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Messages - Breandan

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Author Craft / Re: Published Author On Board
« on: February 06, 2012, 08:45:00 PM »
One of the downsides of being a published author, book-signing hell


Stack one of the pre-ordered hard-cover books I have to sign, then an in-person signing at a game store. My hand is going to fall off! Jim, how do you do it?  :o

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Author Craft / Re: Author In Progress
« on: January 31, 2012, 08:38:27 AM »
I would like to state for the record that I write too bloody much. The first Dark Nova book which got published last year was just shy of 500 pages, and 251,600 words. The second book which I am working on now is rapidly nearing that... I'm doomed....

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Author Craft / Re: Author In Progress
« on: December 07, 2011, 07:37:16 PM »
those are the best kinds of rejection letters, though- shows your technique is good, it's just not a subject they're pushing at the moment.

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Author Craft / Re: Physics of A Firearm of Unusual Size
« on: October 19, 2011, 04:57:47 AM »
It would, for simplicity's sake, be a rifle firing the shells used in US naval battleships, more or less. So, research those and you'll have an idea of what you are dealing with. Now, that being said... why in the nineteen flaming hells of tap-dancing China is he using THAT against people? Squish em, throw stuff at them, or simply roll gigantic rocks around on them. Much more effective :)

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DNG has me slaved out to a laptop writing for the next expansion for the Dark Nova RPG, I haven't gotten squat done on the novel lately. Blargh! That being said, I have managed to write enough background material and filler for the setting of the universe that I am getting ideas for yet another book... oy vey...

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Someone with a size 12 boot wind up for the kick. 10 days into September, and I've only gotten to 111,294
>.<

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I've managed to add.... a whole paragraph >.<

*prepares for butt-kickings*

In my defense, I have a 15 hour classload, a toddler, and a pregnant wife, so its not ALL procrastination :)

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Author Craft / Re: Going to DragonCon next week?
« on: August 26, 2011, 06:39:23 PM »
well, Toddlergeddon needs siblings, so it all works out, but I am seriously considering building a castle-home just to make sure the house survives
>.<

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Author Craft / Re: Question for... Everybody, I Guess
« on: August 26, 2011, 05:23:01 PM »
Just beware of "professional snobbery", I've run into it before where a published author or industry type criticizes your work based on how they think it should be written. Frankly, find beta readers from your target audience, from a neutral audience, and from the audience that generally isn't into that kind of book. Compile the common points of their critiques- positive and negative- and you have what the general reception will be. It will help you tweak and edit the book accordingly. I took it a step further and sent it to someone who seriously disliked me personally, and even he admitted (albeit grudgingly) that it was good, and the few criticisms he had were largely valid and easily fixed. So, if even your enemies like it, you know you've done well :D

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Author Craft / Re: Going to DragonCon next week?
« on: August 26, 2011, 05:15:10 PM »
Next year, provided I'm still stateside, but this year's a wash due to my wife being pregnant with Impending Doom II :)

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*coughtwentycough*


What? I procrastinated a lot in my youth :D

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You can have someone who is a hardcore experienced veteran at their trade, but they are just like anyone else when exposed to a new phenomenon. I've been in the military, law enforcement or PMC contracting for 20 years, yet NOTHING prepared me for the unholy chaos and upheaval that is being a father. I felt like a 17-year-old kid in boot all over again. I actually get MORE sleep and less stress when deployed on a contract, which has earned my eternal respect for stay-at-home and single mothers.

Personal anecdotes aside, there's always some curveball you can throw at a character. I prefer not to use literary archetypes, but instead base my characters off of personal experience and real-world people I know. You'd be amazed at how many new things the average person gets exposed to and has to wrap their minds around when they live even the least bit of an adventurous lifestyle. Likewise, people are a HELL of a lot smarter than Hollyweird and many authors make out. People as a collective are often idiotic sheeple, but a single person- separated from the mass-culture-induced degeneration of intellect- is capable of surprising cunning, courage and ingenuity. I've seen soccer moms at the range for a conceal-carry class, holding a gun for the first time in their lives, outshoot veteran cops before. I've seen a typical high school kid- as average as they come- manage to splint his own broken arm, find food and water, and survive long enough for us to rescue him three days later. I've watched college kids who would rather be drinking suddenly come up with innovative and even brilliant solutions to problems once the professor made it interesting for them. Humanity is sorely underestimated, it just needs the right conditions to shine :)

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Author Craft / Re: Using writing tricks for RPGs, and vice versa
« on: August 24, 2011, 06:17:04 AM »
I started out writing the Dark Nova series of novels with the intent to publish them, and leave it at that. However, I was approached and... "encouraged" (in a Mafia kind of way) to sign onto an RPG development deal based on the setting of the novels. Well, here we are a couple of years later, the RPG is on the shelves (well, was till it sold out) and the novels still haven't been submitted with the necessary revisions. Irony is a pain in the butt :D

That being said, I found that writing a comprehensive setting, history, background, etc.- far beyond the scope of the three novels I had originally planned- has significantly aided my ability to do the novels. I now have a solid setting framework in which to set any number of stories, and the three novels have now expanded to at LEAST six that have been outlined and storyboarded.

