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Messages - Jebm

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61
DFRPG / Re: Ideas for a Tengu Scion?
« on: February 02, 2012, 03:55:19 AM »
I meant  as an actual spell,but I assume they work the same way.

62
DFRPG / Re: Ideas for a Tengu Scion?
« on: February 02, 2012, 01:59:52 AM »
So how much damage can this baby deal when used by someone with inhuman or supernatural strength?. Also I'm currently trying to figure out an application of Tengu magic by using enhanced air pressure to increase the impact power of an melee or projectile weapon like an arrow or knife.

63
DFRPG / Re: Ideas for a Tengu Scion?
« on: February 02, 2012, 01:35:23 AM »
Yeah I'd borrowed the  consequential restrictions from a  Template for the Erlking's Emissary,if you guys can give me some suggestions for a more fitting wording feel free . As for the wording on Unnatural Edge given all of the Japanese myths surrounding various Katana in folklore I'd say it fits rather well but I'll probably rewrite them nonthless. Also the fact that you named a power Anti-Tank Katana has made my day ;D though shouldn't that be included in the It Is What It Is section?
 As for the stunts and powers math has never been my strong suit due to being discalculic so I left them out.

64
DFRPG / Re: Ideas for a Tengu Scion?
« on: February 01, 2012, 09:59:23 PM »
 I like the idea of an Iaijutsu based power,though I'm wondering if it should be edited so it's worded better or just rewritten entirely.

Here's an rewritten version of Sword of the Great Tengu,hopefully that makes more sense
Sword Of The Great Tengu [-3]
Description: This an exquisitely made katana traditionally used by the Tengu Clan’s current prince or chosen emissary as a symbol of their authority and grants the wielder access to a small measure of the king’s sword skills while in combat.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. The Sword of the Great Tengu was crafted by the Tengu for the use of a skilled warrior in an effort to stave off the decline of swordsmanship in the world. This Item of Power may only be used in defense of one’s self, one’s comrades or one’s lord .If the user ever leaves the path of the sword behind as defined by the Tengu this item will not work for them in a mundane or a magical sense
[-0] It Is What It Is. An extremely well made Katana. It is treated as Weapon: 2 when used in one hand and Weapon: 3 when used with two hands.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. The Sword of the Great Tengu is not easy to conceal, because it's a sheathed Katana
[-3]  Tengu’s Guiding Hand: The sword is possessed by the Tengu King via a mind meld, who guides their sword at need. The user gains the full effect of these abilities provided they are physically holding the blade:

True Aim: When swung in keeping with its purposes, Sword of the Great Tengu grants a +1 to the wielder’s Weapons skill.

Always at hand : The sword appears, drawn and in its wielder's hand, as combat is initiated.  If the wielder is surprised, the sword will defend at Good automatically.  If the wielder is initiating combat, this forces an Avoiding Surprise roll even if the victim was aware of the wielder.  (Note:  This only works once against any given target.)

Unnatural Edge: The sword treats Toughness powers as if they were one step weaker (Mythic becomes Supernatural, etc.),and deals a +1 bonus to hit and inflicts two additional stress.



65
DFRPG / Re: Jade Court Vampires
« on: January 30, 2012, 04:02:58 AM »
In addition to hen's eggs, rice and black dog blood,they're also vulnerable to wooden swords crafted from peach trees. I'd add in stunts related to martial arts and bladed weaponry to make up for the lack of magical skill. I hope this turns out well as playing a Jade Court vamp sounds very cool as I could easily see a cold-war style turf war between them and the other supernatural factions in Asia.

66
DFRPG / Re: Ideas for a Tengu Scion?
« on: January 28, 2012, 05:07:32 AM »
I'll price it whatever you guys think is appropriate

67
DFRPG / Re: Ideas for a Tengu Scion?
« on: January 28, 2012, 03:58:53 AM »
Always at hand is something Umbralux came up with. As I've got no clue how to properly add up refresh and am terrible at math, I'll go with your suggestion of 5. They were supposed to be abilities granted by Tengu's guiding hand. What's the cost for the Swords of the Cross,as I'd tried to based it off that.

