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DFRPG / Re: Ways to achieve a 100 shift rituals
« on: June 07, 2012, 10:58:36 PM »As for sacrifice driven rituals, they tend to have their own drawbacks. Legal, ethical, etc. If you're playing an evil version of the game where those don't matter, I'd make the Wardens a major threat. If they're not already. After all, power is detectable.The problem with sacrifice driven rituals is it doesn't need to be other people.
Consider a group of five people. They have 5 mild consequences, between them. Probably a bit more from recovery powers, or extra mild consequences. A lore skill of 4, can probably make a couple declarations and its already a ritual of 20ish. Everyone throws in a moderate consequence and its at 40. Then you do a mass version of that healing spell (10 shifts, easy), and it will only take one more scene to get back to full health. I recommend going to a casino and trying to make some money from the other patrons in a social conflict. Or possibly an convention and trying a social conflict to make friends with your favorite actors via a social conflict. Or possibly a conversation convincing the wardens that you really didn't kill anyone for the sacrifice powered spell.