Conversely, the RPG benefited from my experience writing the novels, with fully 80 pages of in-character setting and history descriptions that are more like reading a documentary than bland background. This has been one of the major selling points, as it creates a rich, deep world that the players can get into. If I hadn't had the experience of writing a novel, it might not have been as compelling or entertaining, and become more dry campaign setting data that most players get bored with. A bit of an example-

Quote
> IDENT 3391001: ISN Field Office 335, New Berlin, AC Stellarcom Relay 4471
> Oh what a piece of work is a man, how noble in reason, how infinite in faculties, in form and moving how express and admirable, in action how like an angel, in apprehension how like a god! Thus did the Bard himself describe mankind over seven centuries ago. I do so dearly love the classics, tis a shame they are lost upon the benighted youth of today’s culture. Which brings us, dear reader, to my little part in the development of this literary primer on our universe. T’would seem that a large number of the target audience of this missive are blissfully unaware of the culture and general lifestyle of the Terran Alliance and its many disparate nations. The dear captain has tasked me with rectifying this by presenting a basic overview of the general life and quirks of our beloved demesne. Alas, I have grown but a trite too verbose in my introduction, therefore let me simply draw this prologue to a close and present to you, dear reader, an overview of life in the 24th century.
> Olivier 2318-19 May-2203 GST

Society and Customs
T’would be most unsporting of me if I did not set the auto-translator to turn my rather expansive and theatrical verse into the common vernacular, so pardon me for a moment… there we are. As you can imagine, there are many strange and exotic customs found amongst the many peoples of the Terran Alliance. The Freemen of the Free Systems Alliance are rugged hyper-individualistic Libertarians who hold to a do-what-you-will-so-long-as-it-harms-no-one-else paradigm. Their worldview harkens back to the founders of the old United States of America, and is seen by many as quaint and charming, if a bit backward. The Ahruga are no longer even human, and their blend of ancient Celtic culture and society with hyper-modern technology and scientific understanding of the multiverse has often been said to be even more alien than many aliens around us. They are a study in mutually-exclusive  contrasts- simultaneously a very aggressive, violent people and masterful artists and brilliant scientists and philosophers, holding to an ancient Iron-Age-based culture and customs, yet having some of the most advanced technology in the Terran sphere, being bullheaded and uncompromising, straightforward idealists, yet capable of phenomenal subtlety and cunning.
My own nation of the Andali Confederation is not far behind them, either. Due to our obsession with the history- doctored though the good captain may claim it to be- of our ruling houses and the Golden Age of the renaissance, there is something of a neo-renaissance flair to everything we do. Just as neo-classical architecture, dress, and philosophy abounded centuries ago, late medieval and renaissance architecture, music, art and even styles of dress influence our own today. Though, in my defense, tunics are a damned sight more comfortable than a neoflex business suit. The folks of the Tarsus Corridor Alliance have- in their mad dash to shed from themselves anything resembling Terran identity to forge an entirely new one- blended Asian, Persian and European styles and customs together into a strange new culture born entirely amongst the stars. Belonging to mobile castes rather than occupations, living in extended-family communal dwellings rather than individual family homes, having a thriving artistic community consisting of musicians and artists competing to see who can come up with the strangest masterpiece, etc. are all part and parcel of the Tarsan identity. The Nipponese have their traditional culture and customs, as do the Zhongguoren of the Han-Zhou Empire, blending those traditions with modern technology and customs to create a hybrid culture.
Most nations, however, hold to a fairly universal common culture descended in large part from the Big Four of the early explorers- Europe, America, India and Australia. This common culture has evolved into an identity of its own, becoming what is simply referred to as Terran culture. This ‘overculture’ is relatively simple in nature- a person’s identity is largely based on their occupation and their status in the hierarchy of that career, extended family is important, but friends are more so, second only to one’s spouse or spouses and children, and pleasures and diversions take up as much of one’s life as work. Due to generations of minor genetic tweaking and stop-while-you-shop cosmetic surgery and genome treatments, Core World humanity is what their ancestors a few centuries ago would’ve considered inhumanly beautiful. To a one, there are no overweight, underweight or ugly people by the old pre-Fall standards. This does not mean people consider everyone around them beautiful, alas, it merely means that they have resorted to nitpicking minor details to maintain the cattiness. I have studied old Terran concepts of beauty- I am a thespian, after all- and by their standards today’s Core Worlder would look almost plastic, with flawless smooth skin, perfect skin tone, perfect hair, perfect… well, damn near everything. The saddest part is, most of them had no say in the matter, five or six generations of their ancestors poking and prodding their kids’ DNA in-utero produced it...

So, in the end I think writing the RPG as if it were a novel with game mechanics thrown in has proven to be a very useful approach. The DFRPG takes a slightly different spin on this which is not only rather unique, but amusing, with characters from the novels being the ones who "wrote" the RPG based on the world around them. The sticky-notes, annotated entries, and random snarky commentary make it entertaining to read and hooks a player in.

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Author Craft / Re: Adapting Myth or Creating New?
« on: August 24, 2011, 06:02:36 AM »
For a direct source, Lady Augusta Greggory's Gods and Fighting Men. It's a bit sterile, as she cleaned up a lot of the sex and violence in it (it was written over a century ago), but it is one of the best compilations of the old lore I have found. It's hard to read, as its written in a particular archaic dialect, though. If you can get access to them, there was a Time Life series of books called The Enchanted World which has excellent- if abbreviated- retelling of tales and lore from all over the world. Legends of Valor is a good one to start with.

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Author Craft / Re: Adapting Myth or Creating New?
« on: August 23, 2011, 01:21:53 AM »
I will admit my experience is limited to NW tribes, as my stepfather is Haida and I grew up around Haida and Tlinget. My knowledge of plains and Eastern American tribes is limited by comparison

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