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Messages - Diebdazar

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1
DFRPG / Re: Red-Court Infected, the hunger, and donated blood
« on: July 11, 2009, 01:02:08 AM »
He will therefore have no warning about the rising power of his red vamp motivation and traits and would in stressful circumstances risk being lost to red vamp compulsions and seeking blood and turning. Result very short character life.
Solution, find alternative way of achieving similar result to magical tattoos - risk not tried and tested method so unknown failure modes.
Fortunately he choose to have the character be part of the order.


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Risk of going red vamp instantly. Blood is the trigger and may work regardless of the need for life energies in the blood. If life energy is required and donated blood has less/none he could be a very weak red vamp power wise.
  Umm, no. . . Else Susan wouldn't have survived the taste she got from Harry.  Taking a life by feeding is specifically required.

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My thoughts were the blood taken is physically incapable of supporting Rvamps (not enough nutrition) so is used either for carriage of life energies or to (my spec) establish a thaumaturgic link to donor's body where the rvamp's physical needs are magically siphoned from the multiple donors supporting each rvamp, number needed depending on the take e.g. take 1/10 of donor's nutrition need 10 donors for human strength more for superhuman strength.
Life energies, ahhh uncalculable
but is rpg possible solution for player. Find way of obtaining life energies off living animals or slaughtered animals - work at/access slaughter house (chickens, sheep, etc) or terminal hospice/execution site (humans) but this is risky.
Best idea - get tattoos and eat lots of high calorie food to provide energy needs of superhuman strength, or scrap character.
Stephen

I am thinking of going with the the life energies angle.

The main question I am pondering is that if the character does fail the checks and begins to feed, but is forcefully stopped before taking a life, would make the thirst easier (hunger is sated slightly/for the time being, kinda like whampires who feed shallowly), more difficult('more more more more more!'), or just 'different' ('Sooo good') to resist?

So far I'm leaning more towards the easier for a time angle, or at worse just 'different' in flavor text but same in difficulty.

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DFRPG / Re: Red-Court Infected, the hunger, and donated blood
« on: July 10, 2009, 06:48:26 AM »
*casts resurrection on thread*

I've a red court infectee who is about to join my game and so I find myself pondering this question again. So I come to bounce ideas and seek help with a brainstorm

Especially since, unless he changes his mind, said infectee will _not_ be part of the Order of St. Giles and will thusly lack the tattoos.

Would drinking donated blood help or only make things worse?

Should I require that the blood be fresh or would some from the bloodbank help? (how to acquire such from the blood bank though would be a challenge in of itself). . .

Would drinking some rats or other animals help at all, or would it count as killing and thus trigger a turning?

*ponders this all even as he runs from the wardens*

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DFRPG / Trying to start a GURPs Dresden PBP game
« on: July 01, 2009, 09:56:13 PM »
Some notes: Partially is an 'alternative' 'what if Dresden was not born' world.  I'm also borrowing/merging in some concepts from the little known D20 modern 'Dark Inheritance' setting.

The game will be at located at the Roleplay Market ( http://64.17.152.15/index.aspx )


"Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
Are full of passionate intensity.

Surely some revelation is at hand;
Surely the Second Coming is at hand.
The Second Coming! Hardly are those words out
When a vast image out of Spiritus Mundi
Troubles my sight: somewhere in sands of the desert
A shape with lion body and the head of a man,
A gaze blank and pitiless as the sun,
Is moving its slow thighs, while all about it
Reel shadows of the indignant desert birds.
The darkness drops again; but now I know
That centuries of stony sleep
Were vexed to nightmare by a rocking prison,
And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be released?"


The war between the Red Court of Vampires and Council of Wizards rages on the streets and in the shadows. The council is steadily losing, suffering setback after setback in brutal offenses pitched by the south american-based vampires. Only a few things have kept the wizards in the war, the fact that the white court of vampires haven't joined in on the Red Court's side (in fact they have worked against them in more than one instance), and that the Red Court has recently overstepped its bounds in trespassing against the Sidhe. However the Fae have yet to seek retribution against the vampires and no one knows why. . .

Most of the battles have taken place in the old world, where the council is strongest. Yet the American streets have seen their share of bloodshed, and such has not gone unnoticed by some in Washington. . .

For all the danger, for all its importance, to some the war between the vampires and wizards is naught but a facade for the longer fought war for the memory of mankind. The Host stir in their prison, sensing release is near at hand as the Outer Gates strain.... Those who had once been Forgotten stir....

