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Messages - McNulty

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31
DFRPG / Re: Newbie GM looking for PC-related advice
« on: March 14, 2013, 03:39:41 PM »
Oh, but those are so much fun. My campaign is currently in the middle of a Groundhog Day-esque time loop (I'm having a lot of fun dramatically killing people off repeatedly).

Oh I'm sure they are, for the players. My group is such a devilish bunch that even normal time continuums get me off guard every time. So just to keep that little bit of sanity intact, I'll do my best to avoid time slips.  8)

32
DFRPG / Re: Newbie GM looking for PC-related advice
« on: March 14, 2013, 03:37:39 PM »
Apologies, I didn't mean to be condescending, just firm. I figured this was an issue that should be nipped in the bud before it threw your game totally out of whack, and your previous responses made it seem like you were going to go ahead with giving the powers for free anyway.

Apology accepted and no worries, I understand your point now. But then again I understood the rules regarding this from the beginning, not just the logic/reasoning behind it. Telling me that you're out of luck as those are the rules doesn't help me much in that area. But everything else in this thread have, even if a bit roundabout way. So I tip my hat to y'all.


33
DFRPG / Re: Newbie GM looking for PC-related advice
« on: March 14, 2013, 03:33:49 PM »
My character idea is timetraveling sue come to find out who messed with her bones.

 :P

No time-bending elements in my games, thank you very much.

34
DFRPG / Re: Newbie GM looking for PC-related advice
« on: March 14, 2013, 03:17:20 PM »
On reflection, I think part of the issue is your veteran status in other games

Nail & Head, thanks! For this I'll let your first, imho quite condescending reply leave be.

This is not going to make one of my players too happy, but I'll probably stick with the rules as written now.

35
DFRPG / Re: Newbie GM looking for PC-related advice
« on: March 14, 2013, 02:04:53 PM »
The thing is, at the moment, for practical purposes, Beast Change already does cost more, and is modular, by the simple expedient of including other powers if you pay for them, and only if you pay for them. Any additions to that are likely to be either unbalancingly overpowered or utterly pointless.

The first is actually true, but the feeling within our group was that it felt too expensive that you need to buy all the bits and bobs separately. And where do you draw the line? Do you need to buy Claws for a wereraven in order to actually have them even though you are a bird, etc. Or a beak. Or a trunk for were-elephant (ok that's a joke but you get the meaning I hope). I can see the balance-issue being the most pressing one, but luckily I have awesome players so we can handle that on the fly (pun intended).

I acknowledge that I'm on a thin ice here as a total DFRPG newbie, but this bit about werecreatures just didn't feel "logical" to any of us. Or maybe it's the baggage how more familiar systems approach werecreatures..

Anyways, thanks for your input.

 

36
DFRPG / Re: Newbie GM looking for PC-related advice
« on: March 14, 2013, 01:32:24 PM »
Thanks, I obviously need to read the magic rules more carefully but this should help me (and make one of my players happy). I might return with a follow up questions though, be warned. :)

Regarding the were-creatures.. I hear what you are saying and that's how I read it too, though it doesn't make sense to me. Also this "You take on the shape and appearance of the beast.." suggest to me that you take the actual shape (including size), but obviously there's room for interpretation. I'll leave it at that as I'm not here to argue about the rules and I'm sure there are reasons for the system to work like that (most likely game balancing ones).

And the good thing about RPG's is that you can change things you don't like. :) I'm tempted to make the beast change a tad more comprehensive (and more expensive to buy).

37
DFRPG / Newbie GM looking for PC-related advice
« on: March 14, 2013, 10:42:37 AM »
I have a few character-related issues boggling my mind at the moment. I'm also a complete DFRPG newbie (but seasoned veteran otherwise).

1) One of my player wants to do a focused practitioner focused on crafting magic items. Basically having Rituals:Crafting as the only magical skill (we are playing up to your waist, mind). Based on my reading of the rules, this is not really possible as he could only craft items that help you.. well, craft items. This of course sounds logical as I think one should have the magic knowledge for the type of items/potions he's trying to craft. But then again I'm not keen on thwarting the character idea completely as there's good bit of backstory invented before I started thinking about the mechanics. I think if he takes Channeling as well, then he could craft items based on a particular element/strand of magic. Am I correct so far?

I was also considering bending the rules a bit and suggesting that he could have a thaumaturgy skill only, making him a sort of a broken/half-made wizard-in-training (fits the backstory too), but let me know if this is a bad idea (other than bending the rules from the go).

2) Another character is a were-creature, a were-crow to be more precise. This is luckily more straight forward, but one thing doesn't sit well with me: the rules suggest that he should pick for example wings and diminutive size as powers for the were raven. But then again the beast change power already changes you to a bird, which is a small, flying creature (= diminutive with wings). To me this feels like you have to pay twice (or thrice) for this particular creature. I already house ruled that beast change covers the wings and size issue, but let me know if I have misunderstood something.

Thanks in advance for any help.

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Site Suggestions & Support / Re: how to use the search
« on: February 11, 2013, 06:04:38 PM »
Either the quick search or the advanced search gives me only 25 results. Albeit I can choose different kinds (old/new etc.) in the advanced search, it is still very limiting. For example in the DFRPG subforum keyword NeverNever should by my reasoning give results a plenty but I can only get a glimpse. There's probably some technical reason for the limit, but would be good to know for sure. :p

Thanks for your time.

39
Site Suggestions & Support / how to use the search
« on: January 31, 2013, 05:35:17 PM »
new user here.. I'm interested in all the vast resources of the DFRPG section, but the search function seems to be quite useless. Or I might just fail at interwebs... (not the first time). Is there a way to see more than 25 results for example?

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