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Messages - austinmonster

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61
DFRPG / Exiled Fey?
« on: June 25, 2010, 02:27:03 PM »
I have a player who talks about how they are planning on playing an exiled Fey who works at a desk job at Seattle PD.   He says that said fey will be relitively powerless, with the exception of being able to put people to sleep as an attack.

How do i even begin to fit this idea into the system?  I'm pretty sure sponsored magic would be able to cover this, but said player has already stipulated that he wants his character to be separated from the court (hence, no sponsored magic).  Could it be available as a minor power?  It might be the ability to use a maneuver in combat to put "sleeeepy" on a foe.  Invoke said aspect to make them pass out - I could use some help here on clarifying this?  Could you use the ability on a foe a number of times equal to their endurance to FORCE them to pass out?  If they spend a fate point to keep from going Toes to Jesus, would they still miss a turn shrugging it off?.

There's the other challenge of playing a Fey.  I feel like their inability to lie and having to follow agreements SHOULD merit a point of refresh back.  I know any practitioner knows the importance of keeping oaths promised "on their power" and whatnot, but it's a much bigger deal for fey. 

62
DFRPG / Re: # Consequences
« on: June 25, 2010, 12:58:43 PM »
Keep in mind, stunts and skills CAN give you extra consequences for certain types.   Sure, the boxer in question might have been given the hoojoo by his hoojoo woman before the fight and have used up his free moderate consequence (let's hope your opponent doesn't know about the "shaken up by wife" aspect that consequence gave you, he COULD invoke that), but he would definitely still have the free.  

A professional boxer has most definitely taken the stunt "no pain no gain" and has an extra mild consequence that can be used on purely physical things.  No matter how much hoojoo his hoojoo woman puts up on him, he is still gonna be able to throw down in a fight - unlike most people who could simply be too distracted to put up a real fracas.

63
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 25, 2010, 12:51:04 PM »
To those who HAVE gotten their books in - how did they arrive?  UPS?  USPS?  DHL?

64
DFRPG / Re: Negative aspects in combat
« on: June 24, 2010, 10:58:18 PM »
Also, don't forget that getting a +2 to a roll is only one of the uses for an Aspect, and often times not the most efficient one.  For example, if your locked in a melee with a character you've 'blinded' you might tag or compel him to level his next attack at one of his allies.  Or if the scene as some exciting aspect like 'The First Step's a Doozie' then you could compel that blinded to have him stumble over the ledge.

I forget about THIS use of a compel.  I always seem to forget that a PC can compel an NPC.  Now that I'm listening to the books (some for the first time) I can't help but see when people are attacking to put maneuvers, or attacking for sheer damage.  (not a spoiler) When Remirez used his acid blasts to make a huge hole in front of an attacker instead of just blasting him directly, he put the "stuck in a hole" aspect on him, which would have limited him by keeping him from moving zones (until he spent a turn getting out - effectively removing the aspect).  Though in that particular scene, a certain ally decided to tag that aspect and use it to but the pointy-ended hurt on him.

65
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 24, 2010, 07:58:52 PM »
Well, mine's status is still "preparing" as of an hour ago, but so many other people have received theirs I can only trust I'll receive mine shortly.

*crosses fingers*

I shall cross my fingers with you.  Does that count as thaumaturgy? 

66
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 24, 2010, 07:49:04 PM »
I have received mine and the status is still "preparing."

Thank you sir, you are both a scholar and a saint.

67
DFRPG / Negative aspects in combat
« on: June 24, 2010, 07:47:49 PM »
I am having a hard time wrapping my head around the idea of compelling aspects in combat.

I understand the idea very well in social situations, or in normal RP - they limit the character's choices or create more complication (something you see Harry doing a LOT)
However, the idea of using a maneuver in combat to put an aspect on someone (AKA throwing sand in their eyes and giving them the compel "blinded!" temporarily) needs some clarification.

I understand that someone else can tag that aspect and get a quick +2 or reroll against the target.  However, with an aspect like "blinded!" wouldn't you think that the blinded person would be suffering more than just having the ability to get hit easier?  Is this topic addressed in the book anywhere?  I mean, I know that aspects are supposed to supplant the idea of situational modifies... but maybe I'm just not catching something.

68
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 24, 2010, 07:38:47 PM »
To those of you who have received your books: has the order status on the Evil Hat online store changed beyond "preparing." at all?   Has anyone received any tracking numbers or anything?

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