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DFRPG / Re: D&D Races
« on: December 10, 2014, 12:50:59 AM »
I honestly wouldn't use too many DF rules for a game like this. In a tolkienesque high fantasy (The basis of DnD rules) setting magic isn't something that separates the normals from the main characters and their main characters' world. Magic is the norm in that setting. Wizards walk into town to chat with the locals and set off fireworks. A town has a local hero to shoot down any inconvenient dragons with his bow.
So while limiting powers with refresh is still probably a good idea, the 'pure mortal' benefit doesn't make too much sense any more, seeing as how that's a setting specific rule. Some of the powers would definitely work as pure copy/pasta. DF Magic probably needs to be forgotten for a DnD setting. Something closer to the Vancian magic system, like a caster getting a certain number of diceless attacks, blocks, manuevers and so forth for 'free' might work better.
Ex:Bob the wizard is stuck in a crowd at the docks, and he needs to haul his skinny wizard butt out of there before the assassins find him. Bob uses a fair manuever spell prepared he prepared that morning and mutters expeditious retreat, gaining two tags. He quickly uses them both on his mediocre athletics to run like very slow wind!
Some 'free' (or mandatory) starting stunts for non-humans will probably cover mechanical racial benefits. Some extra boxes of toughness for dwarves, a bonus to resisting outside influence for Elves, the ability to stay in the game after a particularly painful sounding physical takeout for Warforged, that kind of thing.
Basically I agree with what Cadd said.
So while limiting powers with refresh is still probably a good idea, the 'pure mortal' benefit doesn't make too much sense any more, seeing as how that's a setting specific rule. Some of the powers would definitely work as pure copy/pasta. DF Magic probably needs to be forgotten for a DnD setting. Something closer to the Vancian magic system, like a caster getting a certain number of diceless attacks, blocks, manuevers and so forth for 'free' might work better.
Ex:Bob the wizard is stuck in a crowd at the docks, and he needs to haul his skinny wizard butt out of there before the assassins find him. Bob uses a fair manuever spell prepared he prepared that morning and mutters expeditious retreat, gaining two tags. He quickly uses them both on his mediocre athletics to run like very slow wind!
Some 'free' (or mandatory) starting stunts for non-humans will probably cover mechanical racial benefits. Some extra boxes of toughness for dwarves, a bonus to resisting outside influence for Elves, the ability to stay in the game after a particularly painful sounding physical takeout for Warforged, that kind of thing.
Basically I agree with what Cadd said.