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DFRPG / Re: Paging Dr. Hicks, Dr. Fred Hicks please
« on: January 20, 2011, 03:45:53 PM »
This is the sort of thing that I imagine that I will eventually run into myself. I am all in when it comes to house ruling and looseness of rules to accommodate the story. I have the feeling though that some of my players might have trouble getting there heads wrapped around it. Maybe not as much as Tutori or Morfedel but along those same lines. There was talk about trying to fit these points of contention with the rules within the "spirit of the game". I'd say that each group, and even each player, has there own sense of the spirit of the game, no matter which game you play. So nailing down a rule is actually against the spirit of the game. I was seeking a game like fate because of that fact, and fate incorporates that into it's rules. I like house ruling things, player participation within the rules. Too many time have I been in a game where the GM does everything "by the book" and it becomes boring to me, because it becomes an exercise in rolling dice and looking at tables and comparing numbers. With no house rules everything becomes a lot like 4ed dnd. Everything is the same, just called different things, and arranged a little bit differently.
So concluding the rambling, If it isn't in you to house rule as much as Fate requires you to, then maybe it isn't your system. Like how 4ed isn't for me.
So concluding the rambling, If it isn't in you to house rule as much as Fate requires you to, then maybe it isn't your system. Like how 4ed isn't for me.