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DFRPG / Re: 7th Sea DFRPG kitbash?
« on: March 05, 2013, 02:54:23 PM »That's the basic idea; Bring is the base, and someone with the Refresh can get all kinds of nifty tricks, but there's no strict progression that someone must follow.
Precisely.
Awesome. I'll throw this into my "completed" notes section to be fleshed out later.
First, because the Strega doesn't need to actually do anything to enact their power.
Actually, they do. For a minor blessing/curse, they need to do a small "ritual" of looking into the eyes of the target, say their name three times, and kiss them. For some bigger things, the Strega has to do a tarot card spread to grant a longer-term bonus (in DFRPG, multiple maneuvers worth, basically).
Unless you yourself are a Fate Witch, you have no way of knowing whether you've been cursed or how, much less proving it to anyone else.
There are other types of sorceries that point this out, but I can give that to you.
But, when a Strega is doing the ritual, looking at the strands, etc, her eyes turn white. So if a Strega is looking at you with white eyes, you can probably guess there's something that's about to happen to you. For the bigger rituals, like the aforementioned tarot card spreads, you won't know.
Sounds a bit like Thaumaturgy for the big things, and a form of luck Channeling for the small parts.
Secondly is that only a Strega can do anything about removing those aspects before they're tagged. I don't know how to balance that, mechanically, but a Sorte curse isn't something that can be dodged or waited out.
I'll give you this one. The only way to get rid of the blessing/curse is by "luck" (in the core book, rolling a 1 or a 10), or basically acting in accordance to the curse.
I think the way to "balance" it is either "take out" the opponent and apply the Aspect until used, change one of their Aspects, or simply fill a higher consequence box, as the higher ones (especially the -6) take time, and since consequences need a proper reason to begin healing, you've taken care of that element with the type of "damage."
I have a Sorte write-up at the bottom of the post that is closer to what I am thinking. Let me know what you think.
I don't like Marked by Power in general; it's an unimpressive stunt which seems to mostly just cost Refresh for something that should be an as-needed High Concept invocation. I wouldn't even insist on it for a Knight of one of the Courts in DF.
True. I do like the idea of the power as it shows the markings and gives and intrinsic benefit of a bonus, but I don't think the full -1 refresh for a +1 AND a disadvantage is the way to go.
I think I'll go with the as-needed invocation as well on that one.
That's fairly comprehensive; my recollection was that Glamour and fey blood were synonymous, but that may simply have been my GM's take.
To quote the 7th Sea Player's Guide page 201:
Quote
In the land of Avalon, the legends of the people come to life. Avalon sorcerers harness the energy of the people's belief and channel it in order to perform miraculous feats of strength, guile, or skill. This ability is known as Glamour. It was taught to the Avalons by the Sidhe, who gave them a magical artifact known as the Graal. If the Grall were to be lost, the sorcerers would lose their power until it was returned.With that said, technically, ANYONE could learn Glamour if they learned how the harness the power of legends, which could explain why you have your general sorcerers and your bloodlines scattered around.
Added note: not all sorcerers are Sidhe Blooded, and not all Sidhe Blooded are sorcerers. Just throwing that out there.
Sounds good.
Glad you liked the write-up of that. I do plan to go Knack for Knack for one of these posts and write down how it can be emulated in Fate for your feedback.
What I'd like to propose is a writing of Sorte as a power, which pulls mostly from Sponsored Magic with limitations to the effects:
Sorte[-4]
Description: You are a Sorte Strega, one of the Vodacce women blessed (or cursed) with the power to see, alter, create, or destroy the strands of fate. . .at a cost. The strands are all tied to the suits of a Tarot Deck (Coins, Cups, Staves and Swords) with one exception: The Black Strand.
When using this ability, your eyes turn completely white, a sure sign of your heritage and power.
Musts: You must be a Vodacce Woman (or at least have Vodacce Blood), and have a High Concept to warrant this power.
Skills Affected: Empathy (Control), Presence (Power)
Effects:
Channeling and Ritual: Sorte is a form of magic that can only be used in the following ways:
See The Strands: You may use a Sorte/Channeling effect as a means of Assessing the targets High Concept, or as a Declaration regarding the what is the most "prominent" or specific "strand" that you wish to see.
Alter The Strands: Strengthening, or Weakening a strand is simple a Channeling maneuver to apply a related Aspect.
Destroying or Creating a strand, which is a permanent change, will require enough shifts to "Take Out" the target.
Blessings and Curses: At the speed of Evocation, you may place Blessings and Curses on a target as a maneuver. In order for this to work, you must say the name of your target three times and kiss them. If successful, this places an aspect upon them; this Aspect will last until the end of the scene it was created AND invoked, or until it is invoked.
Any Fallout from this effect must be taken as Physical stress or consequences.
Fate Spread: As a Ritual, you can place a temporary, but relatively long lasting effect (i.e. maneuver) on the target based upon the type of spread. A Coins Spread will be tied to wealth and resources (business deals, resource rolls), a Cups Spread will be tied to attraction and affection (love spells; social interaction with a specific target), a Staves Spread will relate to fame and reputation, and a Swords Spread will empower a weapon with Fate (apply one of more aspects to a weapon).
"Sponsor Debt": Like Sponsored Magic, a Fate Witch can incur "Sponsor Debt" to support her spells. This debt can take two forms: a "Fate Lash" or a "Fate Knot." A Fate Lash is simply physical stress akin to Fallout.
A Fate Knot, on the other hand, consists of Fate working against the Strega. The GM gains a Fate Point for each stress the Sponsor takes; these Fate Points can be used directly against the Strega (but not given to her) or to create events that would benefit the goal of the Bargainers.
Other Note: I am debating on throwing in the blocks from channeling like I previously mentioned. I am also tempted to leave the Arcana Spread (equivalent of changing the High Concept) as a Refinement and the Black Spread (permanently appearing youthful) either as a simple maneuver or a 0 point power.