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Messages - Nomad

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31
DFRPG / Re: The Laws of Magic and non-mortal casters
« on: July 17, 2010, 08:12:08 PM »
One note about Kumori: This might be a veeeeeery long shot but technichally, you don't have to work with free willed beings to use necromancy. If she has been careful like a... well madwoman, she could have developed her abilities by draining the ambient life and using it as fuel instead of dense fuel rods (ie humans).

Maybe she can do things that take enough power equvalent to a blood sacrifice (1, Male, Adult, Any Ethnicity please) by turning 13 acres of grass yellow.
All we can be absolutely sure about is the little fact that necromancy (like mind magic) is extremely easy to abuse and follow to a dark path.

Edit: And no, in the book the guy on the ground had just died. Brain death occurs somewhere between 60 and 300 seconds after heart stops pumping blood. You could argue that all she did was empowering his whole body (minus the brain) externally so it could overcome the shock effects of the wound. It is this close (__| |__) to the border but I would argue that act wasn't actually a lawbreaker. (Just a massive use of cold magic. Edit 2: sorry I call necromancy cold magic.)

32
DFRPG / Re: Crafted Items and the First Law
« on: July 17, 2010, 07:29:46 PM »
Those would be rote's for different spells using "the" gun as a focus.
If you are looking at similar but pre-prepared methods, try looking up the alchemist discussions on the board.

33
DFRPG / Re: DFRPG - Convention Game
« on: July 17, 2010, 11:55:03 AM »
Laptop (or if you are lucky to have the book, the book) with important pages bookmarked; Skills, Stunts, Powers (If you are allowing them to choose their powers) and get them look at them to make the character fit.  
Little character story write-ups (If you are using pre-gen)
Magic Marker and a big plastic covered sheet for the middle of the table to draw upon (maybe 1 or 2 maps of the area prepared in the same way)


For the story, I think the Lazy GM works best in cons. Prepare a flashy entrance (to be played about 5 min into the game) and a satisfying end sequence (mine had being debriefed / thanked by wardens while mecdicos checked people scene, a classic "after the bad guy dies scene" done in White Council style :P) Drop a couple of hints (The city sheet is wonderful for this) and let the players run wild with it.

To get the group together, you can use the "old pals" aspect (2 players are old pals, one knows the 3rd player and so on) or you can just use the flashy fight scene to throw them together and don't let them get off. (Unless someone is out to be a dick, you can get them together via broken down cars, traffic jams, police barricades and internet chatrooms :)).

34
DFRPG / Re: Crafted Items and the First Law
« on: July 17, 2010, 11:21:40 AM »
If you use the gun to fire a .22 that kills the Mortal target it is ok (As far as Firt Law is concerned). If you use the gun to fire an elemental effect and kill the said mortal, then you just broke the first law.
The Law is very clear on that.

Now the grey area: IF the gun puts a fire effect on the bullet like making a W:1 bullet into W:2 effect with flaming bullet then I would say it is still a Lawbreaker. Because it is still using magic to kill.
On the other hand, IF the magic effect made targets armor 1 less like some kind of penetration aid, not really connected to what happens to the guy, then I would say it isn't a lawbreaker... And sic someone like Morgan on you.

35
DFRPG / Re: Is a Pure Mortal viable?
« on: July 17, 2010, 11:11:20 AM »
I thimk most people misunderstand the "jack of all trades" aspect of pure mortals. A JoaT character will never be able to hold his ground against specilised chars (Like Bard the seventh character in 6 man group in DnD).

The Humans in DV are jack of all trades because they can specialise in anything, not because they can do it all at the same time. Your average supernatural will try to clean a vamp den with fire and shotguns. Your average mortal will call in support that can range from a SWAT team to a platoon to an airstrike. (Side Note: Why do you think Militaries around the world are so insistent on heavy caliber tank guns and precision bombs? The fact that they can kill other tanks is a side benefit.) to act as bug exterminators armed with holy water and shotguns. (Shotguns rule! Disclaimer: Only in close quarters and up to 10 meters)

36
DFRPG / Re: Hexing and EMP Hardening
« on: July 17, 2010, 10:59:21 AM »
*I had some musings about a relatively similar concept on a different subject:

I think all we can actually agree on is the fact that around wizards (and actively power using supernaturals) things that can go wrong, go wrong. (The rest of the stuff borderlines theory to wag. The speculations of in-universe characters and ours.)

However I think we can also agree on the fact that things go wrong in the right way, ie a combustion engine will have combustion chamber troubles or starter plugs can go bad but if it has a weaker component, that usually goes bad first (like the electronics in modern engines).

If the hexing follows the real world pattern (path of least resistance so to speak) then I do think would be feasible to build an Emp hardened (rugged) electronics unit with other normal precations (voltage regulator, ups, extra grounding). Especially if you build an unshielded / easyly replacable part to capture the "bad mojo" and go bad.

