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Messages - SlimMason

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Author Craft / Re: Epic Fantasy - Contemporary Earth Setting?
« on: September 22, 2012, 11:18:56 PM »
Something BIG. Something that uses dozens of specific, real world places. Like having an adventure akin to Lord of the Rings, but instead of going to Mordor you have a bank, a library, an art museum. Earth is the strange world you must navigate to complete your quest.

Imagine a Banker, a Concierge, a Curator, and the Mayor are all fighting over a magic ring. Your job is to take the ring to the city dump to throw it away... FOREVER!

I have a few UF story seeds that arn't ready to sprout yet. I'm looking for different things to experiment with.

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Author Craft / Epic Fantasy - Contemporary Earth Setting?
« on: September 22, 2012, 10:08:11 PM »
How might an Epic Fantasy play out, if the great quest was set in the streets of New York, or any other city?

Do you know of any books that really capture the grand scale of Epic Fantasy, but in the real world?

If not, what would you expect from a novel claiming to be this kind of book?

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DF Reference Collection / Re: Unsolved Mysteries Version II
« on: February 11, 2011, 08:53:46 PM »
Quote
Blood Rites:
-How is Lord Raith protected from magic

I thought this was explained in the book. Harry's mother was killed by Lord Wraith's magic durring Harry's birth. She knew this and her death curse was a barrier that prevented Lord Wraith from Feeding on sex power. (Which had the unforseen side effect of protecting him from all magic.)

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I'm a terrible driver. I nearly died on Sheppard Rd., Well it was fun and I'm glad I was there.

PS: I'm Completely fine and feel awesome!

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I'm strongly considering driving all the way from Huntsville to see Jim. Sigh, It is an aweful lot of driving. It can happen.

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Author Craft / Re: Making Generic Magic more Appealing
« on: May 20, 2009, 04:07:54 PM »
Juggernaught gets his powers from a magic stone. Perhaps it is the Blarney Stone since Mr. Juggernaut is such an eloquent speaker.

The trap I fall into is details. The detail that has snared me today is wheather magic predates humans or not. Was there a spirt realm before hummans came along? A lot of magical creatures are based in myth and folklore. Perhapes they caused myth and folklore, or perhaps they where formed from the collecective unconcience of the humans that believe in them. It sounds like an important question, but I know the truth... IT'S A TRAP!

I can't deside on a setting, or if the magic is a secret or not.

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Author Craft / Re: Making Generic Magic more Appealing
« on: May 18, 2009, 02:12:35 AM »
Can you use spellcraft to completely build something from nothing but energy and will then? Would creating a fire column like we see Harry do fall under "create" as you're "creating" fire, even though the intent of the fire might be to destroy?

You can't build buildings out of magic alone. You can build metaphysical contructs (enchantments, etc.) out of magic.

*eye_roll* Fire. It is always so easy to do. Well, I haven't settled on how to limit Fire, but here's what I'm thinking: State of mind is important to magic. "Pre-Rituals" are offen necessary to do cast magic. I can't imagine Fire not being an easy spell to cast (energy to energy), but perhaps Fire is limmited to those who have prepared in advance to use it. This preperation would prevent the flame-thrower from casting other spells and affect his sate of mind. (flame-throwers would be prone to rash, passionate decisions while using that type of magic.)

Daylight: Your comments were helpful. I'm Comming up with some ideas for the magic, and the world around it.

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Author Craft / Making Generic Magic more Appealing
« on: May 17, 2009, 09:59:08 PM »
I’m not much of a writer, as I hardly ever write, but I like to brainstorm ideas as a hobby. I don’t read as many fantasy books as I should. I imagine that generic magic systems are generic because many of the titles I choose not to read use these generic systems. The other extreme is magic systems so good I can’t Imagine magic working any other way. (the Dresden Files for example – thank you Jim.)

I would like to write in an adventure-laden magical setting, but I don’t see much need to stray from the norm. I’m just mussing on what I could do as an author to take a mostly generic system, and spice it up and give it its own identity.

