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Messages - margath

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DFRPG / Re: Rite of Water Breathing
« on: April 17, 2010, 04:29:12 PM »
ok, i've got a question. let's say, i want to transform myself - or a willing target (just don't tell the council). (or let's say i want to give an ally the ability to breath water... )

what must I take into account? i presume the spell targets his or her endurance as a maneuver to stick the WATERBREATHING aspect on him or her.

must the spell just overcome the endurance rank or must i prepare the spell for endurance+fudge dice (which could make if quite difficult, when all are +)?

example: tha target has endurance 3 - should the spell then have a complexity of 3 (which would also mean that a practicioner with lore of 4 must take no additional preparations) or is the spell against and endurance roll? (which could have a maximum of 7, for which the spellcaster needs to channel more juice into the spell and needs additional preparations and/or foci or invoking of aspects).

Couldn't you do the same thing with a thamaturgic transformation of the element of water to the element of air for the person as a maneuver (Water turns to air when I breathe it!), for a duration of time dependent on the shifts you spent?  Since you're doing it as a maneuver, you may need the 3 shifts, but you're not being a Lawbreaker, and he probably doesn't need to roll any defense dice.

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DFRPG / Re: True Names
« on: April 17, 2010, 04:13:24 PM »
The true name is the one that the person uses to self identify. It is what makes humans different from daemons a human's self concept is always changing so the name is only good for so long. Daemons do not change their nature so once you have there name that's it. you also need to get the name from their own lips.
So at which milestones do True Names "stale" or "expire"?  Or do  you have to change 2 or 3 aspects? :)

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