Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mickey Finn

Pages: 1 ... 48 49 [50] 51 52
736
DFRPG / Re: White Wolf Forum: The Dresden Files
« on: June 22, 2006, 07:13:12 PM »
I'm on the mailing list and might play test if Iago wishes...problem is, I don't live near them, so that would put a crink in things. ;)


Longwinded explanation:
MY RPG experience is weird, anyways.  I was actually hired as a writer for FASA's Shadowrun division...2 weeks before the suprise announcement that they were closing their doors. I never even got my first assignment. (I did, however, get paid...every single  rulebook in the library was sent to me for research purposes. They didn't ask for them back.)

I've been MUSHing for the past 16 years (with a few year gap in the middle), using Amber RPG rules and White Wolf. I was one of the people who designed and implemented the concept of staff to support the wizzes (people running MUSHes), and was the head judge for a while on the first vampire MUSH. I was in charge of the Castle Falkenstien official MUSH, which ultimately never opened because of work overload on several wizzes plus author Michael Pondsmith's apparent hectic schedule.

My roommate holds the record for putting up with Steve Jackson the longest as Head of Sales, and one of my close friends  used to work for FASA and now writes freelance (Trigun and Slayers are hers, for example). Half of Living Room Games (Earthdawn post-FASA, Digital Burn) are my old friends from college.

Despite all this...I'm not really a gamer. I just started my first tabletop game in years (as a player). I can't memorize numerical rules.  I'm pure story, descriptions, and characters. I'm just attracted to the type of folks who run games, because they're stories.  In college, I did live action World of Darkness...but as a rotating NPC for the folks running the game, not as my own player. They'd say "We need a medical examiner," and I'd make up a personality on the spot and run with it...but I didn't worry about the stats, they did.

So, if Iago & Rob Donoghue want me as a playtester, it'd probably be a "Hey, we need a guy who knows enough about games to tell us stuff, but be more like the average joe wandering in a game store than a game lawyer."

737
DFRPG / Re: White Wolf Forum: The Dresden Files
« on: June 22, 2006, 05:57:04 PM »
White Wolf is the gaming company that gave RPGs a shot in the arm when they released Vampire: The Masquerade, an RPG that concentrated on the characters rather than the monsters and treasure. They managed to rather brilliantly (whether you like the game or not, you gotta admit Sam Chupp had a stroke of genius) combine a ton of types of vampires by making them all clans descended from the first vampire...different bloodlines became classic vamps, everything from Nosferatu to Lost Boys types to Anne Rice Types.
They then went on to release Werewolf: The Annoying (or whatever) and Mage: The Ascension (as well as Wraith, Changeling, and 6 billion supplementals). Mage had an interesting system for magic...there were various spheres of control (like Mind, Time, Correspondance, etc.) that were combinable to create effects. There were no rote spells like Fireball...you combined sphere effects that you knew to create the fireball. There were also schools of magic (like clans, called traditions) that define what kind of mage you are in general, like a death mage, or a mad-scientist type, or a zen-warrior-monk type or whatever (those aren't the names they use).

So, the WW fans are trying to figure out what type of Mage Harry would be.


738
Um, Iago....we only have two bits. We didn't expect there to be such a rush.

739
Site Suggestions & Support / Re: faq
« on: June 20, 2006, 11:36:25 PM »
Shannon brought it up, which was the first place I saw it (it may have been suggested before), and I got volunteered to work something up. ;)

We're going with the concept of I'm acting as editor, but the text comes from you guys (or Jim, or Robert, or Iago/rdonoghue, etc).


It's not going to be fast, but it'll probably be thorough as hell.

740
Codex Alera Spoilers / Re: This is a SPOILERS OKAY zone
« on: June 16, 2006, 03:54:54 PM »
On the same note, please do not put spoilers in the subject line...the main board shows the most recent topic title, so there's a possibility you could accidently spoil someone with the topic title, even though you're posting on the spoiler board.

This hasn't happened yet, this msg is a pre-emptive strike. ;)

741
DF Spoilers / Re: This is a SPOILERS OKAY zone
« on: June 16, 2006, 03:54:24 PM »
On the same note, please do not put spoilers in the subject line...the main board shows the most recent topic title, so there's a possibility you could accidently spoil someone with the topic title, even though you're posting on the spoiler board.

This hasn't happened yet, this msg is a pre-emptive strike. ;)

742
Author Craft / Re: Use of Have/Has Got in Jim's books
« on: June 16, 2006, 02:26:19 PM »
It's low speak. High speak disdains vowels.

743
Author Craft / Re: Writer Promotion
« on: June 16, 2006, 02:25:33 PM »
I've bought exactly one book because of that kind of promotion...because, honestly, after you meet Selina Rosen, it's kinda impossible not to be curious about her prose.

744
Author Craft / Re: Use of Have/Has Got in Jim's books
« on: June 16, 2006, 01:29:27 AM »
Mayyyyyyybe.

745
Author Craft / Re: Something for authors....
« on: June 15, 2006, 07:04:28 PM »
I'd be a bit nervous about posting that there. Not cause of Baen stealing it (want a quick way to insult an editor? Include a copyright notice in the submission), but of others walking off with ideas.

746
Author Craft / Re: Use of Have/Has Got in Jim's books
« on: June 15, 2006, 06:59:52 PM »
Bah...French is a romance language. It has rules it tends to stick by.

English is one of the hardest languages out there. Great Old Ones, with their bileous, gibbonous elder languages, would look at english and say, "Damn. That's enough to drive you mad."*




*Well,  they'd say S'lathgelyic dormanst'vic shlaterfeld, but you get the point.

747
DFRPG / Re: Want to learn more
« on: June 14, 2006, 05:54:16 PM »
As an old fan of Mage (old version, haven't yet played any of the new versions of WW games) and someone playing Shadowrun this weekend, that was most enlightening, thank you. ;)

748
DFRPG / Re: Dresden Files MUSH
« on: June 14, 2006, 01:52:07 PM »
Hey, don't knock the humans. You can do a lot of interesting things with humans.

Of course, you're talking to someone who often plays mortals on vampMUSHes.

749
DFRPG / Re: Parallel Fiction
« on: June 14, 2006, 01:51:05 PM »
Also, in case you didn't know, there will be a MUSH based off the game system. This doesn't preclude you doing your own game, if the Butcher's approve, but it's something you can play later, when it goes online. :)

750
DFRPG / Re: Want to learn more
« on: June 13, 2006, 08:00:36 PM »
Reply to: DM vs. GM vs. Storyteller

I personally prefer "Game Master," as it isn't proprietary like DM (D&D) and Storyteller (WoD) are.

I prefer "God, Who Art Thy Master."

This may be why I don't get to run games anymore.

Pages: 1 ... 48 49 [50] 51 52