68
DFRPG / Re: Guns and Gruffs?
« on: January 28, 2012, 01:34:41 AM »
I actually remember the gruffs wearing gloves when they attacked Harry including the trench coats,

69
DFRPG / Re: Ideas for a Tengu Scion?
« on: January 28, 2012, 01:31:56 AM »
Here's an updated version of Sword of the Great Tengu,hopefully that makes more sense.

Sword Of The Great Tengu [-3]
Description: This an exquisitely made katana traditionally used by the Tengu Clan’s current prince or chosen emissary as a symbol of the their authority and grants the wielder access to a small measure of the king’s sword skills while in combat.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. The Sword of the Great Tengu was crafted by the Tengu for the use of a skilled warrior in an effort to stave off the decline of swordsmanship in the world. This Item of Power may only be used in defense of one’s self, one’s comrades or one’s lord .If the user ever leaves the path of the sword behind as defined by the Tengu this item will not work for them in a mundane or a magical sense
[-0] It Is What It Is. An extremely well made Katana. It is treated as Weapon: 2 when used in one hand and Weapon: 3 when used with two hands.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. The Sword of the Great Tengu is not easy to conceal, because it's a sheathed Katana
[-3]  Tengu’s Guiding Hand: The sword is possessed by the Tengu King via a mind meld, who guides their sword at need. The user gains the full effect of these abilities provided they are physically holding the blade.

True Aim: When swung in keeping with its purpose, Sword of the Great Tengu grants a +1 to the wielder’s Weapons skill.

Always at hand : The sword appears, drawn and in its wielder's hand, as combat is initiated.  If the wielder is surprised, the sword will defend at Good automatically.  If the wielder is initiating combat, this forces an Avoiding Surprise roll even if the victim was aware of the wielder.  (Note:  This only works once against any given target.)

Unnatural Edge: The sword treats Toughness powers as if they were one step weaker (Mythic becomes Supernatural, etc.), ignores 2 points of armour rating on mortal body armor or one created via some manner of spellcraft and deals a +1 bonus to hit and inflicts two additional stress.



70
DFRPG / Re: Ideas for a Tengu Scion?
« on: January 26, 2012, 02:22:26 PM »
Probably something to do with bladed weapons.

71
DFRPG / Re: Spellmans Syllabary
« on: January 23, 2012, 11:31:05 PM »
Since you've managed to include the majority of Elaine's spells from White Night, I was curious about how you'd handle her spell that made a ghoul's head "vanish" from  it's shoulders. I'm not sure whether it's Air magic using enhanced air pressure or lightning magic using...whatever gives lightning the power to decapitate,though it's probably the former.

72
DFRPG / Re: Ideas for a Tengu Scion?
« on: January 22, 2012, 02:10:25 PM »
Ok thanks for the feedback guys,I'm working on the changes now. I was hoping someone could help do a write up for Tengu magic similar to this http://www.jimbutcheronline.com/bb/index.php/topic,25794.msg1291357/topicseen.html#msg1291357. I know that Tengu are know for their specialization in air magic and  shape shifting and possession but considering they're considered the founders of ninjutsu as well,maybe include some of the more mythical ninja abilities as well?. I know a certain breed of water  Tengu related to the kappa is able to launch  "strange" fireballs so maybe it depends on the type you learn it from?. I'd include it as normal ability just to be fair.

73
It's cool. I remember it mainly becuase I re-read a lot of the Dresden Files on a regular basis. Anyone who wants to can take a shot at it. I mainly asked becuase you seem to be the main poster on the thread since DeadManwalking stopped posting

74
I mainly want to see a build of Susan during Changes as Martin  can stay the same with a few alterations. She probably has a much higher discipline,gets enchanted items from Lea, temporarily wields a Sword of the Cross, can swing an mean club and has enough speed and stealth to get the drop on the Ick in addition to having info about the Red Court's high ranked key players.

75
DFRPG / Re: Ideas for a Tengu Scion?
« on: January 03, 2012, 08:48:39 AM »
Oh,Didn't know that about the costs. Yes the Unnatural Edge was supposed to emulate the Warden Sword's abilities to ignore armor made by spell craft and blocks.
What would be your take on Tengu's Guiding Hand Sanctaphrax if it didn't give stunts?.


I wish I wasn't so new at this >_<

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