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Messages - JustinS

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31
DFRPG / Re: Multiple focus items?
« on: October 13, 2010, 05:39:46 AM »
I did think all bonuses in the same focus need to be the same level.

So you have a +2 Fire off power +2 Fire off control focus and a +2 Air def power +2 air def control focus.

32
DFRPG / Re: Warden's Sword as an Item of Power
« on: October 12, 2010, 07:25:38 AM »
Warden Swords are actually outlined in the books, YS303   ;D
Yes, I know. Built as a special case focus item with limited uses.

I was asking if people had ideas for alternatives to the published version.

33
DFRPG / Warden's Sword as an Item of Power
« on: October 12, 2010, 06:32:17 AM »
So from the books, I've always got the impression that the Warden Swords were not the run of the mill enchanted item.

If you were building one as an Item of Power with unlimited uses (i.e. not using the focus mechanic), how would you do it?

Ideally it would be as a net -1 Refresh item (-3 or less Power, +2 for big sword that has warden written all over it), but if it takes more for you to be satisfied with it, go for it.

34
DFRPG / Re: Declaration help
« on: October 12, 2010, 06:27:25 AM »
Remember, declarations are based off the rule of cool. When it becomes laundry lists and not neat things to work with, it gets harder...

35
DFRPG / Re: Bag of Holding
« on: September 19, 2010, 11:25:10 PM »
I suspect this is Nakor the Blue rider, and his 'infinite bag of Oranges (usually)', from Raymond E. Fiest's Princes of Blood (I think), a squeal to the rift-war saga books.

Sounds like the bag in Mary Poppins.

There's an idea that I seem to remember from a book (not one of Jim Butchers, and I couldn't tell you the title or author), where the main character had a bag or a pocket that he kept pulling things out of that should never have fitted in there in the first place. The way this was accomplished was that they were actually reaching through a wormhole that opened into a crate in a warehouse (or something similar). It limited the amount of stuff that could be stored by virtue of the items still having to be stored in a warehouse, and limited what he could pull out by what was close to the opening of the wormhole. This is largely from a rather hazy memory of the book in question, but maybe that's a possible way of working it without overly tipping game balance. The size of the item is also limited by the size of the bag or pocket it's attached to - i.e you can put a car in the warehouse next to the 'hole', but there's no way you could pull the car through.

36
DFRPG / Re: Scion lawman
« on: August 29, 2010, 08:30:24 PM »
So, if you are in the US, would a legal warrant count as an invitation from the perspective of thresholds?

The land is under the claim of the government, and a warrant is due permission to enter in the mortal realm.

Strong motivation to do things by the book...

37
DFRPG / Re: Appropriate foes for Up to the Knees Group?
« on: August 12, 2010, 07:06:51 AM »
Start them against mortals?
Run in with a street gang with moderate skills and hand weapons.
One or two named opponents with a combat stunt and something interesting, and some nameless people.
Not likely to be too scary or complicated, and makes powers stand out...

38
DFRPG / Re: White Court family
« on: August 12, 2010, 06:59:28 AM »
Envy would work too. All of the people who don't make it...

39
DFRPG / Re: I believe I can fly.
« on: August 11, 2010, 06:05:00 AM »
So, with magic, generally you buy effects, not abilities.

Why does he want to fly?

You can do a thamatergical ritual to give yourself a few windrider aspects to tag for effect or bonuses to be in the air.

You may be able to do evocation against a boundary rating for mystic float effects.

With a magic item, you can store up things like the above...

40
DFRPG / Re: Thamaturgy at the speed of Evocation through high lore?
« on: August 07, 2010, 02:41:15 AM »
Also you have to remember that this is the Merlin the most powerful wizard alive he gets to do all sorts of borderline plot device things
I figure the impressive things you see senior council folk do make good things to aspire to. Combat warding sounds much saner to me then combat shape-shifting, or soul magic (4+ and 3+ refresh respectively).

That said, we have have been seeing him tossing around +8 or +9 evocation blocks around on screen...

41
DFRPG / Re: Using evocation to enhance a weapon.
« on: August 05, 2010, 03:13:27 AM »
With magic, you buy effects. As far as I understand, the only way to get bonuses is to generate aspects and invoke or tag them.

You can maneuver to add an aspect then tag it for an attack.

You may be able to assess/declare the aspect 'I'm holding a sword' and use that as in invoke for an evocation attack.

42
DFRPG / Re: Magic, Song, and Lawbreaking
« on: August 05, 2010, 02:55:11 AM »
or your songs could simply be a ritual. your lyrics and music providing the components and your performance not lore determining complexity.
Or your songs could be a ritual, and your lyrics and music being used for declarations and whatnot to boost your lore.

43
DFRPG / Re: Witchblade
« on: August 05, 2010, 02:48:04 AM »
Given it will actively defend as a bracelet, it is a human guise item, not a human form...

Also, Witchblade was something I've been thinking about importing into the system for a while.

44
DFRPG / Re: The Lightsaber Spell.. :o ::)
« on: August 04, 2010, 03:35:44 PM »
Why is it harder? Because lightsabers don't actually exist, and their effect is a major power drain.

If I was going to do it, I'd call it 'conjure a big scary sword' complexity 3 for weapon 3, and then as many 'its a lightsaber', 'no really it cuts through that' and the like maneuvers on top of that, and let the user pick when to tag them.


45
DFRPG / Re: Thamaturgy at the speed of Evocation through high lore?
« on: August 04, 2010, 03:17:10 PM »
Remember that lore is not 'without' prep, it is without extra prep. You may be fishing lint out of your pockets, turning to face north by northwest (for a very Hitchcock style spell), doing some mental warmup exercises, or just talking though your simple little spell, explaining to your buddy the cop how it works as you cast. It takes a moment of non-combat time.

I would let you spend refinement on can cast specific specialty in combat time. The Merlin can Combat Ward for example.

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