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Messages - Gruud

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46
Author Craft / Re: Necromancy: for the win
« on: May 17, 2010, 04:15:55 PM »
one of the powers i thought up for him is that doing a little ceremony in which he places a drop of his blood (blood holds a lot of power) on the sensory receptors (eye, ears, nose, what have you) of a relatively fresh corpse he can experience their sensations within the last moments of life if the death was strong enough leave an lasting imprint. its informative but not a fun experience, plus its hard to get your hands on murder victims remains.

I like this. Very nice.

47
Author Craft / Re: ONLINE-ONLY WRITER'S CON: NOW!
« on: May 17, 2010, 04:11:19 PM »
Do you (or anyone else) know if there are any plans to offer transcripts of the events after the fact?

There's interesting stuff there, to be sure, but the likelihood of my attending at those times is low.

48
Author Craft / Re: Can't come up with a decent villain
« on: April 23, 2010, 11:47:38 AM »
Since we're just brainstorming ...

How about some sort of quasi-governmental agency sort of thing, or a powerful mercantile group, etc. that is committed to maintaining the status quo that your character is in the process of dismantling?

This could give you a whole host of enemies to trot out at need, with a faceless big bad lurking out there somewhere, sending his minions after your character.

49
Author Craft / Re: Transitions
« on: April 13, 2010, 08:12:51 PM »
I'd try adding a piece of family jewelry (or similar) to the "little guy", that will still be present when he becomes the "big guy", and use that to help clue the reader in on what happened.

Or, there's always the tried and true "clothes bursting off his body" bit. ;-)

In other words, it sounds like you just need a ready way of alerting the reader that this is the same being who has magically changed "overnight", so the incongruity doesn't bump them on the head and wreck their immersion.

I also agree with the idea that a little foreshadowing goes a long way, lest you run the risk of telegraphing things to the reader, leaving them completely unsurprised.

50
Author Craft / Re: Using short stories as a writing tool
« on: March 05, 2010, 11:33:04 AM »
I have recently found myself using a short story format to expand my understanding of some of my support characters.

This sounds like a good idea to me, maybe I'll "borrow" it.  ;D

Seems like a good way to set these characters' origin stories, or similar.

The stories may not ever make it into your actual work, but are there for you to refer to, even if only for yourself.

Or you can pluck snippets to use for exposition in the main work.

I like it.

51
Author Craft / Re: Okay new game: hooked or not hooked.....
« on: January 15, 2010, 04:31:45 PM »
Hooked, I like it!!

I love the phrase "I embraced the Rage" (with capitals), which deftly elevates it to a rite of passage, and possibly even more; a whole religion, perhaps, that defines an entire people ...

One quick thing that jumped out at me was "Like a squall that blows in suddenly on a peaceful day".

IMO the use of the word "peaceful" here muddles the emotions of what you're really trying to show ... and steals its thunder (no pun intended).

Changing that word to "sunny" or "summer" or similar will return the oomph, and the emphasis, to the thing being described, and might be a better fit for your metaphor.

Otherwise I thought it was great.

52
Author Craft / Re: Redefining Established Paranomal Beings
« on: October 27, 2009, 03:00:14 PM »
Since your thread has already been hijacked ...  :D

TOO LONG - DON'T READ  :P

Not only are you allowed to explain paranormal creatures for your readers, you are pretty much required to explain them.

This explanations belong in the exposition. It’s a tautology, the exposition is where things are explained. This is normally somewhere around the first third of the book (first sixth is better).

There’s a sliding scale for what readers will accept – The closer a fictional ‘fact’ is to the beginning of the book, the easier the reader will feel about accepting it. Introducing details too close to the point where the main character needs it feels like cheating. (Ok, ok, ok, I know. This is part of American fiction writing style, not everybody does this.)

Identify the Key Points that your readers must understand about the creature for the story to work. Make sure these things are repeated, preferably with examples that will stick in the reader’s mind.

But disguise the Key Points amid other pieces of information so that the reader does not obsess about the point. AND do not give the reader too many unneeded Creature Facts so that the reader does not obsess about the point. (And NO, writing is NOT easier without readers.)

Even if you are using an absolutely bog-standard creature that Everyone Knows – You still have to define it for the reader. You just have to make sure your definition is more entertaining. If you know you are diverting from popular notions about a phantasmal creature you must address that notion. Have some character ask about the misconception, and have some other character (As you know, Bob) give the facts as they apply to your story – Or some such literary trick.

A good Dresden example is the Black Court Vampire Attack in Chapter 17 of Blood Rites. That scene is almost completely exposition – and one of the funniest fight scenes I’ve ever read (…the timer popped out…)


Can anyone point to some good references on how to handle exposition? Perhaps in a vein similar to the JB guides that led me here?

I'm working on backstory type stuff right now that will eventually become expository, to be delivered in a variety of ways, but I could really use a good (and free  :P) examination of the various accepted and/or conventional ways of handing these bits properly.

If done in large blocks, I'm afraid it comes off as way too textbooky, at least from me, and the last thing I want to do is to send the readers back to school ...

Back on topic, as long as the ghouls are reasonably recognizable as ghouls, then calling them ghouls should be just fine.