You can't stop a determined hex attack but you can make every other part resistant and "fake" the system being destroyed. Could be handy one of these days.

37
DFRPG / Re: Is a Pure Mortal viable?
« on: July 15, 2010, 07:44:15 PM »
;D
Yes, it's the different tastes issue. There isn't any "right" aswer. Still "I" would rule that those guys can and a mortal can't becouse he is a "mortal" he is supposed to be the baseline after all.

38
DFRPG / Re: Smaller Settings
« on: July 14, 2010, 10:55:37 PM »
I go by the yardstick of 2 parts for every 1000. One heavy duty (1) (White Counci, Vamp, Scion, Mumy) and 3 light (.5) (Focused Prac., Hedge Mage, Kitchen Mage, Wiccan, Mystic, Changeling) on average. That way you can have enough new faces without hitting a supe every other step :D

39
DFRPG / Re: Conflict with Campaign Style
« on: July 14, 2010, 01:09:29 PM »
maybe add a downside like "distracted" as a non sticky aspect to the user (or worse) as Harry sometimes gets with his sight.

Now that I think about it, you could pattern it on the "Sight" power, dealing with hearing (to surface / radiating thoughts) instead of seeing...

40
DFRPG / Re: [DFRPG] Emissaries of Power... of a spirit of the City
« on: July 14, 2010, 12:02:38 PM »
For my own piece of the setting (Istanbul) I decided to have one big genus loci (fed by the inhabitants of the city and the numerous ley lines passing through it) with multiple personality syndrome. Just like the city itself, it is big, uncaring and depressive on one street (side street joining 2 main roads, traffic jam at least 6 hours a day...) and 50 steps later it is invigorating, smells of spring and quiet (evergreen trees, no car noise due to accoustics, a little park...)

The city allows it's true citizens (no transistents and the like) to draw upon its strenght (earth) , sometimes literally when they are unbalanced to the - side. It also  does the opposite, when you have excess (be it power, happiness, hope) it drains it. It drains it slowly from the citizens and abruptly from people not belonging. (and believe me, really unbalanced beings like vampires and arrogant mages are really "Yum Yum")

Well, this is my uncaring monolith of a city. Have fun crafting your own ;D

41
DFRPG / Re: Thresholds working with wards
« on: July 13, 2010, 10:01:30 PM »
Of course there isn't negative tresholds (maybe a desecrated and linked to underworld place, an unholy shrine in other words, might have such a thing.)

Userisk, what I meant with +0 / -0 business was what harry was talking about in WN. The hotel was an open public place so there wasn't "any" usable threshold to build a ward upon, ie an effective score of N/A (Not usable).
Compare this to a new bachelor home / frat boy sorority house , Sure the place is barely better than a hotel and it has an effective value of 0 but there "is" a treshold that you can build your spell wards upon it.

I would argue that Edinburg has at least such a usable treshold to build upon.

42
DFRPG / Re: Taking Social Consequences as Backlash?
« on: July 13, 2010, 09:48:54 PM »
Thats why intimidate works so much better against such punks ;D
and .44s

43
DFRPG / Re: Is a Pure Mortal viable?
« on: July 13, 2010, 09:45:55 PM »
I know, I know but I do know a bit about guns in general and such stupid, showy hollywood stuff makes my "correction nazi" wake up ;D

44
DFRPG / Re: Taking Social Consequences as Backlash?
« on: July 13, 2010, 09:43:47 PM »
Ophidimancer
*You decide to help me instead of fighting me"* might work for some opponents like a blocking bureaucrat , an angry guy that has common intrests with you, a random bar fly that wasn't actively looking for trouble but when facing a jerk biker hoodloom, the best you can realistically get is having him go his own way instead of creating trouble. (Buy him and his buddies some beer if you are going for combat psychologist :P).

As Luminos remarked, it all depends on the scene and the mood. If everyone is spoiling for a fight, then social take out will be something like the pre fight intimidation at most. If no one has blood in his eye, then it can go much better.

45
DFRPG / Re: Is a Pure Mortal viable?
« on: July 13, 2010, 09:29:09 PM »
Belial, that is so wrong on so many levels...
First, except a couple of stances like Macedonian, dual wielding is completely useless. Even such stances only allow you to put down supression fire using handguns in short ranges (up to 5-6 meters at most), slightly better than spray and pray but not really effective if you are trying to take down some ones.

The Way of the Handcannon... There is a reason why 9mm and 45 acp are the most used pistol calibers in the world. They deliver a nice balance between stopping power, recoil and clip size.  Sure if you have inhuman strenght you can use beigger caliber weapons as normal pistols but for normal humans, you need to slow down and spend more time on correcting recoil when you use a handcannon.

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