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Messages - Draco

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Cold Iron is a 4 Point Catch.  2 Points for Commonly Avaible 2 Points for well known.  That is actually listed in the book that way :) Several Fae have cold Iron as a 0, 1, or 3 point catch because they have 0, 2, or 4 point toughness powers and you can't get below 1 total.

My GM ruled Cats as a 4 point catch.  Cats are not rare and only able to be accsess by a limited population, being readily availble.  Cats include but are not limited to: Were Cats, House Cats, Lion/Tigers/Panters, Garrotes made of cat gut, being beaten by a taxadermy cat, and weapons made of cat bone.  Catfish are under debate.  It was defined as well known when he asked his 7 year old what a 6" man would be afraid of and she said "Feet, Cats, and Vaccummes"

My GM had ruled that since Physical Immunity says you can take a 2nd catch and both count toward your toughness powers, but does not say anything about the first catch only counting toward non-physical immunity powers that 10 points of toughness powers -8 points of catch=2 points total.  

There was never 8 points on the sheet: 10 Points of toughness -8 points of Catch =2 + 1 <wings> +1 <size> +1 <infuriate> +1 <Shadow> +2 <Speed>=8-2 <Relic>=6.  The weapon was ruled a weapon 1 because it is sized for a 6 inch pixie.
I do not have any shapeshifting so I am /always/ 6 Inches <though I could get a refresh back if I took shapeshifting in the form of Human Form>

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DFRPG / Can people give me some feedback/Opinions on a Changeling?
« on: June 05, 2010, 07:04:28 AM »
Our Gm's campaign is that apparently the Summer Court has "come out" and is sending a emmissary <another PC> to act as ambassador to the humans.

Name:   Aramis Dupree                                                                               High Concept: Pixie Knight
Refresh/Fate:   7 – 6 = 1      Template: Changeling                                         Trouble: Sassy Sprite
Where did you come from? Abusive Alcoholic Mother                                        Aspect: How Not to Be Seen
What shaped you? At Age of 10 began to shrink, Abandoned as a Freak             Aspect: Vertically Challenged
What was your first adventure? Recovered the Relics of a Pixie Hero                  Aspect: Hero’s Heir
Whose path have you crossed? Proved himself a Squire of Summer                  Aspect: Sworn to Summer
Who else’s path have you crossed?   Assigned Protection of Emissary               Aspect: My Blood for Hers

Skills (25):
Great (4) x 1: Athletics
Good (3) x 3: Weapons, Presence, Intimidation
Fair (2) x 4 Stealth, Discipline, Lore, Alertness
Average (1) x 4: Investigation, Conviction, Burglary, Survival

Powers/Stunts (6):
Pixie Blood: (-2)
 Diminutive – 1
            Effects: +4 Stealth, +2 Alertness, +2 Investigation, -4 Might, +1 Dodge,
            Physical Stress reduced to 2, Max Damage reduced to 1
 Wings – 1
   Effects: You can Fly!
 Glow – 0
   Effects: Light an area like a torch at will.
Cold Iron Rapier of Rapidity (-2)
 Relic - 0
   Effect: Unbreakable, Weapon: 1
 Inhuman Speed – 2
   Effects: +2 Run/Fly, +1 Dodge, +1 Athletics, +2 Stealth, +4 Initiative, Free Move
Mithril Chainmail of Shadows (-1)
 Relic +2
              Effects: Unbreakable, Armor: 2
 Cloak of Shadows –1
              Effects: +2 Stealth, No penalty for being in total darkness.
 Physical Immunity –8
              Effects: Take no Physical Stress from any source outside of Catch.
 Inhuman Recovery –2
   Effects: Reduce Healing Time 1 Level, Skills not capped by Endurance,
              Once per Scene heal 1 Minor Consequence, Heal all wounds over time.
 The Catch: Cold Iron +4
   Effects: Cold Iron Wounds pierce immunity and can not be healed/reduced with Recovery.
 Second Catch: Cats +4
   Effects: Wounds from Feline Sources pierce immunity.
Stunt: Infuriate – 1
   Effect: Roll Intimidate +2 to do Social/Mental Damage to target.  
              Consequences from these rolls can force target to attack you.

Dice Pools:
Taunt: -------- 3+2=5                    Physical Stress: ( ) ( )
Stealth: ------ 2+4+2+2=10            Social Stress: ( ) ( ) ( ) ( )
Fly: ----------- 4+2=6                     Mental Stress: ( ) ( ) ( )
Athletics:   ---- 4+1=5                                                                 P    M    S
Dodge: -------4+1+1+(2)=8         Minor Consequences (-2):         ( )   ( )   ( )
Search: ------ 1+2=3                 Moderate Consequences (-4):     ( )   ( )   ( )
Spot:--------- 2+2=4                 Severe Consequences (-6):        ( )   ( )   ( )
Initiative:   ---- 2+2+4             Critical Consequences (-8):        ( )   ( )   ( )
Attack: ------ 3+(1)=4            

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DFRPG / WCV/RCI Question
« on: April 27, 2010, 04:37:35 AM »
So we ran into a few questions during our first game session:

One is being Taken Out and Virgins/Infected.  According to the rules when you take someone out, you decide what happens to them.  There for technically you can never "accidentally" kill someone, is this correct? What are we missing here?

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DFRPG / Re: Questions and a Character Concept
« on: April 26, 2010, 04:20:54 PM »
Your right he would have the True Love Catch as well, automatically, I forgot to add that.

Anyone with an asnwer to my question portion at the bottom?

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DFRPG / Re: Questions and a Character Concept
« on: April 26, 2010, 03:47:43 PM »
The only reason I had seperate catches on it, was because it was a power given by the magic item, as opposed to part of him itself. That was how I was understanding it at least.

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DFRPG / Questions and a Character Concept
« on: April 26, 2010, 03:19:31 PM »
First off I would love to get some feedback on my character idea:

White Court Virgin Draco Raith

High Aspect: Child of Privledge
Aspect: Playboy Psychic
Trouble: So you Want to Be a Hero?

Powers:
Incite Emotion -1
- Ranged -1
- 2nd Emotion (Lust & Fear) -1

Feeding Dependency +1

Supernatural Recovery -4
- Catch: Roses (Researched) +3
- Catch: True Love (0)

Cassandra's Tears (0)

Emotional Vampire -1

Item: Family Signet Ring +1
-Supernatural Toughness -4
-Catch: Fire (Researched) +3
-Mimic -1
-Shadow Conceal -1

Total Cost: -6

The Roses catch includes Rose Oil treated weapons, weapons made of the wood of rose bushes, or tipped with rose thorns.
The reason there are seperate catches for the toughness and recovery is that one is in the ring, while there other is "natural"
The mimic ability in the ring allows the stealing of skills and stunts.


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