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Messages - comprex

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31
Author Craft / Re: Accents
« on: May 31, 2011, 12:31:26 PM »
I'm not an author or anything but I live in London, and not the fun part, and I think there maybe cause to add more phonetic spelling of your character's dialogue. If, for example, the story takes place in the UK you can assume that everyone understands each other and throw in the occasional 'nuffink' or 'bruv' for colour. However, if it takes place in most places in North America no one is likely to understand him anyway and confusing your readers, a little, maybe appropriate.

Perhaps.    On the other hand, this specific character's, ah, career choices might make the "don't advertise your origins" rule of thumb go double.

Quote
By the By... do you really think Tim Roth has a thick accent?

No.   His overall sentence tone and his pitch accent are distinctive, but I would certainly not call his accent 'thick'.

32
I know that for my part, I'll probably be preordering a copy of GS, because I want to get a copy for the local library as well.  And taking along a couple Codex books. :D

Hope they fold flat for the panto  :o ;D






yes, I know there isn't one

33
Author Craft / Re: Accents
« on: May 25, 2011, 09:11:36 PM »
Or another option I haven't yet thought of.

This.    Do it in dialogue with syntax, word order, and expressions.    Do it in plot with general attitude, to life, institutions, people.

Otherwise it will read like you took a US character and decorated him with cliches from the "Too Stereotyped Even For EastEnders" bin.

Rule of thumb: make believe like your character doesn't want to be recognized for what he is.   He is trying -hard- and would very much avoid anything "iconic" because it is easy for him to know that it is a giveaway.   Only put in the stuff he does not, cannot know to avoid.

34
See the edit I made after snatching the first reply.

I did.   *quiet but rolling jolly amusement at steps necessary to bring this off*

When you formulate your getaway plans, be aware they shut down 3 to 4 lanes of the Beltway and I-395 after 10pm for construction.

35
*maximum rush hour avoidance powers to you*

36
Great replies everyone, pretty much exactly what I was looking for.

So the "human radar" idea is pretty much out, unless he goes swimming I guess.

Not at all.    It's just that you shouldn't try to use steady (unchanging) field or static charge phenomena to accomplish it.

If he can make or detect electromagnetic waves  then any number of sensing-type things can be done at very low powers.      Including, literally, radar.  

 Or, if your character  can simultaneously make a strong static magnetic field and an electromagnetic wave of the proper frequency, you can have your character do NMR/MRIs.  

"Yes there is a water-based creature behind that door"
"that lump is a showing a lot of calcium and phosphorus"

If you're really looking for "he also burns himself" type realism, you could play with the relative timing of how your character does these things.    

For example, most "detection" events in electromagnetic wave scanning or sensing systems happen at time intervals way, way, way too short for human neurons to fire.    So your character may have some sort of independent "organ" that can be programmed to think or pre-think all this EM wave stuff, only without using human-type neurons.      He downloads the scan plan into the organ,  the organ does its thing, then he uploads the results into his brain.

 

37
What is the difference between static and current electricity,

The amount of total energy transferred.    "Static" electricity involves rather high voltages but usually very, very small, very time-limited  transfers of charge.   Because the amount of total energy is so low it takes very little chemical fuel or mechanical energy to generate.

Electricity as we use it from a socket represents enormous amounts of energy transfer.   
To give you an idea, if a person can make enough mechanical energy with their body to power 3-4 light bulbs for longer than 20 minutes, we call that person an Olympic-level aerobic athlete and feed them 7000+ calories of food per day.


Quote
and would it be possible to achieve "miniature lighting" affects from organs similar to those on the Electric Eel?

Yes, but you'd need absurd amounts of generated voltage.    In dry, nonionized air, you need 25 thousand volts  to make an inch-long spark.       Of course, it is much, much easier to put a second spark through the general area of the first spark.   

38
Author Craft / Re: How cool is your word...and how cool was it?
« on: May 18, 2011, 10:55:17 PM »
Well, yes^, but I was hoping for a more specific answer.   Of the two usage examples dictionary.com gives   Browning wasn't published yet :) and Dryden was a bit past it   ;)  (though might have been republished).  

I'm wondering if that spike might not reflect acquisitions of works  by the libraries used for the scanning material sources (specifically the Library of Congress re-opening after the war of 1812).    They simply wouldn't have the means to acquire older books yet, and newer books barely use the word.

Moving on to your word, scroll over to the right side of the graph:




39
Author Craft / How cool is your word...and how cool was it?
« on: May 18, 2011, 10:03:43 PM »
Some of you might already know about this toy.

http://ngrams.googlelabs.com/

Any guesses why 'rampire' would have peaked in 1810?


40
Author Craft / Re: Cool words
« on: May 18, 2011, 06:40:02 PM »
I am appalled at how many of those words I actually use.

Why?    I thought the request was primarily for "cool" words, not primarily "ones we've likely never heard of?"

41
Author Craft / Re: Cool words
« on: May 17, 2011, 12:57:10 PM »

twee
prat
cavil
adit
succulent

42
Author Craft / Re: Cool words
« on: May 15, 2011, 09:13:44 PM »
cwm
dearth
lumen
lacuna
zeppa

43
Author Craft / Re: Killing Characters
« on: May 12, 2011, 11:59:35 AM »
it's the journey rather than the destination that makes the story.

My contention is that ^this^ is always the case, and that whether any character dies (or not) should be totally transparent to the reader so that they see the story and not the death (or lack thereof).   

44
Author Craft / Re: Cool words
« on: May 11, 2011, 06:04:02 PM »
I also have a secret passion for fortification names, sometimes useful for fantasy:  barbican, bartizan, caponier, counterscarp, courtine, demilune, enceinte, fausse braye,  glacis, mamelon, motte, ravelin, redoubt, tenaille

(Yes, I know, fantasy in which cannon or their analogues work).


Flotsam is the floating remains of a ship or stuff that was on it. Jetsam is floating stuff that was deliberately tossed from a ship (think "jettison").

This is my understanding also.  Jetsam was tossed.

45
Author Craft / Re: Cool words
« on: May 11, 2011, 05:43:54 PM »
flyting

blevey

qualms

Mississippi question: which is flotsam and which is jetsam?

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