46
DFRPG / Re: Aspects in Combat
« on: November 03, 2010, 10:11:19 AM »
The absolutely key thing to remember is that until the fire (or whatever) actually inflicts a consequence it's not actually damaging the person at all because stress indicates near misses. Maybe they're beating at the fire in an attempt to put it out, maybe their clothing is only smouldering and not hot enough to cause more than a bit of discomfort...
I'd forgotten about the environmental damage rules, but yes those would seem to apply. Since the rating of the damage source can be used either as an attack or a maneuver then using the grapple rules for an on fire character is an option, or just straight out attacking them every round and invoking the ON FIRE aspect to boost the strength of the attack. Yes that means the character is going to get a lot of fate points, but then again being involuntarily on fire is kind of a bad thing (unless of course you have a holocaust cloak).
I'd forgotten about the environmental damage rules, but yes those would seem to apply. Since the rating of the damage source can be used either as an attack or a maneuver then using the grapple rules for an on fire character is an option, or just straight out attacking them every round and invoking the ON FIRE aspect to boost the strength of the attack. Yes that means the character is going to get a lot of fate points, but then again being involuntarily on fire is kind of a bad thing (unless of course you have a holocaust cloak).