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Messages - idirex

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DFRPG / Re: Bad News for the Wiki
« on: December 09, 2014, 03:59:57 PM »
Thank you for your work. I hope a suitable solution is found as soon as possible.

Edit: Have you considered this? http://evilhat.wikidot.com/
Maybe if we ask nicely they could let us use their space. This is DFRPG after all.

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DFRPG / Re: Sponsored Magic for review
« on: June 30, 2014, 09:57:09 PM »
Now that you pointed it out it really is a cheat  :-[ . I shall do as you recommend .
If anyone else has further recommendations , please don't be shy .

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DFRPG / Sponsored Magic for review
« on: June 29, 2014, 11:51:10 PM »
Hi . I would like to submit a Sponsored Magic for review . I have had a lot of trouble with it and have made some drastic changes from its original concept .  This is Very similar to Hunger magic ( a rolled up sponsored magic and vampirism ). What I'm concerned the most is its cost and if I have missed something obvious . The Focus part is for "convenience and clarity" . Please comment .
Edit : Changed as per Belilal666 recommendation .
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DFRPG / Re: MageKnight help
« on: June 26, 2014, 07:19:58 PM »
 :D Sorry , Im hijacking this spot ...
Edited the previous post
This post will be edited multiple times

Soul-fire Gear-head
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Pyromaniac Steam-punk
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DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: June 12, 2014, 08:47:39 PM »
Minor edits and typos...Changed Emissary of Power to its official name Marked by Power . It would be my pleasure if you could include them to the list . ;D
Will they also be in the wiki or should they be entered manually ?

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DFRPG Resource Collection / Re: Item Of Power Master List
« on: June 11, 2014, 10:25:07 PM »
 :oThis will be the final version of this Item of Power . It would be fantastic if you could include this item to the list :P

Catalyst (IoP) [-3 / -2]
Description : The Catalyst is a complex alloy of precious metals consecrated by a forgotten Sun God . It was unearthed as part of a treasure in a Burial Mound (Tumulus) . Remnants of its conscience are still present and you can connect to it by means of a ritual . If successful you can exchange your vital energies for Magical Power.
Musts : You must have an aspect related to your possession of this item.
Skills Affected : The user chooses how he will control and aim its power . ( This applies only to the Evocation and Evothaum part . Thaumaturgy uses the standard rules )
Effects:
[-0] Purpose : In using the Catalyst you ally yourself with humanity and those who protect it . You are forbidden to kill humans . In doing so you will lose your attunement to the catalyst , but are not obliged to save them .
[-0] It Is What It Is : The user must fashion an item out of it ( jewelery & accessory , armor , weapons ...) and it must be of exceptional craftsmanship . The item starts devoid of decorations or sigils of any kind and is filled up as the user is attuned to it . This will determine its potency . (This item will be the only focus you can have though this is just for "flavor" . All the focus effects you want can be housed inside , as if they were in different items)
[-0] Unbreakable : The actual item of power is the metal itself and is therefore impossible to destroy , unless by means of a specific ritual predicated upon perverting its purpose.
[+1 / +2] Discount : The dimensions of the item depend upon the form the user chooses . It will always be easily detectable my the supernatural unless specifically shielded . Beware of confiscation or theft .
[+1] Bloodthirsty : Other people must accept a consequence in order to use this item and will get a further use for each additional consequence that they cause to themselves or others . You will be held responsible for their actions . This item must be recovered before the end of the current scenario , or you will lose your attunement to it .
[-1] Marked by Power : This power is always active unless special measures are taken to prevent it . The extra effects are granted only to the rightful owner of this item .
[-4] Blessed by Fire , Shadow and Blood
Description: You have earned the blessing of an ancient Sun God .
Sponsor: The remnants of this ancient being are faded but it is an immortal after all . It deals in Power and its preferred currency is blood . All power granted to you must be employed in accordance with its agenda . Failure to do so will incur its wrath .
Agenda: Its agenda seems to be "pro humanity" and will aid you in your efforts to uphold it . Its sworn enemies are Dark Beings and Necromancy . Its servitors are Fire Elementals and Shadows .
Evocation: In accordance with Its dual nature , you have access to  Sunfire (active during day) and Shadowheart (active during night) . These powers do not originate directly from you , so you have superficial understanding of their working , obliging you to use well rehearsed spells (Rote reliance: -2 power penalty to non rote spells) .
Sunfire : Fire light and heat can be generated  by offering your physical energies to this ancient being .(These spells are cast with your physical stress track)
Shadowheart : Subtle and insidious powers (veils , mind magic and spirit manipulation) can be accessed by offering your mental energies to this ancient being .(These spells are cast using your mental stress track)
Thaumaturgy: Rituals cast by the power of this ancient being reflect its dual nature . Effects that can be employed are :
Fire , light , heat , fire-elemental summoning , biomancy and healing . These are active during day .
Mind magic , illusions , veils and shadow summoning are active during night .
Divination (summoning based) , wards(thematic) and crafting(thematic) are also dependent on the day-night cycle . All items must be hand-crafted by you using natural materials , bronze and precious metal alloys . They can be used by anyone by default but gain the Bloodthirsty ability . Other people must accept a consequence in order to use them . These items will get a further use for each additional consequence that they cause to themselves or others .
Effects not stated above can be achieved only by doing quests for It and by contacting Its allies . Both physical and mental stress tracks can be employed but the final results will depend  on their participation .
Evothaum: Blood-magic : By using your blood (accept a consequence) , you open a channel to Its mind and Power.
You can now cast thaumaturgy with Evocation's speed and methods. For as long as this power is active (that consequence stays in place) all of your spells and rituals are free from their day-night and power penalties .
Extra Benefits: By spending a Fate point , the user can request a meeting with any major " pro humanity " force ( including the Sidhe Courts ) and have the opportunity to temporarily wield their power . Failure results in your Fate point being lost , if successful you can spend additional Fate points and extend this privilege further . Their respective restrictions will apply and can sometimes lead to conflicting situations . If you are also Marked by Power you will represent not only It but also the allies whose favor you currently have .
The owner can be granted inhuman speed , recovery , strength and toughness powers each major milestone . Their cost must be paid normally and are independent from the item itself . These powers are susceptible to Necromancy and Dark Powers (catch) . They will be revoked if you loose your attunement to it .

