Here's the fifth guy. His backstory is under the spoiler.
Noam Sayar was a warlock, but he tries not to let this dominate his lifestyle. He was born in Israel and raised by his father, who was a powerless occultist who was bitterly jealous of his magically talented son. Noam grew up, and into his talent, with bitter words and vile hate in his ears. Under his father's tutelage, he blithely enthralled and slew with a cult. The wardens were a little busy with a war for a lot of this time, so another agency dealt with the problem-
Heaven. Sanya was deployed into Israel, where he slew several summoned demons, mad cultists, and Noam's father. When he saw Noam weeping over his father's corpse, the Knight of the Cross hesitated. In this moment of hesitation, someone tapped Sanya on the shoulder. When he turned, there stood a rather unimpressive looking man in a janitor's uniform. the nametag read "JAKE". Nobody is sure what exactly happened in the building, but when the three left, Noam wore a white cloak, and bore the Spear of Longinus. Since then, he has acted as Uriel's Knight, The Spearman, whose role is befitting Uriel's role amongst the archangels- the black ops agent. Noam is the nameless paladin who appears, strikes down the demon, and vanishes without another word. He isn't without his shortcomings- He's forceful about attempting to convert people to "save their souls", and his Knighthood required him to set aside all of his sorcerous power. Noam hasn't been the Spearman for long, and the lack of experience shows. He's better with Soulfire than he is with the actual Spear, and he isn't even very good with Soulfire.
Name:Noam Sayar
High Concept: Spearman Of God
Trouble: Backsliding
Other: Former Warlock, Not Comfortable With The Council, Strange Bedfellows, Spear of Destiny, Forcefully Faithful
Skills
Fantastic:Discipline
Superb: Contacts, Alertness,
Great: Empathy, Conviction, Weapons, Rapport
Good: Burglary, Lore, Endurance, Intimidation, Might
Fair: Investigation, Guns, Deceit, Stealth, Craftsmanship, Fists
Stunts
Destroyer Of Abominations: You hit harder when your enemy is something blasphemous. All attacks that you make with the Weapons skill inflict two additional stress to creatures that are in some way unusually offensive to your faith.
Fire And Brimstone: Threatening someone's body isn't really your style. You prefer to threaten the soul. You may use your Conviction skill for the Threats trapping of the Intimidation skill when threatening someone with eternal damnation, divine hatred, or some similar fate.
Powers
Sponsored Magic [-5] (Soulfire)
Bless This House [-1]
Guide My Hand [-1]
Holy Touch [-1]
Righteousness [-2]
Spear of Destiny[-3]
Sponsored Faith [-2] (You may take points of Sponsor Debt in place of Fate Points in order to power your True Faith powers)
Total Cost: 17 Refresh
Fate Points: 1
Foci
Spear of Destiny (+2 Soulfire Defensive Power)
The Spear of Destiny [-3]
Treat as a Sword of The Cross. It’s “aim” is Retribution.
Rote Spells
“In Nomine Deus!”
Type: Soulfire Evocation, Attack
Shifts: 5
Control: Roll discipline
Duration: 1 action
Opposed By: Target Athletics, magical blocks
Effect: A simple Weapon:5 attack at Superb aim. Given Soulfire’s unique properties, quite deadly against “the unclean”.
“Thy Rod and Thy Staff Comfort Me”
Type: Soulfire Evocation, Defensive Block
Shifts:6
Control: Rote, requires Spear
Duration: 1 exchange
Effect: a shield of Soulfire coalesces in front of Noam, protecting him from harm. Can be used as a 6-shift block or Armor:3.
on second thought, i am probably going to scrap that because it's awful. The concept is solid but in practice it's a little insane. (Is it just me or do skill pyramids get really really weird at high power levels? Like i'm trying to figure out why the weredinosaur is a trained ninja) And i like the mordred rewrite. It's closer to what i had in mind for him. I do still have one question-You've got specific elements down for Wyld Magic, which is, like Summer and Winter, it's own element. Typo?
edit secundus- I added the social penalty because I reread every section of the DV involving a magic sword or blade, and learned that if you keep one long enough, it gains a measure of sentience. If not sentience, a purpose. Medea's Bodkin seeks chaos and wildness, Morgana's athame seeks...well. I found it fitting that Laevateinn should seek the death of the Sidhe. After all, it's The Sword of Wyld's Shadow. Killing the Sidhe is the Wyld equivalent of Hunting The Most Dangerous Game.
Regarding the earlier comment on how closely to the actual Iron Druid books i'd like to remain, insta-death for a First Law violation is kind of weird. Atticus can't explicitly just unbind someone into their component elements. That's an easy First Law violation. But he could suck them to the waist in earth and decapitate them and there wouldn't be a problem. Which is what the Wardens do, now that i think about it. So essentially obey those rules if you use the character, i guess?