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Messages - sjksprocket

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46
DFRPG / Re: Paging Dr. Hicks, Dr. Fred Hicks please
« on: January 20, 2011, 03:45:53 PM »
This is the sort of thing that I imagine that I will eventually run into myself. I am all in when it comes to house ruling and looseness of rules to accommodate the story. I have the feeling though that some of my players might have trouble getting there heads wrapped around it. Maybe not as much as Tutori or Morfedel but along those same lines. There was talk about trying to fit these points of contention with the rules within the "spirit of the game". I'd say that each group, and even each player, has there own sense of the spirit of the game, no matter which game you play. So nailing down a rule is actually against the spirit of the game. I was seeking a game like fate because of that fact, and fate incorporates that into it's rules. I like house ruling things, player participation within the rules. Too many time have I been in a game where the GM does everything "by the book" and it becomes boring to me, because it becomes an exercise in rolling dice and looking at tables and comparing numbers. With no house rules everything becomes a lot like 4ed dnd. Everything is the same, just called different things, and arranged a little bit differently.

So concluding the rambling, If it isn't in you to house rule as much as Fate requires you to, then maybe it isn't your system. Like how 4ed isn't for me.

47
DFRPG / Re: Backstabbing/silent take down
« on: January 20, 2011, 03:02:10 PM »
Of note the diminutive size power says "When size is a factor in combat, you can only inflict 1 physical stress per attack." I would state that if you're just trying to open someone's jugular, or hit a small sensitive spot (the eye or similar) that size is not a factor. In fact the "Small is Big" trapping of that same power might imply that it would be easier for them to hit a small vulnerable spot.

I actually didn't think about that. you bring up a good point there. I might have to try that first. I'm new to the system so I'm bound to make more of such mistakes.

48
DFRPG / Re: Backstabbing/silent take down
« on: January 19, 2011, 10:39:47 PM »
But how you deal with a diminutive fairy with a weapon 1? Or an eight year old? The diminutive power IIRC says something about not getting more then one shift for damage, then adding weapons, or did I read that wrong? A swipe for the jugular with a box cutter if sufficient should be a killing blow even with an eighteen inch character. How would you represent that? According to the rules with diminutive, it could not happen unless you do it several times. Even with only two boxes you would have to do that attack, and hit, five times to make it work. Am I missing something? I'll look up the consequential contests when I get the chance.

What page does it say mooks don't take consequence. I missed that. Even so you have to do it twice with a diminutive character. I'm trying to figure out a one shot thing here for that type of character specifically. The player is playing character that is toot-toot like.

49
DFRPG / Re: Buying RPG books for entertainment
« on: January 19, 2011, 10:27:39 PM »
First let me say NEVER PAY FULL PRICE FOR BOOKS.  That is true for the rpg books as well.

If you want to spend 70ish dollars for a the perspective on the universe it might be worth it.

I would like to divert the thread a moment and say that this comment is a little offensive to me. I go to gaming store to game for the most part. Brick and mortar game stores need support. This attitude is the death to such stores.  :'( makes me sad. Sorry. Back to topic

These books are a great read whether or not you play games. The comments and info are great. Plus of it gets you into gaming all the better!!! If you want to start up a gaming group try looking at  gaming stores. If you don't have any in your area try comic book stores and such. See if you can post a notice saying your searching for a local group or such.

50
DFRPG / Re: Manouvering yourself
« on: January 19, 2011, 07:37:40 PM »
Plus with enough creativity no aspect is completely positive in all situations

51
DFRPG / Re: Backstabbing/silent take down
« on: January 19, 2011, 07:36:24 PM »
But there are certain characters, Mainly non combat oriented characters or with diminutive that can't come up with 13 plus shifts in one attack (At least two of my players). But realistically anyone should be able to take down an opponent in one hit. I like DFRPG due to it's small amount of numerical mechanics when it comes to conflict. I would say that a maneuvers like I mentioned before are rather realistic and convey a "critical hit" better then a lucky die roll IMO. I thought about it after my original post though and figured that it might be more difficult to get such an aspect put on some one but haven't figured out too many ways to represent that yet. I have a feeling that this might get brought up a lot in my campaign due to the fact that one of my player has an aspect "sneak attack". And anything that might not have an anatomy that the character maneuvering knows about would be unable to have this aspect applied to them.