*************

Some possible/suggested concepts (coming up with your own is allowed of course, within reason):

Pure Mortal
Champion of God (may allow a Knight of the Cross)
Changeling
Titan Legacy*
Emissary of Power (Valkyrie, etc.)
Focused Practitioner (ectomancer, kinetomancer, pyromancer, alchemist, artificer,  astrapomancer(lightning), etc.)
Knight of a Faerie Court
Lycanthrope
Minor Talent
Red Court Infected
Sorcerer
True Believer
Were(x) : a minor talent or focused practitioner that puts all their magical ability to learning and mastering a specific animal form. (no hybrid forms)
White Court Vampire
White Court Virgin
Wizard (including Warden)

*Titan Legacies will likely play a key part in the story, almost as much as a wizard. You wouldn't be too far off thinking of 'Push' or the X-men in some aspects. There are four Legacies, and while powers/abilities can vary wildly within a legacy, there is rarely any cross over. This power comes at a cost as titans must struggle to hold onto their physical and mental humanity the more they use their abilities. (Attempting to cross legacies or have a legacy able to cast magic requires special GM permission, and will likely result in the character being widely hunted and wanted by a variety of organizations). . .   On a whole those with legacies are more widely scattered and disorganized than the White Council, and it is not uncommon for them to be hunted down and killed as 'warlocks' or monsters by Wardens.  There are two accorded organizations for those with legacies that are alternately at cold war and cease fire status with the council and each other, but have sided against the red court.

Titans can either represent their ability by taking syntactic realm magic, or by taking powers, or imbuements. No matter how they are represented Fatigue Points cannot be used to power any abilities with the legacy modifier, any extra effort or use that would normally drain FP instead uses the Threshold system.

Legacies:
Void Phoenix: Creation and Destruction (of matter & energy)
Hidden Keys: Time, Space, Knowledge/Secrets
Crimson Lords: Emotion/Mind, Grace, Blood, Civilization
Wild Bloods: Life, Animals, Fertility


Despite being a modern setting there are no 'psis', GURPs Psionic Powers may be used but use the magic or legacy power modifier rather than the psionic power modifier. (Note: being a Telepath with the magic power modifier would be. . . unhealthy. Legacy power modifier would be only slightly less so.) the Chi power modifier _may_ by allowed for fitting powers.


********************

Character creation: GURPs 4e around 600 points.
Characters may have 1 (maybe 2) wild! skills. Pure Mortals may potentially have more wild! skills if it fits their concept.

The current party make up is:
A Void Phoenix Martial Artist
A Changling trickster and vagabond (may end up having to withdraw to to real-life situations)
A White Court Vampiress (may end up having to withdraw due to health issues, hopefully not)
A Wild Blood PI with legacy traits focused on felines.
A Hidden Key Wizardress (may be kicked from the game sadly due to utter and repeated absence :S )

A wizard might be nice to have to replace or interact with the Wizardress (who is being hunted as a traitor by the Council.)

Players are required to be 18+ or otherwise of the age of majority within their country.

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DFRPG / Re: Enchanting guns and other tech items?
« on: August 12, 2008, 11:06:42 PM »
*nods* in the later books it does seem limited, mostly, to electronic items.

But in the early books of the series we have various automatic weapons having trouble when wielded near magic. . . most noticeable in storm front I think

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DFRPG / Re: For-Certain Character Types
« on: August 07, 2008, 08:59:50 AM »
If Bob the skeptic could see through glamours, and other magical disguises, then he probably wouldn't be a skeptic for long :P

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DFRPG / Re: Plot Help: Gaining the Council passage through Faerie
« on: August 06, 2008, 04:46:09 AM »
*nods*

A part of my quandary is how to keep Aurora insane without it being too predictable to the players that have read the books.  To use her as a red herring.  Or whether to drop the insanity completely.

The group's goal, as such, is to

a) earn the council the right of passage (likely without letting the white council know about this until after the war is declared and the red court goes all blitzkrieg (as the red court's spies finding out will cause the court to go blitzkrieg, and if the other quests are not done. . .))

b) optional objective: set it up for certain key wizards (that would otherwise die) to be alerted and/or evacuated by some fae.

Having a player with prescience is a great tool for the dm to use to hang plot hooks off of :D

Just need to figure out what I want to have the plot be :P

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DFRPG / Re: For-Certain Character Types
« on: August 02, 2008, 03:50:02 AM »
Of course, the consensus reality could open a bit of a can of worms?

re: "Don't believe in magic/fairies/whatnot."

