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Messages - KlausGerken

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DFRPG / Re: Hannah Asher: How to build?
« on: June 24, 2020, 04:32:03 PM »
Actually... on page 181 it states that a focused practioner can take refinement only to get more focus item slots.


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DFRPG / Re: Hannah Asher: How to build?
« on: June 23, 2020, 09:21:06 PM »
Sure, its a Block - but its one done with magic. So she would - as usual - define the block strength, need the conviction to do it and roll discipline.

And she would need to be better then Harry, which I don't see her doing using DFRPG as written - that's why I'm asking. And I don't think she has Air - but even if she does, Harry would still be better then her in his best element, just because of the colums the refinement stunt requires.

Regarding your spoiler: I assume Harry, who looked at her rather closely, would have noticed that.

I tried to give up on the columns and just let my players buy refinements up as you like. But that's very, very beneficial for people who use sponsored magic. Also: Wizards are by far stronger then everybody else in the high-refresh games, so I don't really want to remove one of the few things that limit them.


The scene you're describing is, simply, a block against the Fire Damage or the Environmental Damage.

For someone who is super-good at one element, you could break it into 3 elements...like:  Light; Heat; and something else...dunno. 

It makes sense that she'd have air, though, too.  ANyways, that lets her build a bigger pyramid but it's all fire related.

(click to show/hide)

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DFRPG / Hannah Asher: How to build?
« on: June 20, 2020, 10:17:44 AM »
I'm rereading the novels in anticipation of "Peace Talks". Ms. Asher just rocked the Gate of Fire.

(click to show/hide)

So she is much better at pyromancy then Harry. Much like Mort is better at his stuff then Harry. But the rules for refinements seem to enforce that a wizard gets better if he has control over more elements - because to get specialization boni, he needs to create a column: Ie: To get a +3 in Fire control, you also need a +2 (maybe in Fire power) and a +1 (in a different element).

So if I would build Ms. Asher, she would be worse then a wizard because she simply could not take a similar amount of refinement stunts.

Any idea on how to change that?

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DFRPG / Re: Mental Toughness
« on: June 20, 2020, 10:10:16 AM »
Thank you!

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DFRPG / Re: Mental Toughness
« on: May 25, 2020, 03:28:39 PM »
Treating a Catch as a compel is in the rules under The Catch (under toughness powers) in Your Story

Thank you! But I can't find that in the rules. Do you have a page number for me?

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DFRPG / Re: Mental Toughness
« on: May 22, 2020, 04:48:53 PM »
I have just read it up. The catch can only be -0, and always have to be very uncommon.

The logic of the main rule book which you are referring to is much more to my liking, but we play RAW. So we have to stay with the very uncommon catches here.

I need to think a bit more about your idea to treat a catch like a compel. Maybe you are onto something...

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DFRPG / Re: Mental Toughness
« on: May 21, 2020, 01:00:34 PM »
Thanks for the reply, Taran.

It seems that the designers want the catch to be very narrow in scope, hard to guess and hard to hit. An example (Paranet Papers, p. 348) for a catch is "Mental Attacks focusing on isolation, exploiting his reliance on his contacts and political network." That's so narrow in scope I have a hard time imaging that coming up in game. And only while being attacked that way, his stresstrack drops back to normal? Or back to normal only against these kind of attacks?

I went your path of thinking first, as well, but the player didn't like it - and trying to understand the rules he might be right as mirrors and demonstrations of power are very, very common.

And since he would loose half his mental stresstrack, that is very important to him.

The more I think about this power, the less I like it. The game, esp. with a lot of refresh, is heavily biased towards mages. And this takes their one weakness: Not being able to fire of a spell for more that four rounds without consequences.

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DFRPG / Mental Toughness
« on: May 20, 2020, 05:22:38 PM »
Hi,

one of my players chose to use Mental Toughness at -4. (Its defined in Paranet Papers). He plays a stuffy old mage, german nobility as a background.

He had to define a catch for that, and chose "Vanity".

That did not work well when I raised that in game as the GM. We discussed it and figured that "Vanity" is always true, and as such not a good way to be his catch.

Now we are looking for a way to make this a fair part of the game. Any ideas, or any experience with this power? It seem very, very powerful for a mage.

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DFRPG / Re: Assorted questions
« on: February 05, 2020, 09:07:07 AM »
We have a very long running campaign with a very high (16) Refresh with 2 WCVs. One went the "fighter" way, boosting Strength, Recovery and Speed. The other went the "Mind-Whammy"-way and that kind of fizzled out after a while. At first we added some extra steps for bonus damage on the Lust-Attack (basically going towards the Kiss of Death that the King of the WCVs has in the books, as her character is the WCV-Queen of Prussia), but you can never keep up with the bonus damage a wizard will dish out. And then there is always the question on which monsters the attack will work: Humans, sure. WCV - yes. BCV? No, yuck! Fey? Dunno, roll lore to declare.