Plus I would say that such an aspect could be put on someone in normal conflict as well. Yet again as a maneuver with a compel, but that person is going to be actively defending so would have a better chance of not getting hit. Plus if you fail the other combatant could make a deceleration that you have "overextended" yourself or "left an opening" for tagging on there turn. Imagine a conflict of two combatants going for the jugular each time. It would be rather dramatic.

I know it circumvents the combat system to some degree but I'm still working out the kinks a little. Plus in my campaign I don't want to have long drawn out physical conflict be the center of attention. I can also see this being used to some degree or another in other forms of conflict, not just physical. I think it could get interesting, but might need some sort of limitation though. Haven't settled on one yet.

52
DFRPG / Re: Manouvering yourself
« on: January 19, 2011, 07:08:27 PM »
I think that they even mentioned that in the book somewhere, but don't know where exactly. I'd say go for it.

53
DFRPG / Re: Duel Focus Items
« on: January 18, 2011, 04:27:31 PM »
I don't see the problem in this.

In Changes
(click to show/hide)

You aren't stacking bonuses, your getting two different ones. I Don't see this as overpowering because you are limiting yourself. You get a large total on one type of magic, but your using up two slots for one thing. This limits versatility, which can be big. It's a lot easier to get around someone who is very one tracked. So to me it balances.

54
DFRPG / Re: Casefile: Neutral Grounds
« on: January 18, 2011, 04:01:42 PM »
YAY! Fred is awesome sauce!

55
DFRPG / Re: Backstabbing/silent take down
« on: January 18, 2011, 04:00:04 PM »
I was thinking of same thing. The solution I came up with is doing a maneuver. Applying an aspect like "throat slit" or "broken neck" or "black jacked" or the like and then paying a fate point to compel. seeing how most low mooks and crumby henchmen in my campaign won't have any starting fate points it would mean being taken out right away. where as more note worthy opponents will have starting fate points they can buy off the compel, making it more dramatic.

56
DFRPG / Re: The Catch
« on: January 12, 2011, 03:10:48 PM »
I would say it would be okay to use this as a catch. But I wouldn't start putting modifiers into effect. There is an understanding in the game, which is stated in the book (don't have it in front of me so don't know the page), that there is a moratorium on lots of combat modifiers. I would maybe use an aspect instead. Something like "using their/my off hand". But my question would be how to deal with ambidextrous characters? Since they don't technically have an off hand they can't hurt you.

The thing is I would only give a +1 refresh modifier tops. It's weird, and doesn't seem common, I don't see people saying "Oh can't hurt it with my good hand, let me try my off hand just in case" for no good reason. Unless everyone knows about it, and is made clear at the beginning of the campaign.

57
DFRPG / Re: Party and Organization Aspects
« on: January 12, 2011, 02:56:50 PM »
I don't see why not. I like this idea and might have to incorporate it into my campaign. It makes sense in context with the game and system as well as setting.

58
DFRPG / Re: Character Advancement
« on: January 12, 2011, 02:52:08 PM »
My question still stands: how are you using minor milestones? I was under the impression from the book that a significant milestone should be awarded every three or so adventures, and major milestones should be substituted every third or so serious milestones. Or am I complete imagining this? now that I'm thinking about it, maybe I am. Well either way, that's how I intend to do it in my campaign. Look how slowly Billy and co have advanced. You can definably see marked improvement, but it has taken them some time.

59
DFRPG / Re: Character Advancement
« on: January 11, 2011, 09:32:42 PM »
Plus are you using any minor milestones in there too? I meant to ask that earlier but forgot to.

60
DFRPG / Re: Character Advancement
« on: January 11, 2011, 09:11:35 PM »
I consider all of this in context with the books. The books have a really pulp feel to them. They take a snippet out of Harry Dresden's life each book with a good amount of time in between. I plan to have a little bit of this show up in my campaign (which I started last Friday). So I see it as if you string big adventure after big adventure without time passing in between you would come up with an effect like you stated. I plan to stretch out the game a bit more, in game time anyways, to get more of the feel of the books.

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