I've got some friends who are interested in RPGs, and have been having fun with 5E D&D. Unfortunately, several of them are struggling with the rules-heavy nature of D&D -- and it's simply impossible for me as the DM to remember all the rules of every feature for them. Just too much text.
DFRPG, on the other hand, is much lighter on the rules, and the 'exact text' rarely matters as much except as a clarifier for the basic concept. It's easier to learn, easier to teach, and I think the fudge die approach is much better than a generic D20 roll. Especially with fate points flying around. Character sheets are a lot easier to read and understand, and there's a lot less 'inventory management' hassles.
That said, there is a lot of setting-oriented material to plow through, and I don't want to try and drag them all through it. Most of them will read the actual books, eventually, and I don't want to spoil it for them -- and I'm simply too lazy to repeatedly info dump for some of the others, who will probably need a reminder every single time. So I don't want to use the basic setting.
I went and looked, and as far as I can tell there aren't very many high-fantasy FATE systems currently. (Found a referenence to one, but it was discontinued). So -- as I imagine is obvious by now -- I had the bright idea of hacking DFRPG into a high fantasy system.
I'd love the advice of people more familiar than I am to extend, revise, and improve the basic conversion.
Here is a link to the google doc, please let me know what you think. Thanks in advance.