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DFRPG Resource Collection / Re: Custom Templates
« on: January 04, 2013, 11:48:21 PM »
Ah. Excellent catch. I actually originally had that as a question mark instead of a number.
Thoughts on the Skinwalker? I understand Limitation is supposed to replace Human Form but it actually interacts with it very well in this context. This and stripping them of a Sense would make them playable at Submerged. The intellectus is meant to be represented mechanically as a Supernatural Sense. It's possibly game-breaking, so check with your GM first. I'd prefer not to represent the skins as IoP- an enchanted object is better suited mechanically for what I had in mind, and even then it's kind of a stretch. using the focus item slots provided by Ritual would work, granting the skinwalker four possible forms, which is balanced in my book. They only have six modular ability points, which may or may not be too many. I meant it to be able to provide either 3 Inhumans or 1 Inhuman and a Supernatural building block. It'll be difficult to justify taking some of the weirder stuff from Creature Features, but again, check with your GM. Some sample skinwalker forms that i recall Shagnasty turning into- a spider, a feline, a bird/bat, and a gorilla-type thing. Those cover quite a few bases.
Hmm. Rereading Creature Features, i'd prefer it to be seven Modular points, so they can take something interesting out it that isn't a building block. Adjusting accordingly.
Edit- Oh, and my "modern" idea for these guys is essentially a monstrous biker gang. What? It just says "skins". It doesn't say they can't be cool gorilla-leather jackets.
Thoughts on the Skinwalker? I understand Limitation is supposed to replace Human Form but it actually interacts with it very well in this context. This and stripping them of a Sense would make them playable at Submerged. The intellectus is meant to be represented mechanically as a Supernatural Sense. It's possibly game-breaking, so check with your GM first. I'd prefer not to represent the skins as IoP- an enchanted object is better suited mechanically for what I had in mind, and even then it's kind of a stretch. using the focus item slots provided by Ritual would work, granting the skinwalker four possible forms, which is balanced in my book. They only have six modular ability points, which may or may not be too many. I meant it to be able to provide either 3 Inhumans or 1 Inhuman and a Supernatural building block. It'll be difficult to justify taking some of the weirder stuff from Creature Features, but again, check with your GM. Some sample skinwalker forms that i recall Shagnasty turning into- a spider, a feline, a bird/bat, and a gorilla-type thing. Those cover quite a few bases.
Hmm. Rereading Creature Features, i'd prefer it to be seven Modular points, so they can take something interesting out it that isn't a building block. Adjusting accordingly.
Edit- Oh, and my "modern" idea for these guys is essentially a monstrous biker gang. What? It just says "skins". It doesn't say they can't be cool gorilla-leather jackets.