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Messages - jadecourtflunky

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46
DFRPG Resource Collection / Re: Generic NPCs
« on: February 15, 2011, 12:23:49 AM »
Try going for a (whatever ant is in latin) queen with the ability to infect others with worker-ant thingies. Oh, and her powers work 24/7. Epic by sheer numbers.

47
DFRPG / Re: Holding Back the Hexing
« on: February 13, 2011, 07:00:50 PM »
It's canon that sponsored magic does not affect electronics.  Both the SK and the WK both can and do use modern electronics.
Actually, in the books, they point out that it's the fact that humans have free will and are conflicted that makes hexing happen. Faeries are unchanging and direct: their magic doesn't spill over at all. So, a human using sponsored magic still hexes stuff.

48
DFRPG / Re: possible jade court game
« on: February 13, 2011, 11:57:03 AM »
Ok.. if you really want to see plenty of JCV ideas, there is a thread (not the one I started) that has plenty of discussions on the topic, including my own ideas. You may want to add yours to it if you want.

49
DFRPG / Re: Experimental Template: Ride-Along
« on: February 11, 2011, 03:02:55 AM »
The body's just an NPC. Although, If I were GMing for this, I would allow the player to say what the body does, and the GM would compel to make the body do things the spirit doesn't necessarily want.

50
DFRPG / Re: Experimental Template: Ride-Along
« on: February 11, 2011, 01:34:58 AM »
Sorry if I made this unclear: The player IS the spirit. I found this to be really interesting, so I wanted to try it, but I wanted to get other people's opinions beforehand.

51
DFRPG / Re: Experimental Template: Ride-Along
« on: February 10, 2011, 10:30:35 PM »
Everyday life would be heavily influenced by the spirit. Also, the spirit doesn't have to be like Lasciel... I imagine a guy like Bob getting in someone's head and for some reason, being unable to leave... *shudder*. Depending on how long the spirit has been in, and the nature of the spirit, things may be different.
As for combat, here are a few examples:
Sam is on the night shift at his job as a security guard. He doesn't know it, but a RCV is sneaking up behind him. Billy (the spirit) alerts him and the fight ensues on even ground.
Sam is in the midst of a shootout with a few thugs when Billly enhances his host's vision and accuracy so that Sam can take them out easily.
Billy is in control and taking out a some other thugs, killing them all, when Sam stops him. Sam appareantly wants to show mercy. Billy tries to resist, but Sam takes over again and uses the situation to intimidate information out of the other thugs, then calls the cops.

52
DFRPG / Experimental Template: Ride-Along
« on: February 10, 2011, 10:02:34 PM »
I was thinking a bit, and looking at this power in the custom powers section gave me the idea for a challenging and fun character to play: A spirt stuck in some person's head.
Quote
Bound Spiritual Entity [+3]
Description: You are a spiritual entity imprisoned in a physical object, you have no body, and cannot act in the physical world without a bearer.
Effect:
Unbodied. You cannot take physical skills,  you cannot move yourself, and you cannot communicate verbally and other neat things.
Communicate with Bearer. You are able to telepathically speak with the bearer of the object you are tied to.
License to Possession. If you have the domination ability, you qualify for the possession upgrade, and you can possess your bearer.
Called to Bearer [-1]. You have the ability to tie yourself to the bearer of your physical prison, and you can teach them to call your prison to their hand.
Switch the "in a physical object" to "in some dude's head" and give yourself a couple powers I made up:
Empowering Spirit -1
You cannot take powers yourself, but you can give them to the person you are bound to. Any powers/stunts you have (unless they say otherwise) are conveyed to your host.
Creature of Spirit-1
 You have no body, and as such, you are unable to be "hit". Eliminate your physical stress track and add 2 boxes to your mental stress track. Magic made to target spiritual beings can hit you, and fire can damage you, but you take it to your mental stress.
At this point you can give your "bearer" powers in order to assist him/her. Maybe you have the ability to take over your "bearer" in a fight, and assist hiim. I think this would be really fun to play.. please give your opinions.

53
DFRPG / Re: A Changeling, White Court Virgin... Thing?
« on: February 09, 2011, 02:21:23 AM »
Umm... ok... wow. I suppose this is possible, but it makes me wonder: what will the character be like, coming from two races as manipulative as them... and who was tricking who in that union. This might be a better idea in a submerged game though.

54
DFRPG / Forced Fastball Special
« on: February 08, 2011, 11:19:54 AM »
I'm GMing a game, and my players seem to want to be action heroes, and one of them has asked me several times if he could throw thugs at other thugs. Anyone have any idea how I should go about this? Or should I do it at all?

55
DFRPG Resource Collection / Re: Generic NPCs
« on: February 07, 2011, 01:12:48 AM »
I'll pick up OW soon anyways, and I probably won't need that one yet...

56
DFRPG / Re: NEED HELP- Rome Game
« on: February 06, 2011, 11:51:26 PM »
If you're doing rome, bring in romulus and remulus. Mabye the wolf that suckled them was in fact a spirit or were-form of some kind, and is still alive. Maybe Remulus' spirit still roams Rome. Also, bring in the possibility of a nearby phantom city (the one that remulus was going to create) in the nevernever.

57
DFRPG Resource Collection / Re: Generic NPCs
« on: February 06, 2011, 11:17:04 PM »
Thanks for all the ghosts. They should be useful.

58
DFRPG / Black Cat (manga) DFRPG Conversion
« on: February 06, 2011, 02:59:15 PM »
Looking at some of the topics around here about converting manga characters to DFRPG reminded me of something I've been wanting to do for a while: convert one of my favorite mangas (Black Cat) to a playable DFRPG campaign. I kind of want to start by statting some of the characters. Here's a quick list.
Train Heartnet (with "railgun").
Sven Vollfield (With glaspar eye).
Train (beginning of series)
Sven (beginning of series)
Eve (End of series)
Rinslet Walker
Chronos #s (janus and #10 in particular)
Tao Masters (any of them really)

59
DFRPG Resource Collection / Re: Generic NPCs
« on: February 05, 2011, 12:51:35 PM »
How about an ancient ghost (
(click to show/hide)
)

60
DFRPG Resource Collection / Re: Custom Power List
« on: February 05, 2011, 02:53:18 AM »
Shadow Manipulation [-1]
This reminds me of some powers I helped set up for a shadow-user I GMed.
Dark Void -1
Effects: You can increase the shadows within a zone. Add the aspect sticky aspect Increased Shadows, by using discipline. This can be opposed by a counterspell.
Myrrk Void: Your shadow-increasing skills rival the Myrrk itself. Give a +1 to attempts to create shadows, and add the aspect Near-Myyrk alongside Increased Shadows.
Shadow Warp -2
You can travel from shadow to shadow with a distance up to one zone. This requires no roll, but in order to escape into the shadows while being attacked use Athletics. When emerging from the shadows, roll stealth against all nearby enemies' alertness. If you succeed, you gain a relevant aspect. If not running away, you may then make an attack as a supplametal action. (Yes, you can warp into an enemy's shadow).

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