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Messages - beachhead1973

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76
DFRPG / Re: advice on phasing out WoD in favour of the Dresden Files?
« on: April 20, 2010, 08:57:43 PM »
I was awfully suspicious when he took over three hours to make his character.

We are using the latest edition of WoD, which is NWod?

The Xp thing, that's fair enough, honestly, I was spending alot of energy trying to make my character competitive in fields I never ever considered before, simply on the basis of this vampire we were fighting right off the bat. Ended up watsing alot of XP on wierd shit like anti-psi and a house-ruled moral code merit, both 5 points, ugh.

77
DFRPG / Re: advice on phasing out WoD in favour of the Dresden Files?
« on: April 20, 2010, 06:39:27 PM »
hey, sorry it has taken me so long to get back to this, Army Reserves and Exams can be the witch's brew.

okay, i'm gunna cop to this right now, we do rotating GM, we do our own chapters to the story, I am GMing two people who know way more about the system than I do and who i am convinced don't actually know as much as they think they do, especially about combat.

XP has seen alot of back and forth in our group. Our expert-GM started our by dishing out 12-15xp after every session until our expert-vampire suggested he up that, which he did and the doubled again before cranking it back down. Lotta action don;t get me wrong, but that was wild. In my chapter, just concluded, for almost two weeks worth of game-time, i dished out between 40 and 50xp total at the end of the adventure and i was critisized for low-balling. whatever.

further I must admit I am more about telling a good story than rules which don't track for me. So WoD be damned, the story was about a business-type who stumbles unto some innate ectomantic talent and enslaves the ghost of a murdered 30s hitman who then acts as his ghostly assassin in order toc lear the way for a lucrative downtown building project.

generations is a new one to me. wish i had access to either of their char sheets...maybe i can scavenge...okay found his, she took hers home.

Okay background;

we have two players with vampire characters. our expert player has one and our newbie player has another. I will note, they are both trueblood fans. never seen it, but apparantly stuff from trueblodd tracks under WoD rules and stuff from Dresden Files does not. whatever.

okay, She has set herself up, as almost something like a white court vampire, she is "older" ballpark 300-500 years. more into subtle powers and keeps a "Stables" if you know what I mean. but she could also play red court Bianca style, so I think. alot of mental powers, dominate is one.

he is about 100 years old. and a dead ringer for red court IRL and in game. yes, he is, himself a "character". real drive for power in him. Khaibit bloodline. pre-vampire telekinetic abilities and pyrokinetic invulnerability. obtenebration, full shadow-play stuff, which is hard as hell to GM. He seems not to need to feed on people. at all. instead he can get blood points from objects. theban sorcery. obfuscate, celerity (move 60KPH without regaurd to physics it seems, three actions in a turn) makes him nigh-impossible to hit. vigor at 3 dots and starting from 5 STR. both fo those at speed of thought. oh and something called obtenenbration and blood tenbrous. man there is alot here, a bunch more stuff, smaller things mostly, those look like the highlights.

okay, i need to admit that i have not studied everything about these guys, obvious since i don't even have full access to their char sheets. I have tried to understand it all, but it;s alot to keep straight, I just shoot things, or try to.

But i figure, why not convert? i see two reds, a  junor-harry like wizard, a more subtle-magic witch, a corrupted human, hooked on vampire blood and the on-call human thug power with counter-goon capability.

78
DFRPG / Re: advice on phasing out WoD in favour of the Dresden Files?
« on: April 01, 2010, 02:45:24 PM »
i'll simplify this:

we have seen how vampires work in the Dresdenverse and i think alot of us know how they work in WoD.

I want to make them less prone to godlike power in our game, while keeping them fun. i think the kinds of restrictions seen in the books are a good path to this.

what do you guys think?

79
DFRPG / advice on phasing out WoD in favour of the Dresden Files?
« on: March 31, 2010, 06:11:24 PM »
Hi all, i think this is my first post on here. I want to start by saying that I have loved this series ever since I first picked it up, the Dresden files feels to me like it treats the fantastic logically and I love that.

Which is what renewed my interest in White Wolf's World of darkness. In the first real campaign I ran, i knew nothing of how WoD really worked, I improvised everything based off of things i'd read in the dresden files. but more recently me and my roomie moved in with a guy who is an old Vampire the masquarade fan from way back and we have been running a by the book WoD campaign.

it's an adjustment for me and not a pleasent one. Basically, everything which made any kind of sense to me from The Dresdenverse is absent in WoD and very little prevents Vampiric characters from basically becoming gods. Maybe this is something which should have occured to me beforehand. I really like the sort of Give and Take present in The Dresdenverse, these beings of great power have strong restrictions placed upon them and that they can do; IE/vampires and thresholds. It's gotten so bad now that to adequately challenge our party's resident vamp, I have to have him stereotypically fight himself in out next game and he is teling me how he has to GM himself anytime he advnaces his character to keep himself from gaining frankly godlike powers which have almost no restrictions or drawbacks.

Win loose or draw, I will be buying the Dresden Files RPG book when it comes out, but what I want right now is some advice on what I can do to bring these character's under control. Now, I have an established excuse; the campaign began with one of our wizards of which we have two revealing that he has been rerouting laylines (we rotate GMing chapters in the game) and in my cycle i have been dropping hints that this has seriously disruputed the world of magic as a whole.

what I want to do is win the palyers, mainly the two Vampires over to a sinaero where they have greater limits placed upon them. but how exactly do i do this? the more experienced player, the Masquarades vetern has admitted that the system is baised, so that gives me hope. I just want a more balanced game, because right now things are being run within the WoD books and are crazy and I think a more Dresdenverse sort of setting would help bme bring them under control. the trick is, i don;t want to geld them either.

Suggestions?

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