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Messages - Taran

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31
DFRPG / Re: The Resource Skill. How does it work?
« on: September 22, 2020, 01:38:02 PM »
I've used resources for having access to equipment, making declarations and as a social attack skill and as a maneuver skill.  It works the same as any other skill in the game.

For instance, 'dressed to the nines' maneuver could be a social Resource maneuver which you could tag for a presence skill check.

32
Well, we finally have a new book, with (PT Spoiler)
(click to show/hide)
.

If anyone is still here, does that have implications for his stats?

And what does Harry as Winter Knight look like now that he's had a chance to re-build some gear?

Wait.  There's a new book?

33
DFRPG / Re: Creating a Djinn
« on: July 08, 2020, 03:53:46 AM »
There might be a wish-granting homebrew power but I'm not sure

I'd say 1:  have aspects related to changing ownership and have an aspect related to your current owner.
2.  Just play the current owner and give him a Djinn related sponsored magic.  That could let you do some wishes but also lets you do djinni kind of magic.   Except, you are also playing the sponsor.
3.  Mimic Abilities might be warranted if you ownership changes hands and allows you to swap out stunts for the new owner.

34
DFRPG / Re: True Fae DFA vs. DFRPG
« on: July 08, 2020, 03:49:21 AM »
I'm not familiar with DFA.  Can you post the description of the Mantle?

I'd say Glamours or Greater Glamours
Sponsored Magic (UN)Seelie
Any powers based on the type of Fae - speed, toughness etc..
Catch: Iron

35
DFRPG / Re: Hannah Asher: How to build?
« on: June 21, 2020, 09:44:29 PM »
The scene you're describing is, simply, a block against the Fire Damage or the Environmental Damage.

For someone who is super-good at one element, you could break it into 3 elements...like:  Light; Heat; and something else...dunno. 

It makes sense that she'd have air, though, too.  ANyways, that lets her build a bigger pyramid but it's all fire related.

(click to show/hide)

36
DFRPG / Re: Resisiting a compel with magic. Can you?
« on: June 21, 2020, 09:36:50 PM »
You could, potentially, tag an aspect to resist a compel if it's relevant....I think.

So setting up a maneuver with Thaumaturgy: Steeled Mind, might let you resist a compel against being influenced.

OTOH,  Turning down a compel for a Wizard could just be paying a FATE point on their High Concept.  "No, I turn down this compel because I'm a wizard and I happen to have a spell that protects me."  pays a FATE point to GM

37
DFRPG / Re: Mental Toughness
« on: May 26, 2020, 12:35:13 PM »
Thank you! But I can't find that in the rules. Do you have a page number for me?

Your Story Page 185, second point-bullet under "The Catch".

" If the Catch is bypassed by something that anyone could reasonably get access to, but usually doesn’t carry on them (like cold iron), you get a +2. If it is bypassed by something only a rare class of people in the world have (like True Magic), you get a +1. If it is bypassed by something only one or two people in the world have access to or could produce (like a Sword of the Cross), you get nothing. Even the mere presence of the thing that satisfies your Catch will cause you discomfort (and may be grounds for a compel or something similar)."

38
DFRPG / Re: Mental Toughness
« on: May 25, 2020, 03:20:49 PM »
Treating a Catch as a compel is in the rules under The Catch (under toughness powers) in Your Story

39
DFRPG / Re: Mental Toughness
« on: May 21, 2020, 07:08:28 PM »
You get a rebate if your Catch is common.  So, he might get a +1 or +2 back.  Here's the other thing: how easy is it to weaponize these things?  Which makes it less common and not worth the rebate.
 But, you know, he might use that rebate to upgrade his power...so....

How it works is, if an attack acts as a Catch, you ignore armour and extra stress boxes related to it.

So he'd still have access to those stress boxes even in the event someone is attacking him with a Catch.

If he is in a place that might 'suppress' his Catch, causing him to lose access to his extra boxes, you might have to offer a compel to have his power be inactive for all attacks. 

For instance, I had a character that had a Catch of silk.  Using arrows with silk feathers, or a spear with a silk sash attached would bypass my toughness.    Being in a textile factory full of silk might make it so all attacks, even regular ones, bypass my Catch.  That would be in the realm of a Compel unless you are using a threshold.

