331
DFRPG / multi-form wereform
« on: July 20, 2012, 03:06:20 AM »
So I've been kicking around this character idea for a little bit and wouldn't mind some advice on making sure it's balanced. I'm trying to make a were-spider character. But the idea of someone turning into one single spider seems a bit underwhelming. I have two ideas that I would really like to use together for one character, just not sure how I should set up the powers and refresh costs.
My first idea was the character turns into a swarm of spiders roughly equal to his body mass. Each one containing a fraction of his consciousness, meaning the spiders have to stay within a general radius of each other or the stray ones turn into ectoplasm. This counters any "i know everything that's going on because I have spiders at every location we've ever been do this scenario" game breakers.
The second is one large spider with the same body mass as the character in human form. I figure a slightly modified Hulking Size power would work (it's big for a spider). But trade out the stealth penalty for something else, as a 200 pound spider that can climb walls could still be stealthy.
Both ideas alone are easy enough to do. But if I want a character that can do both, would just making them double up on Beast Change be fair? I'm just not sure -1 refresh balances out a 3rd stat load out you can flip to pretty much on the fly. Though I'm thinking powers taken for each form would never overlap. By that I mean if the giant spider form had Claws and Venom, the spider swarm would not.
My first idea was the character turns into a swarm of spiders roughly equal to his body mass. Each one containing a fraction of his consciousness, meaning the spiders have to stay within a general radius of each other or the stray ones turn into ectoplasm. This counters any "i know everything that's going on because I have spiders at every location we've ever been do this scenario" game breakers.
The second is one large spider with the same body mass as the character in human form. I figure a slightly modified Hulking Size power would work (it's big for a spider). But trade out the stealth penalty for something else, as a 200 pound spider that can climb walls could still be stealthy.
Both ideas alone are easy enough to do. But if I want a character that can do both, would just making them double up on Beast Change be fair? I'm just not sure -1 refresh balances out a 3rd stat load out you can flip to pretty much on the fly. Though I'm thinking powers taken for each form would never overlap. By that I mean if the giant spider form had Claws and Venom, the spider swarm would not.