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DFRPG / Re: Enchanted items
« on: July 29, 2010, 05:13:02 PM »I don't think I'd use that.
Consider, as an extreme example, the warden swords. They're a power 6 effect, and are usable with no particular preparation by a wizard with even a low lore skill.
For a slightly less extreme example, suppose your lore is two - you can spend three enchanted item slots to have a cloak that provides block:4 or armor:2 and activates as a free action when someone attacks you; this is normal rules and nothing special or unique like the warden swords.
Both of those are actually more evocation effects. Thaumaturgy is not common in an item. Thaumaturgy implies some prep time normally even if it's just a few minutes. I was just saying that a good rule might be no prep time for a thaumaturgy effect in an item less than/equal to your lore.