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« on: May 22, 2011, 02:06:54 PM »
So I have a kinetomancer. I know, I know, they do wonders with lasers to remove those these days but my insurance won't cover it. The deal is he's a pretty average joe that had a traumatic experience that bonded him with a water spirit (sorta like Bob is an air spirit). This spirit is all instinct (as opposed to Bob being all intellect) and is just sorta crammed into my player, Nick is the character. The upshot is Nick gets channelling: kinetomancy. Also, he gets a sort of spider sense about the supernatural, like if something is creepy or not. The spirit, Adamsk it's called, doesn't "talk" per se, but instead communicates more in flashes of "like" "don't like" "what is that" "WHAT THE HELL IS THAT??!!" and "KILL IT! KILL IT NOW FOREVER! AHHHHH SMASH!" So far I've been pretty lenient as the group has found it's legs with the game and the system etc, just making him make the occasional discipline check to keep Adamsk from psychokinetically smashing whatever is making him all sad panda. I'm about to up the scovell scale on this character and I've got some vague notions on what I ought to be doing in terms of sponsored magic maybe, or not, and certainly ways to ruin Nick's day with this (although I've gotta play it a bit soft on this sissies since they're for some reason scared pantless of EVERY THING and insist they suck at this game even though they've won pretty all right every time, too used to being high level d20 monsters I suppose).
But I wanted to put it to you fine bunch of smart alecks and cut throats. How should I handle this ability rules wise? What should I do to make it hard on him?
So, a summary:
Nick has a major aspect of "Head Roommate"
Adamsk is a water spirit of pure instinct
Adamsk provides Nick with kinetomancy and "creepy sense"
Adamsk occassionally responds to super naturals Nick meets with a fight or flight response which Nick must control
Adamsk is in no way hostile towards Nick or usually terribly concerned with what Nick's doing if it doesn't involve Adamsk
Adamsk's response to most things is "Fight, Flight, or Meh."
Neither party, at the moment, has any reason to try and find a way to disolve this partnership.
And go...