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Messages - Discipol

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31
DFRPG / Re: I am Iron Man
« on: August 11, 2011, 04:29:26 PM »
not very iron man like to run out of batteries. plus what would he feed on? hulk would feed off rage or physical combat energy or something, that would make sense.

but iron man's high concept revolves around man conquering all obstacles.

32
DFRPG / Re: I am Iron Man
« on: August 11, 2011, 10:48:30 AM »
Well true. To eliminate the catch, I would need more refresh points and some sort of a catch like "can only be unmade by creator".

33
DFRPG / Re: I am Iron Man
« on: August 11, 2011, 06:00:22 AM »
iron man does defend you know...

34
DFRPG / Re: I am Iron Man
« on: August 10, 2011, 12:50:38 PM »
He will defend with 7 + roll vs hexing, and it will just be some physical stress, he has a lot of it. Plus its an item of power, its indestructible, tho it can be disabled via damage.

35
DFRPG / Re: I am Iron Man
« on: August 10, 2011, 06:15:02 AM »
if the taser bolts hit him in where one of his sensors is exposed (good attack), weapon 2 and whatever is left of the attack will cause SOME damage.

36
DFRPG / Re: I am Iron Man
« on: August 09, 2011, 06:56:20 PM »
The very point of the iron man suit is to eliminate any catch that comes up.

I am going with a plausible iron man suit. Even if it behaves like a Faraday Cage, enough of it will damage it.

37
DFRPG / Re: I am Iron Man
« on: August 09, 2011, 05:31:03 AM »
its not immune to damage, and i needed that extra point from human form :D plus a fat catch. iron man is plot level strong.

38
DFRPG / Re: when things don't have a catch
« on: August 08, 2011, 08:54:38 PM »
good point, stunts and items that satisfy a catch have been payed. if there are things without a catch, the player/npc has made a waste of points, thus you imbalance the system.

39
DFRPG / Re: I am Iron Man
« on: August 07, 2011, 06:36:17 AM »
i chose electricity because there has to be something and electronics are vulnerable to emp and shortcircuits and overloading

you just draw the weapon and use it, the suit takes like....maybe 5 exchanges to put on. i was thinking of the version in briefcase form.

40
DFRPG / Re: I am Iron Man
« on: August 06, 2011, 08:54:12 PM »
10 refresh and 30 skillpoints is submerged right?

41
point taken

42
DFRPG / Re: I am Iron Man
« on: August 06, 2011, 04:31:08 PM »
Well yea, meant to say its ~1 ton of metal in there, a punch from that will hurt more than tickle.

43
DFRPG / I am Iron Man
« on: August 06, 2011, 03:55:14 PM »

44
DFRPG / Re: when things don't have a catch
« on: August 06, 2011, 03:47:18 PM »
He is not resistant to backlash, it was just a story idea to be tough to his own violent magic. +2 slots to physical stress does work well for backlash, especially when they try to facerape the caster - me.

Since its not magical toughness, but an evolution, sulfuric acid should melt flesh and bones no matter the density.

I am a PC and Mavra is NPC, she doesn't get to choose anything xD

45
And yet the specialization for strength/duration is under item creation, not thaumargy types. It even says thats ambiguously thamaurgy, as making a magic circle is.

Just because its precise, long time made magic doesn't drop it into the thaumaturgy rule set.

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