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DFRPG / Re: Water Evocator Question
« on: October 16, 2012, 05:37:10 PM »Are you wearing pants?
Okay, I Invoke your PANTS aspect...
But seriously, not every circumstance is an aspect.
This makes me want an apparelmancer.
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Are you wearing pants?
Okay, I Invoke your PANTS aspect...
But seriously, not every circumstance is an aspect.
Thank you Mrmdubois, well for the sake here im talking about its ability to sever mystically/bound oaths, similar to the fae, and potentially other supernatural contracts. but not just a vocal agreement amongst two people or even a signed oath that is not magically held.
That gives me an idea:
What if, before combat begins, each side makes "global declarations". They could be things like the modifiers listed in your examples. Stuff like "Happily Married" or "Totally Gay" or "Not Actually A Murderer" or "Never Heard The Rumors". Rather than simply getting tags on them, which are fleeting, whichever side has more of them that apply gets a greater bonus to attack/defense for the duration. It means things that should continue to be relevant do, while other declarations/events during the combat are about as effective as they normally would be. This way, if different factions in combat have different levels of knowledge about a situation, they get different weapon/armor ratings relative to the other actors in combat.
You could value them at +/- 1 rather than the normal, full +2 tags would get, since they "hang around."
A declaration? Instead of a resource/guns declaration to have a gun, you make it discipline to say that you teleported it. It seems like the easiest way to deal with mundane stuff that you already own. People can do this kind of thing without any powers at all.
Also, have an Character aspect that relates to objects that you've attuned to, so you can invoke those aspects (summoning important foci or items) in situations where a declaration might not cut it.
EDIT: I was also thinking that Rituals involving specific items might work. You can use thaumaturgy/ritual to add a free taggable aspect on an item/yourself/place. Then, in a pinch, you invoke it for effect and have the item appear in your hand or to the place where you set up your teleportation circle. You'd need enough Power to get the Aspect and add shifts for durations plus any to overcome any Wards or thresholds (if you're going to teleport your foci into someone's home, for example). Maybe you'd need extra shifts based on size if it's a very large item. Basically, you're setting up your declaration ahead of time, to automatically succeed.