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DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: June 11, 2014, 08:47:00 PM »
Upon examining it further i see there is a small problem . If you activate evothaum  you already get both effects and more... A player would have to pay twice for the same thing . I'll drop emissary of power , add "rote reliance"(-2 to non rote spells) and split also thaumaturgy in day-night . The activation cost  lets you use evothaum ( now at range , essentially both channeling types ) and remove all day-night and power limitations . I'll drop the cost to [-4] . This will be the final version . I'll also post the final version of IoP Catalyst . Thank you for your help . 
PS : Find the word game... :P

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DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: June 10, 2014, 11:58:45 AM »
In our game , players found ways to distort and abuse the official rules... You are right to be skeptic since i started with the wrong assumption that others would intuitively understand / implement our home brew rules . My mistake  :-[
I started from scratch and edited another "standard" sponsored magic template . I used these references for the cost : evocation , thaumaturgy , "alternate magical paradigm" stunt , emissary of power , activation cost discount , limited power discount . You can change it if it seems inadequate .

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DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: June 09, 2014, 02:03:21 PM »
...I'm not sure exactly how the altered rules are supposed to work.

For example: you say you must take a mild consequence for every ritual, but it's not clear whether that consequence counts for complexity or not...so are you try to say that you can't increase complexity through Declarations?
I edited your original comment a bit...

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I eagerly await further questions and ideas . :)
 

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DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: June 08, 2014, 10:04:23 PM »
 ;D Hi . Thank you for all your hard work and collective efforts . Love it
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DFRPG Resource Collection / Re: Item Of Power Master List
« on: June 08, 2014, 09:45:51 PM »
 ;D Hi . I really appreciate all your collective efforts to improve a fantastic game . Thnx .
This is one of my favorites... please comment .
Catalyst (IoP)
Description: The Catalyst is a Platinoid alloy consecrated by a forgotten Sun God . It was unearthed as part of a treasure in a Burial Mound (Tumulus) . Remnants of its conscience are still present and you can connect to it by means of a ritual . If successful you exchange your vital energies for Magical Power.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Conviction, Discipline, Lore ... others...( the user chooses how he will aim his effects , usually with Discipline )
Effects:
[-0] Purpose . In using the Catalyst you ally yourself with humanity and those who protect it . You are forbidden to kill humans , ( you lose your attunement to the catalyst ) , and should uphold the laws of magic ( Chop-chop from the council if found out )
[-0] It Is What It Is . The user Must fashion an item out of it ( jewelery , gauntlets , watch , weapon , gun ...) and it must be of exceptional craftsmanship . The item starts devoid of decorations or sigils of any kind and is filled up as the user is attuned to it . This will determine its potency .
[-0] Unbreakable.The actual item of power is the metal itself and is therefore impossible to destroy , unless by means of a specific ritual predicated upon perverting its purpose.
[+1 / +2] Discount. The dimensions of the item depend upon the form the user chooses . It will always be easily detectable my the supernatural unless specifically shielded. If the item is a  weapon then its effects will be "on strike / hit" . It cant be loaned .
[-4] Blessed by Blood , Fire and Shadow : The Catalyst transforms your Life energy into Magical energy .
Evocation : Take physical stress in order to cast that many shifts of power in obvious and direct effects ( fire , light , heat...) . Take mental stress for shifts for subtle and indirect effects ( Veils , shadow summoning , mind magic...) . Summoning requires the user to tale at least a mild consequence and is usually handled by evothaum . No control roll is required but if power is greater than attack/aim roll , the difference is treated as fallout .
Thaumaturgy : Take physical and mental stress to power your ritual . At least 1 appropriate stress and at least 1 mild consequence must be taken. No control roll is required . The maximum shifts allowed are twice the complexity of the ritual itself . Base complexity equals your Lore . You can increase it by offering your blood as sacrifice (consequences) .
Evothaum: The user is allowed thaumaturgy with the speed and methods of evocation . Maximum complexity is capped at your Lore .
Extra Benefits: By spending a fate point , the user can request a meeting with any major " pro humanity " force ( including the Sidhe Courts ) and have the opportunity to temporarily wield their power . Their respective restrictions will apply and can sometimes lead to conflicting situations .
[-X] Refinement / Attunement slots : By increasing the power , the user gets fixed bonus in shifts (evocation and thaumaturgy ). At least 1 appropriate stress must be taken . By increasing accuracy , the user gets a bonus at "aiming" the effect with his  chosen skill . The item plays the role of all focus items and is limited by Lore .
[-X] Enchanted Item slots . Anything goes here , but you must still uphold the Purpose . If another uses your items against the Purpose you are held responsible ...( clean the mess quest)
The user can be granted inhuman speed , strength and toughness powers each major milestone . their cost must be paid normally . These powers are susceptible to Necromancy (catch)

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