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DFRPG / Re: How To Stat Sleeping Powder
« on: November 18, 2010, 10:08:55 PM »I really have a problem with putting someone to sleep with a maneuver. You do as suggested with compels, then a refresh 11 critter with no chance to gain a fate point is out asleep, & throat promptly slit, or whatever.
Anything that can end a fight in one strike is clearly more than maneuver.
Let's go through this. I think the system is working as intended, here.
First Exchange:
PC: I cast Sleep on the Monster. A offensive Spirit maneuver to put a sticky aspect that lasts 1 scene is 4 shifts. I roll a total of +7 on my discipline. Monster rolls +3 on discipline and gets the aspect "Fighting to stay Awake". I pay the monster a fate point to compel it to fall asleep. The monster has already spent two fate points, so it doesn't have any left to buy out of the compel. It falls asleep, replacing the "Fighting to stay Awake" aspect with an "Asleep" aspect.
Monster: Rolls Discipline as a maneuver to wake up, fails to beat the +7 sleep spell.
Second exchange
PC: Uses the Weapon skill to attack with a knife. Because the bad guy can't resist, he defends with mediocre. The PC has Weapons at Good, and rolls +2, making a Superb (+5) attack. Monster defends with a roll of +1, for only an Average (+1) defense. Monster takes 5 stress, meaningg probably a minor consequence, and then wakes up, as asleep is not the same thing as paralyzed.