In theory yes, but once the compel is accepted, you don't really need to focus on it at all anymore. The shifter just won't be able to shift for as long as was agreed upon in the compel.
Unless they spend a fate point to ignore the compel.
That's my problem with the maneuver/compel approach. It takes things out of the realm of skill vs skill and action vs action and into the realm of "who has the most fate points". Fate points help a lot against blocks, but they're not "I win" buttons by themselves just because of the mechanics of how the maneuver was set up.
Now actually, compels don't always have a scenewide duration. If the condition that caused the compel is removed, the compel is removed. If you're holding off a vampire with a ray of sunlight caused by tearing away a curtain, somebody could remove that aspect from the scene by moving something in front of the window or spraypainting it black or similar.
The difficulty number for removing an aspect is the roll you used to establish it...same as a block. But something like taking a curtain down is clearly a maneuver, it establishes a significant change to the environment. Holding off a vampire with a cross and conviction, by contrast is a block. It takes continuous action to sustain, and if you're forced to take some other action it goes away, and can be destroyed by attacking YOU, not attacking an aspect on the scene.
Which action is which is a matter of flavor of how you establish the maneuver/block, not the sort of action you're trying to prevent. That then establishes what remedies are possible beyond overcoming it with an appropriate skill (raw fate point outspending to not be compelled at all vs a third party doing something unrelated to the block to interfere with your ability to maintain the block)
I do like "shifting blocked" as a consequence option to an attack. We've certainly seen that with Harry sometimes with respect to his own magical talents, being too concussed to focus on a spell or inflicting it on himself when overdoing magic with the "super caffeine" potion. But the victim of the attack has to agree to that consequence, ditto with conceding. Taken out...oh yeah. They're allowed to completely transform you (ie kill you) with any means at their narrative disposal, so all sorts of gruesome possibilities are on the table. (can't magically block shapeshift without magic, can't drug you into being unable to shift without drugs, etc)