A general rule about magic in my musings is that it is used to create rather than destroy. Wizards use their power to build things. Spellcraft is often referred to as building. Magic usually requires several people to work together to do anything big. (The obvious exceptions are the wizards too powerful to be main characters. i.e. Senior Council/White Council Wizards.)

So, any advice to help make a magic system stand out a little without being ground-breaking? and how to fairly use good ideas from books I love (like Dresden Files) without writing clones?

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Author Craft / Re: Legal question of interest
« on: September 28, 2008, 03:26:17 AM »
It is rare to be charged with plagerism, unless you copy and paste a novel.

The real problem is the audiance. If someone other than Jim Butcher writes a Jim Butcher story, the readers will be offended. Jim, and any writer, has some loyal fans. They will hurt you. Beware.

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Author Craft / Re: Metal Magic before NANO starts
« on: September 28, 2008, 12:37:43 AM »
That one element thing grew on me. Everybody can bend one element, whether they know it or not. (how whould you know if you can bend einstinium? where would you get it? these people believe they have no magic.)

Also, each metal has it's own power. You can only bend one element, so you have to adapt and lern how to get the most out of your element's magic. Using the magic affect of the metal consumes it; bending its physical shape does not.

New metal comes from mines, or Dragons - if you dare!!

Dragons make their one metal by digesting everything they eat and recombining it into as much copper(for example) as possible. the rest is ejected as radioactive slag. Yeah... they're dangerous. Did I mention radioactive breath?

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Author Craft / Re: Metal Magic before NANO starts
« on: September 26, 2008, 02:23:16 AM »
Cool Ideas. Only bending one metal is a good idea, made me think about the learning curve of each material. I'm trying to stick to a theme and not letting 10 different forms of magic squeeze into one plot. I'll have to put more magic in there somewhere. I do like a lot of the ideas i've uncovered for this metal is magic theme. I'll make something out of this - good or bad.

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Author Craft / Re: Metal Magic before NANO starts
« on: September 23, 2008, 05:13:29 AM »
I don't know if anyone is interested in giving me advise, or if I asked a hard question. I'll continue 'cause I feel like it.

I have done some more brainstorming and decided that the magic I want and the characters I want would work best with the folowing system:

The only magic is people who can bend metal. Metal does not have magical properties. People with the ability to bend metal study the physical properties of metals. So the magic people bend metal and stab people, then go home and invent AA Batteries and transistor radios. The only thing the bending does is change the shape of the metal. One detail that is missing is the hierarchy of which metals are hardest and easiest to bend with this power.

I don't think this information makes the question any easier, so I’ll ask a deferent one.

Which would work better in this Metal Magic World?

         A) Giant golems made of copper, or tungsten etc.
         B) Normal organic animals that grow metal plates or horns.

Metal animals would blend in easier, but the titans would go a long way to make the location more magical. OR!!! Mythical creatures with metal powers like dragons that breathe magnesium flames or gorgons that spit mercury from their eyes! This last one is kind one weird but it could pan out.

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Author Craft / Metal Magic before NANO starts
« on: September 22, 2008, 04:08:58 PM »
I'm playing with the basic concept of magic people controlling metal. I wanted to write this for nanowrimo, but I need to flesh this out quick.

Question: What makes one element harder to control than another element?
        My first thought was atomic mass, heavier elements are harder to move. Then I considered density, but I'm not 100% sure that works either. What physical property of metal makes it harder to move than others?

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Author Craft / What Causes Endless Night? Anyone know?
« on: June 15, 2008, 11:54:12 AM »
If have a story idea and a title that only works if the plot is about an Endless Night. The cause of the darkness isn't as important as the darkness itself. So I need help deciding how the dark happens. It is a high fantasy, so there are wizards on the outside of this event, if there is an outside, tring to undue it.

So how do you put a city in the dark in such a way that even wizards would be stumped?

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Author Craft / Fantasy Pallet
« on: April 02, 2008, 10:03:12 PM »
Whenever I read or see anything awesome, like the Dresden Files, I cannot help but immitate it. (immatating in things I think about writing, not actual work.) Being so similar to somone elses work is bad.

Is there an easy way to cleanse your pallet?

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