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Topics - ryanroyce

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DFRPG / Holy Stuff
« on: July 31, 2010, 01:33:05 AM »
How, exactly, does one attack with "holy stuff" other than holy water?  Does my character present his holy symbol and attack with his Conviction?  If so, then what skill opposes it?  If not, then how else can someone "weaponize" holy stuff?  Do I have to hit the vampire over the head with a giant crucifix or attach some industrial strength rosaries to a stick and wield it like a flail?  WTF, mate?  ???

Last night, I was play-testing a Champion of God that my friend will be using at an upcoming convention and I attempted to 'attack' a RCV with his crucifix backed up by Conviction (as the skill that 'measures' one's faith), but the GM called shenanigans.  He was right, as far as we could tell, but it still left us scratching our heads as to how "holy stuff" can be used as a weapon.   The fact that holy stuff isn't in the index doesn't help matters.

For another example, a different character I'm playing has a sword that is as much a symbol of his faith as Harry's silver pentacle is his symbol.  If my guy used the sword against something with the Catch (holy stuff), would it bypass that Catch?  Does he need to roll Conviction to put a maneuver on the sword first? We'd greatly appreciate some input from the Devs if they have the time.

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DFRPG / Catches for non-Toughness powers
« on: July 27, 2010, 12:16:57 PM »
I'm gearing up to run a new game and one of my players wants to play the scion of a dragon, several generations removed.  So, knowing he also wanted to be an Irishman, I did a little research and decided to attach his family to this guy.  In that legend, the Saint initially bound the dragon with three rods of reeds.  To reflect that, I wanted to give his descendents a Catch on their Inhuman Strength related to reeds (and perhaps other plant-based bindings, like hemp).  I figured a +1 discount was appropriate.

 Has anyone else ever done something similar?

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DFRPG / Weapons
« on: June 14, 2010, 10:04:03 PM »
So, the weapons damage table (YS202) lists "swords" as Weapon:2 and "two-handed weapons" as Weapon:3.  What about two-handed swords?  More precisely, what about swords that can be used one-handed OR two-handed?

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DFRPG / Allies, Minions, Cohorts, Apprentices, and similar
« on: May 24, 2010, 04:44:50 PM »
Forgive me if this has been discussed/explained before, but what rules (if any) govern the 'use' of NPCs allied with PCs.  I thought an aspect would cover it, but Harry's sample sheet doesn't have a "Bob the Skull" aspect or anything on it.  It wouldn't necessarily be Contacts, either, since I mean specific NPCs and not just a faceless collection of info-spigots.

For example, I have a character who is a Pure Mortal monster hunter.  In his "off hours", he runs a Kendo dojo.  I want him to have an assistant or top student who is capable of managing things when my PC has to run off to kill vampires or something. 

Similarly, I have a wizard PC in mind who lives in Atlanta, GA.  Anyone who has been in the South knows that life without AC is constant hell, and so my wizard wants to strike a bargain with a frost pixie; magic-powered AC in exchange for a regular order of pizza.

Do NPCs like this need to be represented on my sheet in any way?  IMO, they are beneficial, but not quite beneficial enough to warrant being an Aspect.

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DFRPG / Compelling a Hex
« on: May 16, 2010, 07:39:03 PM »
Question: if a Wizard and a Pure Mortal are on the same team and the GM compels the wizard's high concept to accidentally hex the mortal's cell phone, does the wizard get the fate point or does the mortal?  While it is the wizard's concept that got compelled, it was the mortal who got the complication.

Forgive me if this question has been asked before.

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