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Messages - sinker

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1
DFRPG / Re: Costumed Vigilante Template
« on: December 01, 2012, 04:46:06 AM »
Sancta's right about wizard's constitution. It does almost literally nothing in most games, so the question isn't really why wouldn't anyone take it, it's why would they?

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DFRPG / Re: Blocking Magic Internally - Help
« on: November 28, 2012, 06:02:41 PM »
Think about it this way. There is no "magic" in the DV, no "mana" or "power", there is only your being, your thoughts, your will.

Accepting that, what you are doing is forcibly inserting your thoughts/being into someone else with the intent of disrupting their thoughts/being. How would that not change their natural inclinations and thoughts?

Also you may want to reread the laws in Your Story. The fourth law is titled "Never enthrall another" which would imply direct or complete control, but when you read further it states that any attempt to change the natural inclinations or thoughts is bad.

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DFRPG / Re: Blocking Magic Internally - Help
« on: November 27, 2012, 06:18:35 PM »
No seriously, why would it matter whether it's a permanent change or not? If you're altering someone's natural inclinations/mental state with mortal magic then you're breaking the fourth law. I mean I guess that maybe stress is skirting it, but the second that there's a consequence you have made changes. For that matter the intent is there in spades. You're trying to make those changes. I guess that there's some really great drama there if your character is trying to be a hero and then realizes that his methods have terrible consequences, but if you don't want to be skirting the laws then I would suggest against out and out breaking one over and over.

4
DFRPG / Re: Playing a true, Pure Fae
« on: November 27, 2012, 01:10:47 AM »
Um, guys? It really is fairly irrelevant what term you use to describe it, and this argument has nothing to do with the original question. Do you have anything more to say to the original poster?

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DFRPG / Re: Blocking Magic Internally - Help
« on: November 27, 2012, 12:43:20 AM »
Now that I'm thinking about it, I'm a little surprised that no one has brought up the fourth law yet. I mean wizards cast using their being as fuel, yes? Their emotions, thoughts, inclinations? Isn't altering that against the fourth law? Even moving away from the DV throughout the Asian mythos, chi attacks that alter in such a way are invariably considered wrong or evil.

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DFRPG / Re: Blocking Magic Internally - Help
« on: November 27, 2012, 12:23:05 AM »
To be honest, I've only ever found mental attacks to be mildly overpowered. Most of the things that are supposed to be tough (like Sue) could probably invoke their high concept to be immune. That being said, things that are more self aware (like ghouls) do go down way easier that way. It is a bit overpowered Lavecki, take it from people who have tried it.

The main issue that I see with it though is simply the narrative weirdness of not hitting someone and still achieving your goal. One of the things that you have to understand in fate conflicts is that a successful attack may still completely miss. Stress is just energy expended avoiding an attack (or casting a spell, or whatever). If you haven't inflicted a consequence then you haven't even hit your target. Even if you do inflict a consequence, you still may not hit. I can flavor the consequence to be a result of escaping your attack. That's how we wind up with consequences like "sprained ankle" when you're shooting a gun at me.

So really, I just find it wonky that you could fail to connect with your target physically, but then still influence them in exactly the way you were trying to. Wonkyness happens when you mix physical and mental actions.

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DFRPG / Re: Suggestions for stories of the Fae
« on: November 26, 2012, 05:00:32 AM »
Personally I like good old grimm's for that kind of thing. It's not always directly fey related, but you can use some of it for inspiration.

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DFRPG / Re: Playing a true, Pure Fae
« on: November 26, 2012, 04:56:17 AM »
It's not necessarily overpowered, it just requires a lot of GM fiat (which is why it's primarily a NPC thing). Which is why you should definitely make sure your GM is up to it.

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DFRPG / Re: Blocking Magic Internally - Help
« on: November 25, 2012, 09:08:23 PM »
Indeed, consequences are defined by the attack, however they can also be defined by how one avoids the attack. Using the above example, what if I avoid your lust vamp's attack by thinking about grandma and now I'm "awkwardly disposed to grandma".

As well consequences aren't always defined as physical or mental. Perhaps I have "bitten the tip of my tongue off" as a distraction.

Both of those are consequences that are defined by the attack, but are still not the intent of the vamp.

edit: Something else to consider as well. A consequence can be of the same nature, and still be antithetical to your intent. Consider the above example with two males. There is potential for the target to be "angrily homophobic".

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DFRPG / Re: Blocking Magic Internally - Help
« on: November 25, 2012, 04:20:30 PM »
I think we're getting distracted in the argument fellas. The whole point of this forum (or I guess this thread in particular) is to help the OP to figure out how to do what he (or she) wants to do. What he wants to do is use pressure points (narrative) to hinder spellcasting both using an action in conflict, in a way that can be long lasting.

We have already determined that a block doesn't give the duration required, and that normal stress/consequences are poor at best. What should the OP do?

You know, straight thaumaturgy does allow for assigning specific consequences.

11
DFRPG / Re: Blocking Magic Internally - Help
« on: November 25, 2012, 06:16:15 AM »
Meh, there is one issue with using a block. A non-thaumaturgy block has a maximum duration of a scene (and usually lasts quite a bit shorter). If you want a longer lasting effect and you don't have thaumaturgy, then the only solution is consequences. Of course as Tedronai has pointed out, that's a poor solution too.

Thinking about it this way, I think there just isn't any good option that can reliably do what you want within RAW. A consequence is the only long term solution, and it's not something you can guarantee. The block is something you can guarantee, but it doesn't have any duration.

Maybe the best solution would be evothaum. A thaumaturgy block can last like you want.

12
DFRPG / Re: Playing a true, Pure Fae
« on: November 25, 2012, 04:34:05 AM »
Yeah, straight RAW is that pure Fey are a no-no. We've passed into house rule territory (or perhaps house setting) long ago.

13
DFRPG / Re: Home-brew Setting House Rules
« on: November 25, 2012, 03:41:21 AM »
You could also do the "every x violations gives an aspect change" like with lawbreaker. Or maybe x violations per unit of time if you want the progression to be a little less consistent.

14
DFRPG / Re: Blocking Magic Internally - Help
« on: November 25, 2012, 03:35:39 AM »
I think I have pinned one of the things that bothers me about it.

Butcher seems to descrbe the fueling of a spell being less about power or energy and more about throwing one's self into it. Harry fuels his spells with anger, passion, heck I believe he has even fueled a spell with tiredness. That's right, Harry fuels a spell with a lack of energy. That seems antithetical to how I understand chi to funtion. Chi is an energy, and as I understand it, you can't fuel a chi working with a lack of chi. That inconsistency bugs me.

15
DFRPG / Re: Blocking Magic Internally - Help
« on: November 24, 2012, 03:51:34 AM »
Conceding never leads to good discourse. Please, fully explain your side so that I may understand it (even if I disagree).

To be honest I've simply always seen chi as a physical concept. Linked to the spiritual to be sure, but ultimately actual physical energy like light or heat. To repair one's chi one must heal or see a doctor who will physically repair it (albeit a different kind of doctor). Thants a significant part of my problem with this.

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