The player then dropped her last points into a white panther shapeshift, because her WCV became a one-tick-pony. Either it can be mind-whammied, then she wins. Or not, then she's pretty helpless. As a shapeshifter she can fight a little better and has some more options.

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DFRPG / Re: Bargaining with demons
« on: January 28, 2020, 09:12:59 AM »
How about the Demon asking for knowledge. Easy stuff at first, common knowledge about some restrictions in say shields cast with fire magic. Those questions are pretty tame. But later, if the wizard depends on him to gain infos, he asks for for more personal stuff in return. Personal information not of the wizard himself, but of an important person, either to your campaign, or a member of the Senior Council.

That could be a birthday, the middle name, stuff like that. In the end it becomes obvious that this demon is trying to compile data on that important person.

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DFRPG / Re: [DFRPG] Magic Shields as a Block
« on: January 16, 2020, 04:30:32 PM »
Thank you, Taran!

Assuming you are right, in which Situations would you choose for Harry's Duster to act as Armor? The block seems to be the by far better choice.

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DFRPG / [DFRPG] Magic Shields as a Block
« on: January 05, 2020, 12:34:56 PM »
So, I'm again at the point that I might have misunderstood a rule for a long long time. This time: Blocks in Fate 3 :D

Situation: Alex the mage is being attacked and - as a defensive action - calls up her rotespell sprit shield. It has a power of 6 shifts as she is a very experienced wizard.

I was thinking that a block works like this: If the attacker rolls 5 or less, the shield blocks all damage. If the attacker rolls 6 or better, the shield fails to block all damage - its as if it wasn't there.

Alex player thinks that a block works different: Roll of 5 or less: All damage is blocked. 6 or higher: The shield reduces the damage by the block strength, 6 in this case.

Arguments (for my interpretation):
YS210: "If he meets or exeeds the block strength, the action resolves normally". The example later is weird as Harry seems to roll a shield without any shifts put into the effort.
YS293: Carlos Shield can be either a 6 shift block or a Armor:3 - that only makes sense if the shield doesn't work if overmatched - otherwise the block would always reduce the damage by six, the armor only by 3.

Same goes for
Y303: Harry's Duster has also both block and armor values. But the duster might be different from the shield as it can be useful to have armor there: You can also roll a normal defense and then apply the armor. (But that is also true for the shield if you prepared it in advance and give it duration) 

Also, if you use a ritual to summon somebody (like Harry does with the Erlkönig), the circle is a block (stated somewhere in the Paranet Papers). The summoned entity overcomes the block to break free (my interpretation).

Arguments for her interpretation:
YS210: The example implies that the damage passing the block by Harry is reduced by the blocks strength.

Summoning: The block might reduce the Erlkönigs power by its strength to allow Harry to mentally duel the Erlkönig.

So, how do you guys use blocks?

EDIT: Removed some spelling mistakes.

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DFRPG / Re: hellfire/holy water interaction?
« on: February 14, 2019, 02:36:48 PM »
To me it sounds like an opposed roll on conviction of the wielders.

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DFRPG / Alchemy
« on: November 24, 2018, 06:17:21 PM »
I have a player who wants to become an alchemist.

What do we know about her character?

She's running a rather successful blog on supernatural occurrences. She is a minor talent (psychometric and cassandras tears). She is of gypsy blood. Gypsies seem to have something to do with BCVs - either minons, or in case of her grandmother, mortal enemies. She inherited a piece of jewelery that protects her from their domination.

As a player she's the kind of person who will press on the red button that is labeled "no not touch" just to see what happens. She is NOT good at creating aspects (but her character would be - she has all the awareness and knowledge skills).

She told me as the GM that she would like to learn some alchemy in the near future. I know its part of thaumaturgy, but seems overkill for what she wants to do.

Any ideas on how to give her some kind of alchemy that is both rules light (she's very much a casual gamer) and does not require her to come up with aspects?

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DFRPG / Re: Backlash
« on: October 23, 2018, 08:28:54 PM »
Define "easily." What's the skill cap? And are they doing the proper things with the pyramid set-up of the specializations? Because that's another limiting factor.
Skill cap is +6, and yes, the pyramid (I assume you mean regarding focus items?) is being observed. But they do have a LOT of refresh and skill points by now, since we're playing for a very long time. That means that refinements has been taken very often.

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