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Messages - Mojosilver

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31
DFRPG / Re: How should I develop my character's powers?
« on: December 26, 2011, 03:47:03 AM »
If you are worried about be like other players in your game. how about making your PC a ninja/assassin type PC. you said you use stealth and Intimidation a lot. i read about a reformed assassin turned holy man. he carry a belt full of knives. all kinds of knives. silver, iron, holy,and poisoned to name a few.

32
DFRPG / Re: Veils.
« on: December 19, 2011, 01:46:31 AM »
I am wrong about the power roll. NO excuse. i was wrong. about the veil being a passive attack. ok i will not argue that.  but in the games i played i we gave a player or monster a chance to beat the veil with a automattic roll. a different way to do it is to say for the veil to work is for it to be stronger than the monsters alertness, lore, or whatever you think it should use to see through the veil. if monster has alertness, lore, or whatever at let say 4. the player a veil of 5 or better to hide from the monster. then on the monster's turn it could roll to find the player. hope that made cents.

33
DFRPG / Re: introduicng the nevernever
« on: December 17, 2011, 04:32:14 AM »
If one of the players is dreaming about the place. i would show him/her how to get there in a dream. start the dream in a place the player knows then dream on untell the player ends up in the library. see places in the mortel world and get deja vu. or wake from the dream a need to know more about place. wash rinse repeat. untell the player gets it. that is all stuff off the top of my head. as for how to to tie that in to a story. i would need to know more about the story and players. hope that helps and made cents.

34
DFRPG / Re: Veils.
« on: December 17, 2011, 03:15:26 AM »
In my mind a veil is a attack that does not hurt the monster. OK. let try to pin down what i am saying better.  if a player wanted to cast veil. the player would roll conviction to power the spell, discipline to control the spell. if the player won the rolls now the player casts the spell. ok the veil is on and run BUT did the spell fool the monster. the monster would roll to dodge/block the veil. (if the player cast a fireball. the monster would roll to dodge/block the fireball.) now for the monster to dodge/block the veil what would the monster roll? alertness, investigation, or lore. i say let your Game Master decide. now lets say the monster failed to dodge/block the veil. now it needs to find the player. the monster rolls to find the player. what does it roll? again let the Game Master decide. let us say the monster found the player but now it is the player's turn. so what does the player do? let us say recast veil and start it all again. that is basically what happened to molly fought the ik monster (Ik'k'uox was it's name i think) in the 12th book Changes. hope that make what i am saying clearer.

35
DFRPG / Re: Veils.
« on: December 14, 2011, 03:39:28 PM »
i would think the monster would get a alertness roll to see if the veil even worked in the first place. then if it failed a investigation roll would be need to find the player. that the investigation roll would take a full turn. if the monster did find the player. the player could then recast veil to hide again and the monster would roll alertness to see if the it lost the player again. i point to the fact molly ended up playing cat and mouse game with a monster in the book Changes. the monster even toss paint at molly to find her. hope that made cents.

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