376
DFRPG / Re: The Beauty of Stealth - Ambushing
« on: May 16, 2010, 05:09:44 AM »Quick question. If you set up a special type of spell with thaumaturgy(not saying all or even many of the violent spells would fit into this) that attacked the target with like a car or something via a really bad luck spell (like the evil eye curse in blood rights) would they get to defend if they didnt know it was coming? This could be totally redundent i'm just curious.
I'd guess it depends on exactly how you are going about it.
Example 1 (Like big hammer killing curse in Blood Rites?)
You want to cast a killing curse (big hammer version) at the guy, and the immediate effect will be "he's run over by a car". Then the guy gets to resist with Discipline, just like any other hostile thaumaturgy effect.
Example 2 (Like Barabbas curse?)
You've already hit the guy with the killing curse (big hammer version) and now, hours later, it's actually getting around to killing him. Probably not, the guy had a chance to resist the curse when you laid it on him, and you've already gotten enough shifts to kill him, so the car is just the game world catching up with the game system.
Example 3:
You've hit the guy with the curse (small hammer version), enough to give negative aspect(s) but not enough to qualify as fully fatal. Then the car trying to run him over is handled as a compel on an aspect. In this case yes, he can refuse the compel, or maybe just dodge the car after having been surprised by it, or something.
Example 4 (Like various magical mind bombs in Turn Coat)
You aren't targeting the guy you want run over, you are targeting the guy driving the car. You mind control the guy driving to try to run over the guy you want run over. Then it should be handled as an ambush by the guy driving, with the potential road pizza getting an alertness roll.