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DFRPG / Re: Help me with a new power
« on: January 31, 2026, 01:11:27 AM »
I'd say that's just the flavor of the Thaumaturgy for that kind of magic.
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The idea is to model being able to better function while damaged than most people. A character with this stunt shouldn't be getting hurt any less--they should just be able to keep going longer while injured.
Would this stunt be less of a problem if you couldn't use more than one of its consequences on any given thing (ie, you couldn't use more than one consequence to power a spell, you couldn't use more than one extra consequence to absorb an attack, etc)? This feels clunky, but I don't want my character to be able to absorb bigger hits than any other character or cast massively overpowered spells; this stunt is supposed to be for a bunch of smaller things.
Speaking of Special Investigations, I always liked the covert gov'nt military group from Buffy the Vampire Slayer...I forget what they were called. They'd hunt supers and take them down to do experiments on them. All the soldiers were Jacked up on military "enhancement" drugs that gave them strength and speed and fast healing. THeir base of opperations was in secret tunnels under the university.
Edit: they were called The Initiative