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« on: November 12, 2010, 02:12:24 AM »
I've been playing an earth channeling "pseudo-scientist" with a thaumaturgic focus on geomancy. Here are some spells I've developed to support that theme.
Evocation
Nuclear Magnetic Resonance
Type: Earth Defensive (Magnetism)
Power: 5
Target: Zone
Effect: Allows the caster to see elements in their magnetic spectrum with the potential to see through flesh masks and veils.
Blackhole
Type: Earth Offensive (Gravity)
Power: 8
Target: 3 ft. Radius in Caster’s zone
Opposed by: Target’s athletics
Effect: +8 Attack, 3 ft. Blackhole appears at target
Soliton Wave
Type: Earth Offensive (Gravity)
Power: 7
Target: Enemy / Friendly
Opposed by: Target’s athletics
Effect: 2 Duration, Gravitational wave applies force to move the target in the direction of the casters choosing.
Sunburst
Type: Earth Offensive (Gravity)
Power: 8
Target: Zone
Opposed by: Target’s Endurance
Effect: +3 Weapon, Fuses atmosphere in 1 zone, imbues target with Blind aspect for 2 Duration (sunlight catch)
Cataclysm
Type: Earth Offensive (Gravity)
Power: 10
Target: Unlucky Soul
Effect: Earth erupts around and opponent and then collapses to crush him. (Can be a zone attack instead)
Ossification
Type: Earth Offensive (Mineral)
Power: 7
Target: Enemy
Opposed by: Target’s endurance
Effect: This spell slowly turns a targets flesh to calcite 4 Duration, 3 Grapple, 1 Stress each turn (Orbis YS294)
Stunbolt
Type: Earth Offensive (Magnetism)
Power: 6
Target: Enemy in sight
Opposed by: Target’s athletics
Effect: +4 Duration, Inflicts Stunned aspect on target
Electro-Magnetic Pulse
Type: Earth Offensive (Deliberate Hexing, Stress-free)
Power: 6
Target: Zone
Effect: +4 Tech Damage, disables electronics, cars and modern guns.
Discapitate
Type: Earth Offensive (Stone)
Power: 7
Target: Enemy in sight
Opposed by: Target’s athletics
Effect: Casts 7 Weapon:1 disks of stone at the targets. Multiple may be aimed at the same target.
Levitate
Type: Earth defensive (Gravity)
Power: 4
Target: 3 ft. Radius in Caster’s zone
Opposed by: Target’s athletics
Effect: Imposes Weightless aspect target, negates falling damage. Power shifts increase duration.
Electromagnetic Attunement
Type: Earth Defensive (Earth)
Power: 5
Target: Friendly
Effect: Gives target +2 Alertness vs. surprise for 3 exchanges by allowing detection of bioelectric or magical fields
Note: See Subtle Evocations YS294
Stonewall
Type: Earth Defensive (Stone)
Power: 5
Target: Caster, Friendly in zone or zone border
Effect: +3 Block, +2 Duration, Raises a temporary stonewall to block an attack.
Stoneskin
Type: Earth Defensive (Stone)
Power: 5
Target: Friendly
Effect: +2 Armor for target for 2 rounds
Jagged Earth
Type: Earth Offensive (Stone)
Power: 6
Target: Zone
Opposed by: Target’s stealth
Effect: Creates stone spikes on the ground in the zone.
4 Damage, 2 Duration
Thaumaturgy
Wormhole
Type: Geomancy (Teleportation)
Power: 8
Target: 3 ft. Radius in Caster’s zone (Dest. Linked)
Effect: Open a 30 sec. gateway to an object prepared by the caster
Gravitational Distortion
Type: Geomancy (Transformation)
Power: 6 – 20
Target: Zone
Effect: Inflicts “Power” damage on inanimate objects and barriers.
Metallurgic Manipulation
Type: Geomancy (Transformation)
Power: 3-10 (depending on size & complexity)
Target: Object
Effect: This is a catch-all manipulation spell for metals & metalloids. Uses: Unlock locks, counterfeit coins.
Geotracking
Type: Geomancy (Divination)
Power: 8
Target: Linked
Effect: Use a pendulum and map to find the location of a target. Requires symbolic link.
Note: use additional levels to find hidden targets
Magnetic Divination
Type: Geomancy (Divination)
Power: 8
Target: Linked
Effect: Aligns Iron filings to give a picture of what the target is doing. Ala Wooly Willy.
Electroweak Psychometry
Type: Geomancy (Divination)
Power: 8
Target: Object
Effect: Determine history of an object by scrying the quantum history of is atoms. See “Law of conservation of Information”
Shoximity Mine
Type: Geomancy (Ward mine)
Power: 7
Target: Trigger
Effect: Emits a +5 Earth Ward (Shock) when triggered. Places Stunned aspect on target if successful. Lasts a few days
More non Geomantic Thaumaturgy
Faux Sun
Type: Photomancy (Veils)
Power: 5
Target: 2 Zones
Effect: Creates a light above the area to illuminate the way until the next sunrise.
Hypnopaedia
Type: Biomancy (Transformation)
Power: 4
Effect: Player enters into a deep sleep and searches his own knowledge for information. This spell grants +2 Lore for one research action.