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DFRPG / My Wards
« on: July 10, 2011, 05:13:00 AM »
I had an idea for a ward that included a conjuration spell to create a half dozen armed guardians to attack intruders if the ward is breached. I figured the summoning would be a complexity of base 5 for a moving construct+ 1 to make them human size+ 2 for quantity for a total 8 added onto the complexity of the ward. Would this work and how could I stat out the guardians?

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DFRPG / Spell Theory
« on: July 09, 2011, 05:19:15 AM »
I haven't been able to find anyone addressing this idea so I thought I'd make a post to ask how I should handle some spell ideas I had.

The first was a blast of kinetic energy designed to throw a target through the air. how many shifts would this take and how could you deal with damage if you threw the target into a wall.

Another idea I had involved combining water and fire evocation to fill a zone with burning steam, by using water evocation to fill the zone with mist and fire evocation to super-heat it. Would this be allowed in most games?

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DFRPG / Lightning
« on: July 09, 2011, 12:35:44 AM »
In YS it says that lightning could easily be considered earth or air evocation, what I am wondering is would it be reasonable to say it was any other form evocation? Electricity is a form of energy so since spirit evocation involves manipulating energy directly, it could easily be spirit. Water conducts electricity so could you create a water lightning bolt?

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