Then you have spells going on the fritz, the technocracy springing up, and a lot of other mess :P

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DFRPG / Red-Court Infected, the hunger, and donated blood
« on: August 02, 2008, 03:47:06 AM »
We know that the normal red-court banes can help limit the hunger, and the resulting chance of the infected turning.

But what about sating themselves with donated blood?

There seems to be two ways of going about it:

1) it's like having a nice meal, it will help sate you, for a time.

2) it's like getting a hit for an addiction, it may sate you, but you need more the next time.  Completely avoiding is the safer path.


For number 1 the support is the fact that fully turned vampires don't have to get more and more blood each time, long as they have their fill they're fine.

Number 2 has Bianca (maybe) and freshly turned, amnesiac, Susan (maybe).  Could just be the 'only had one bite of the meal' type of thing.

Have a character who is thinking of playing an infected so trying to decide for that.

Of course, getting a supply could be tricky in of itself. . . Unless the red court taps into the bloodbanks without feeding directly all the time. . . maybe :P

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DFRPG / Re: Enchanting guns and other tech items?
« on: August 01, 2008, 05:17:48 AM »
Though I wonder if a flintlock or wheelock would be more prone to the murphyonic field than a modern firearm, since there's more that "could go wrong". . .

10
DFRPG / Re: For-Certain Character Types
« on: July 31, 2008, 12:28:32 AM »
*nods* it may just be me but the Daleks aren't that scary compared to other things. . .  I found the cybermen more frightening.

There are fates worse than death. . .

Now Tyranids and their Genestealer scouts (or their copyright infringing offspring: the zerg :P ). . . they are true nightmare fuel.

You can hold something resembling a conversation with a dalek.  The 'nids, not so much.

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DFRPG / Re: Enchanting guns and other tech items?
« on: July 31, 2008, 12:19:09 AM »
kincaid + bolters = scary

long as he doesn't get a power-fist? :P

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DFRPG / Re: Enchanting guns and other tech items?
« on: July 30, 2008, 08:50:58 PM »
Hrm, good point von Bek

Though 'explosive runes' seems more a Monoc/Miss Gard type of thing :P

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DFRPG / Re: For-Certain Character Types
« on: July 30, 2008, 07:19:41 PM »
Hrm, though are the Dalek's tech advance enough to fall under the "Any sufficiently advanced technology is indistinguishable from magic"  paradigm?

Cybermen would probably have some trouble, not so sure about the Daleks and the like. . . Unless I'm imagining things, some NeverNever creatures (or maybe the denarians?) have made references to there being other inhabited worlds?

Though if the daleks encountered on earth were just Nevernever beings akin to the 'movie monsters' in Proven Guilty. . . Then they likely wouldn't have any 'actual technology'.

And, while I'm on a doctor kick :P

The Doctor: No, but there’s a power in words. If I can find the right one, if I can just know you…
Mother Doomfinger: None on Earth has knowledge of us
The Doctor: Then it’s a good thing I’m here. Now, think, think, think… Humanoid, female, uses shapes and words to channel energy… ah, fourteen! That’s it, fourteen! The fourteen stars of the Rexel planetary configuration! Creature, I name you… Carrionite!
(Mother Doomfinger screams and vanishes in a flash of light)
Martha: What did you do?
The Doctor: I named her. The power of the name. That’s old magic.
Martha: But there’s no such thing as magic.
The Doctor: Well, it’s a different sort of science. You lot; you chose mathematics. Given the right string of numbers, the right equation, you could split the atom. Carrionites use words instead.

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DFRPG / Enchanting guns and other tech items?
« on: July 30, 2008, 05:13:40 AM »
A player of mine wants to try to enchant her guns, mostly in the form of enchanting automatic weapons to make them immune to a wizard's murphonic field and maybe do bigger bangs.

Also maybe computers and other items.

My first response was "I'll think on it, but likely no." due to the potential of an infinite loop "magic increases chance of something going wrong, pump more magic in to try to decrease chance, but more magic = more chance for something to go wrong" Ad infinitum

But then C.S. Friedman's Coldfire Trilogy came to mind.  and I am re-debating the subject with myself.

Would it be possible to 'UnWork' an item so a wizard can use it? To have specially prepared items basically function as if they were in an empowered circle?

What should the costs and side effects be?

15
DFRPG / Re: For-Certain Character Types
« on: July 30, 2008, 04:53:41 AM »
could be quite scary too. . . ("EX-TER-MI-NATE!")

hrm, plot idea

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