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Topics - JediDresden2

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DFRPG / Evothaum?
« on: September 09, 2021, 05:07:21 PM »
Ok.  I have several people in the game I am running that now have Sponsored Magic.  I really do not understand the mechanics of Evothaum, or the benefits.  Please help!

My understanding is that it let you cast more powerful and complex spells (Thaumaturgy) at a faster speed (Evocation) as long as you are acting in your sponsor's area of magic.  I can see this would be a big benefit, but the cost would be enormous to cast a spell at the speed of Evocation - unless you take stress and consequences or go into sponsor debt.  Am I missing something?

Unless you stick to simple Thaumaturgy spell that you can control and power in a round, but then why have Evothaum?

I really feel I am missing something.

DFRPG / Stats for Frankenstein's Monster
« on: September 09, 2021, 04:13:55 PM »
My search-fu is lacking today. 

Does anyone know if someone has stated up the monster from Shelley's book?  If so please sent me a link, because I cannot find it in the forums.

If not can the community here help me stat it out?  In my game Dr Frankenstein has perfected his experiments and is still alive making an army of new Monsters, but the original Monster is still alive and working to thwart his efforts.  Yes Dr Frankenstein is the bad guy and the Monster is the hero of the story.

I am thinking Supernatural Strength and Toughness, probably some Recovery powers and the Living Dead power, anything else?  Oh and I need a Catch as well - I was thinking fire or cold (in the book he is afraid of fire and goes to the Arctic to die).  Or Lightning - but electricity is what brought him to life.  Maybe Holy?  Any ideas?

DFRPG / DFRPG stats for Ghosts, Spectres and Poltergeists
« on: May 19, 2021, 05:44:01 PM »
I thought I had seen some examples on the forums here, but could not find them.  Does anyone have any?  Or ideas on how to stat up my own?  The books are kind of vague and short on examples. 

I am getting ready for an ghost themed adventure for my group and I have hit a creative roadblock  any help would be appreciated.

I am thinking something like this:

Spirit Form with Poltergeist
Swift Transition
Mana Static
any other powers to make them unique

What else could I add to make them challenging for a group at 12 refresh?

Thanks again.

DFRPG / Help with a character idea for an NPC
« on: February 19, 2021, 03:43:19 PM »
This is for an NPC - actually my character's mother.  My character, who is a full wizard and getting married in the game, is from a family of wizard's that have been in the white council for generations, and they are rich.  They made their money during the late 19th century in the United States - captain's of industry type 'old money' now.

I want his mother to be a unique figure - not necessarily a full wizard, could be anything, pure mortal, focused practitioner, minor talent - i am open to anything.  I just want a unique memorable figure to pull out when the party gets to my wedding.  Kind of matronly and rich, but cool at the same time.  I am thinking the refresh level is going to be around 14 refresh and about 40 skill points.  Not looking for full blown character write ups - just wanting to give you an idea of power level.

Everything I have come up with is to close to either characters in the novels, or other character's I have created.  they all are starting to seem the same and I need help breaking out of the creative rut I am in.  Just looking for some suggestions  to get the creative juices flowing again.

DFRPG / Please help with 2 spells for my wizard
« on: December 08, 2020, 07:03:40 PM »
I have a a wizard character I am playing with who has nice clothes and shoes.  The problem is that combat and wizarding in general is dangerous to clothing (as well as to the wizard).  I wanted to make a couple of spells, one similar to the Mending Spell form DnD, and another that would clean his clothes, like one of the uses of Prestidigitation, in DnD.

I am thinking Thaumaturgy, but what would the complexity be for it?  Part of me thinks a Prestidigitation spell could be just a minor magical application - similar to Harry's Flicum Bicus spell.  But mending would be transformative magic.

ANy thoughts or suggestions?

Jedi Dreseden

DFRPG / The Resource Skill. How does it work?
« on: September 18, 2020, 12:47:29 PM »
There are 2 different thoughts in our game about the resource skill.

On the one hand there are some who believe that as long as you make the skill roll to buy something- and it is available for purchased then that character has that item and it becomes part of their equipment/ things. Which seems pretty clear from Your Story.

The other camp thinks of the skill much more abstract and used to overcome a challenge, like other skills do, and not that it becomes part of your inventory of stuff.  Which I think they got from Fate Core.

SO which is it.  Please help!

DFRPG / Resisiting a compel with magic. Can you?
« on: June 20, 2020, 09:55:35 PM »
I know Harry does it when he goes on Larry Fowler.  If I remember right it was thaumaturgy he used to do it.  How can you design something like that in the game?  Since it is basically a compel against a characters high concept in game, how would you do a spell/ enchanted item/ IoP that helps you resist compels?

Thanks in advance for the assist.

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