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Messages - Mindflayer94

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46
DFRPG / Re: Thresholds working with wards
« on: July 12, 2010, 11:46:40 PM »
I think public places should be able to have a ward, for example-the Council base in Edinburgh, although public (or at least semi-public), iot has wards on it placed by The Merlin. 

47
DFRPG / Re: Wizards and Oceans
« on: July 11, 2010, 02:48:59 PM »
Maybe a really powerful death curse, because it appears that wizards don't hold a grudge against any force, we've met.

48
DFRPG / Re: Spell Compendium
« on: July 10, 2010, 02:22:32 PM »
That's a clear Fourth Law violation "...any effort made to change the natural inclinations, choices, and behaviors of another person."

Yeah, I'm quite aware it's a 4th law violation, I'm just wondering if it's against some obscure rule I missed in YS, that says you can't attack the social stress track.

49
DFRPG / Re: Spell Compendium
« on: July 10, 2010, 03:48:54 AM »
Can't spells attack the social stress track? For example:

Unsettling Stare
Spirit Evocation, attack
6 Shifts
This spell undermines the target's self confidence, attacks the social stress track.

50
DFRPG / Re: Downloadable scenarios
« on: July 09, 2010, 10:29:25 PM »
Very well, you can find it at: http://www.4shared.com/document/OrbPRL4v/Perfect_Storm.html I also made sure to include ntes whenever I did something people might be confused about.

51
DFRPG / Re: Laws of Magic vs Accords
« on: July 09, 2010, 09:34:49 PM »
I agree with Deadmanwalking in that the white council can't do a thing, I disagree that they need to take lawbreaker, because from my perspective it's Mab's power being corrupted not the knight's therefore they do not need to suffer from a lawbreaker power.

52
DFRPG / Re: Taking Social Consequences as Backlash?
« on: July 09, 2010, 02:55:22 PM »
if they're more terrified of their boss than they are of you, such as if Marcone sent someone after your character.  You ain't talking those guys out of punching you in the throat repeatedly with bullets because they know that if they let themselves be swayed Marcone will ruin their entire world. 

I would say that the person terrified of their boss has already failed a social battle, and have been taken out, but didn't make a concession (like most minion can't), as were forced to do things (like if a minion fights a necromancer, and comes back as a zombie under the necromancer's control)

Put another way, do you honestly think there is anything, and I mean anything, Bianca could have said to Harry after what happened to Susan that could have swayed him from torching the place? 

I think in this example, Harry had been taken out and made a concession.

53
DFRPG / Re: Character Feedback: Scion of Sebek
« on: July 09, 2010, 03:29:10 AM »
I think other than echoes of the beast (which you've already noted), the character looks very interesting, both to play, and to GM for.

54
DFRPG / Re: Taking Social Consequences as Backlash?
« on: July 09, 2010, 03:26:48 AM »
I view it as, when you lose a social conflict mixed into a physical conflict, through a social take out is that you are conned into thinking it's not worth your while. Pour éxamplé the PCs are searching for a sword, to discover that their enemy has it in their hands, the PCs say something along the lines of "look buddy, why take the sword, think of all the work. Not just keeping out of our hands, but if we're both looking for it someone else surely is, then there's the physical maintenance cleaning a sword is a b****. Look give me the sword, why not have your enemies come after me I'll take them out with my death curse, then you can collect the sword. Two birds one stone." then the enemy hands it over. Though that's not how I view purely social conflict, but just mixed physical/social conflicts.

At least that's how I understand it.

55
DFRPG / Re: Downloadable scenarios
« on: July 09, 2010, 03:13:50 AM »
I tend to just create the main parts of my adventure and improv the rest but I can make available what I have written up, if theirs interest.

56
DFRPG / Re: How to decide if a PC knows a creature's catch
« on: July 08, 2010, 04:25:38 AM »
I think for a wizard, they would just know, because as you said, in the novels one of a wizard's biggest advantages is that they know things about supernatural creatures that others don't but any other character would have to make a lore check with a good (3), or great (4) difficulty with a bonus equal to that which the catch gains for how well known the catch is.

57
DFRPG / Re: New GM - help needed
« on: July 07, 2010, 10:24:26 PM »
I definitely concur with my predecessors as to the "Say Yes" rule, because it gives the players a stronger sense that they are in control of their own game, and adds more drama. I usually start my games with a point of high action, for example in the adventure I'm running next, the PCs are immediately attacked by a bunch of ectoplasmic entities created by a powerful dark wizard. Finally I like to list a bunch of elements I want to use in the arc I'm about to start, and find relationships, then build adventures around those relationships.

Example: For this arc I want to introduce the players (most of whom are new to the Dresden Files) to the world, so I want to include many of the larger elements, both: monsters like the fallen, vampires, and the fae, and conflicts like the war with the reds, and the lack of white council control in our city. So the elements I choose are:
  • vampires
  • wizards
  • fae
  • demons
  • angels
  • knights of the cross
  • mob
  • outsiders

Then I relate them to each other, and use those to create adventures (at this point I make tentative titles as well)

Perfect Storm
  • Wizards
  • Vampires

Cold Snap
  • Fae
  • Mob

Storm's Eye
  • Angels
  • Demons
  • Knights of the Cross
  • Outsiders

Finally, I make it into a flow chart, to show how the adventure comes together. So that's how I do things, I hope it helps.

58
DFRPG / Re: Alternatives to the aspect 'Hardened Warrior'
« on: July 07, 2010, 04:37:02 AM »
I think: "Don't make me whoop your ass" works, because it sums up the idea of violence if necessary/provoked.

59
DFRPG / Re: The Future of the Line
« on: July 07, 2010, 04:35:31 AM »
I'm actually sort of glad that Evil Hat doesn't subscribe to the supplement treadmill theory of game design. I'm not saying that I don't want any future material for the DFRPG, but I'm totally fine waiting a while before we see more.

That's exactly what I mean. I'm wondering if in 6-7 years will we get an update to the rules. (I ask because it seems like we're bout to get a lot of info in Ghost Story)

60
DFRPG / The Future of the Line
« on: July 07, 2010, 12:19:02 AM »
I was wondering if when later books are released, will we get new splatbooks to reflect the added changes to the series?

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