And keep in mind, they can look like ghouls or they can act like ghouls, without being the same ghouls that pop up in a Google search.

But if the have no ghoulish tendencies at all, then another name might be better.

53
Author Craft / Re: A Couple World-building Questions
« on: October 10, 2009, 12:46:55 PM »
Blargh, how could two people possibly be thinking of having a world with two moons?   ;D

At any rate, go to wikipedia and look up orbital resonance, as it will apply to many stable two moon systems.

There's a bit more there, concerning some of the other factors, but not much.

The Science Channel eh? All I've ever seen there is the one about "what if we had no moon". I'll have to go and have a look for the other one.

54
Author Craft / Re: Okay new game: hooked or not hooked.....
« on: September 18, 2009, 03:03:39 PM »
I sense a momentary bending of the rules here, as some posts are now from the middle of stories, and not from the beginning.

And all of this talk of dreams has had me picking across my hard drive, looking for ... something I could post here.

I've been dying to do so, but can't cram a properly redone opening into the word limit. :D

So here goes, This was written a couple of years ago for some online fiction that I was doing.

Please forgive the present tense, which makes the whole thing sound a bit loopy, but I'm at work now and have no time to re-tense it. It is otherwise unedited, although it could do with a few changes.  ;)

It's a smidgen over the 250 word limit too, as it's part of a longer bit. Hope that's okay ...

Gru’ud starts awake, alone in Shield Hall, uncertain if he has heard screaming, or has been screaming. His body is dripping a cold clammy sweat, his limbs still twitching and jerking.

A quick glance up toward the quietly sleeping crows tells him he is safe, and that the screams were not his own. The crows make excellent watchmen. He struggles to his feet and fumbles on his robe, his hands trembling as he ties the sash.

Gru’ud’s mind is reeling from the visions he has seen, his thoughts racing now, out of control. He stops what he’s doing and closes his eye and forces his breathing back to normal. Regaining control he then calms his heart, willing it to return to its normal rhythm. Finally, he stills the spasms in his limbs, their desire to strike out now subsiding. Gru’ud opens his eyes, and begins to recall, committing all that he can to memory.

The nightmares had come to him three in a row, ever an ominous sign. And he knew for no reason that if he could just discern their meaning, much death, perhaps his own, may yet be avoided.

The first had begun with a scene from his youth, a birthing at Uncle Nazz’s compound. Gru’ud had seen many while helping his uncle, and recognized the tools and the linens. But he saw no sign of Nazz nor of the midwife and turned to look toward the bed. He could not see the woman lying there, but could hear her grunting and breathing. Attending the birth, and blocking his view, stood a black robed figure, silent, as was the mother. Her breaths were coming faster and the grunts more intense, but the mother never cried out. With one final groan the birth was completed, but Gru’ud heard no squalling from the infant.

The figure in black, who had not helped with the birthing, reached down and plucked the child up. It drew the babe close and muttered some words, then held it aloft for all to see. But Gru’ud’s dream vision had already begun to fade and he could see nothing of the child, but it filled him with dread and revulsion. As the scene slid completely from his view, his heart filled with a deep, kindred sadness, for he knew that the child was an Abomination.


Hooked, or not hooked?

55
Author Craft / Re: Some Fantasy Standards
« on: September 09, 2009, 09:07:08 PM »
And WotC will sue your pants off if you get even close to using it, I bet.

56
Author Craft / Re: Author In Progress
« on: August 23, 2009, 03:46:51 PM »
... on the initial community board is a link to JB's writer craft notes ...

Did he ever finish these, elsewhere perhaps?

I think they are great bits,and I would love to see his take on antagonist/protagonist, etc.

57
Author Craft / Re: editor's wordcount (as opposed to actual wordcount)
« on: August 10, 2009, 05:20:27 PM »
...  fantasy publishers, and they now mostly have a suggested minimum word count.

Which is?

58
Author Craft / Re: weapon advice--writers or not...
« on: August 10, 2009, 02:26:03 AM »
The parry would be a definite no.  ;)

But given that the scimitar is a pretty large blade that in most hands (especially in undead hands) is used like a giant meat cleaver, go for a bit of finesse in a different way, such that the ghoul with the scimmy over-commits, etc and winds up a bit off balance, giving the fighter with the dagger an opening to strike ... or shove, or whatever fits best.

59
Author Craft / Re: I have a problem--I don't have a problem
« on: July 23, 2009, 01:46:29 PM »
I'm writing is an origin story. The MC is unestablished and he learns about his world at the same rate as the audience. On top of that he's bumbling, naive, and helpless--not much of a hero. He has a strong spirit and struggles with the fact that he is helpless and powerless a lot of the time. He wants to do more but he's inexperienced and lives in a world that's not cut and dry. This results in actions that end up ineffective or antiheroic at best.

Sounds like a qualifying problem to me.  ;)

Seems to me like you will need to do a lot of inner voice type stuff, as he struggles through his shortcomings, etc. As was said, a character driven story.

Then perhaps you could use several of these minor problems as an inner growth vehicle for him ... with a chance to overcome more than just the material obstacle that confronts him.

Although to become a hero, there will have to be a few major problems as well. Perhaps those could be linked to some extreme physical or mental problem that he has, such that as he moves forward he also walks the path toward overcoming that.

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