My character with a Catch of Holy might lose all his toughness powers when he walks in a church just by virtue of the fact that the Threshold suppresses all his powers.  Or, just being in the presence of a Church might be a compel to lose toughness and recovery powers, even if I'm invited in.

40
DFRPG / Re: Mental Toughness
« on: May 20, 2020, 05:38:17 PM »
What if it were something symbolic of vanity:  mirrors, reflections, light, certain mental/emotion powers?  Demonstrations of wealth and power and beauty are all aspects of Vanity.  Does he live a very humble existence?  Or Is he Vain?  If so, wouldn't the Catch be Humility?

I don't have lots of experience with Mental Toughness.  I have one character with it but it's a Catch of 'Holy' which is also his physical Catch.  Holy is pretty easy to justify for both the physical and mental track.

41
DFRPG / Need Help Making some connections for an adventure
« on: May 19, 2020, 06:15:03 PM »
I'm introducing some friends to Dresden.  I've made them some pre-gens and I'm setting it in 1994. I need a 6-8 session story arc.  I have lots of ideas but can't put them together to give the players a hook.

Here's what I have:
-Northern City;  gateway from South (civilization) to North (Wilderness) -Theme
-A run-down psychiatric hospital on the outskirts of town, surrounded by lots of bush.  It actually will one get shut down in 2012, so I thought I could use that.  Maybe there's a reason why they want it shut down?
-A University, also just on the outskirts surrounded by bush and lots of trails
-A missing person who went missing 30 years ago from the Psych hospital.  My plan is to make him a BCV.
- Some murders revolving around the BCV
-Organized crime and  a Crooked Construction Company
-A Social Worker/Psychiatrist working with the BCV.   But having a hard time with the connection.  Maybe also using or being used by the mafia.
- A Military NORAD Base  With a 1950s underground complex
-First Nations Spirituality/Mythology

PCs:
Cop (Pure Mortal)
Reporter (Pure Mortal)
Priest (True Believer)
Soldier RC Infected
Student with Cassandra's Tears and The Sight (minor talent)

Background:  In the 50s-60s Organized Crime used charitable organizations to run Bingo scams.  It was big business.  Connections to Sicilian mafia.  Mussolini cracked down on Mafia in Italy at that time.  A Don, also a BCV flees Italy and ends up in our town.  For several months, there are disappearances as the Don tries to set up his Scourge in this wilderness town.  But the local priest finds out about the Bingo scam and stumbles upon the BCV.  In the ensuing fight, The Missing Person from the psych ward who was turned into a Vamp is somehow 'put on ice' for 30 years.  He wakes up and is now working to further his goals. 

How can a BCV go MIA for 30 years?  What prompted him to awaken now?  How is he connected to the psychiatrist?  How does it relate to the hospital?

Any advice would be awesome.

42
DFRPG / Re: Samples of Play: Aspects creation
« on: April 01, 2020, 11:21:08 PM »
That’s great, thanks.  But now I’m a bit embarrassed.  I have 7 years of Pbps in this site that I can find even more examples and I never even considered it. 

Thanks again

43
DFRPG / Samples of Play: Aspects creation
« on: March 31, 2020, 03:28:24 PM »
My group has moved from D&D to FATE and we had our first session.  Since I've been playing FATE as PBP for year, I was easily able to navigate the adventure by creating advantages for myself with my skills: creating and discovering aspects, reading NPCs etc..

The other players were having a more difficult time with the cooperative story-telling aspect of the game and using the mechanics of Aspects.  I was trying to lead by example by doing different actions with my character but I also didn't want to hog the spotlight.

Does anyone have any non-combat sample play-throughs off hand.  I could make one myself, but it's time consuming.

44
I'm not sure if Spirit of the Century is Fate Accelerated but it has gadget and artifact stunts that might work for crafting.

45
DFRPG / Re: Assorted questions
« on: January 28, 2020, 06:05:37 PM »
I feel like the spear should have a curse attached to it.   The shroud already heals, the coins are cursed, the noose gives immortality with a Catch. 

Wasn’t the soldier who stabbed Jesus cursed? 

True Aim fits if it makes ensures victory.  Maybe even temporary immunity but with some kind of backlash.  Maybe tie a Hunger Power to it.  Or give it blood drinker so that it needs to be hated in blood to give you a recovery.  Maybe it compels you to do battle. 

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