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Messages - finarvyn

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196
DFRPG / Re: Want to learn more
« on: May 31, 2006, 08:09:14 PM »
I think that this is where FATE will come in handy (and the Dresden Files RPG will be essentially FATE 2E).

FATE is designed to be flexible and allow for a more "freeform" style of magic. (I know that the term "freeform" isn't quite what I mean, but it's the closest word that comes to mind.)  Characters casting spells will be able to gather energy, then try to heave it at a target. FATE (and FUDGE) allows for a simple rolll based on general difficulty of actions, so the GM can make a quick "gut call" and run it from there.

Also, it appears that wizards can influence their chances of success by spending points. Of course, the opposing wizard can spend his/her own points to counter the spell.

The problem with most RPG magic systems is that they feel the need to assign particular points to everything, and it really forces rules lawyering. FATE avoids a lot of this with its general nature and encourages more creativity on the part of the spellcaster. This is a lot like magic system in Jim's books (and most books, actually) where cleverness is often more important than outright power.

197
DFRPG / Re: The Dresden Files RPG -- Information Thread
« on: May 31, 2006, 06:07:07 PM »
See ... it's working! More recruits to the RPG world.

198
DFRPG / Re: At what point in the series....
« on: May 30, 2006, 07:23:34 PM »
TMW -- I hear what you are saying on the "no timeline" thought, but I suspect that some of the timeline events may be significant in your campaign even if you don't use Jim's characters, etc.

For example, your characters are in Baltimore and are doing their own thing. Suddenly they find out that a war has broken out between the White Council and the Red Court. Not through anything that they did, but because it fits the timeline. Maybe this way the players will feel like events are taking place around them, and that they get swept into the "big picture" without their consent (sort of what happens to Harry at several times along the way).

Without some of these events taking place, you may find that your campaign has that "generic" wizards'n'vampires feel and not so much a "Dresden" feel. Otherwise, you won't need a Dresden Files RPG -- just pick up a random RPG and make up magic rules and play.

Just a thought.

199
DFRPG / Re: Want to learn more
« on: May 30, 2006, 02:14:29 PM »
Reply to: DM vs. GM vs. Storyteller

I personally prefer "Game Master," as it isn't proprietary like DM (D&D) and Storyteller (WoD) are.
Oh, "Game Master" is clearly a superior term. It's just that I started playing OD&D back in 1975 and back then it was always "Dungeon Master" or DM. Anything else just doesn't "feel" right to me, but as I said I am an old guy. ;D

200
DFRPG / Re: Want to learn more
« on: May 30, 2006, 12:28:50 PM »
A quick point of view from someone who HATES rules lawyers (people who worry more about a rule and less about developing a storyline):

It should be FUN.  It should NOT be hard or complex.
This is actually a tough issue and is often a major point of discussion on some RPG threads. Some gamers are really into realism, others a playable system. It's hard to create a game that can do both.

Oz -- I happen to agree with you (except I like "Dungeon Master" better than "storyteller", but I'm an old guy) about the style of gaming that is my favorite.

201
DFRPG / Re: At what point in the series....
« on: May 29, 2006, 02:06:43 AM »
Have you ever seen the Amber Diceless RPG? In the core rulebook each NPC has three versions, often low or middle or high-powered characters.

I've also seen this sort of thing handled in West End's Star Wars RPG from the '80's (for example, Luke Skywalker at the end of the destruction of the first Death Star would be significantly weaker than Luke Skywalker at the end of Return of the Jedi).

It's possible to do something like this and have multiple versions of any character who might change significantly through the series, and that way a DM could run the game in any "era" of the timeline. When the campaign progressed to a new stage, the NPCs would switch to their new pre-determined state.

It's more work (for the game authors) that way, but would certainly allow for each DM to select when their own campaign would exist. Also, later sourcebooks would update characters who change.

Just one thought. Not saying it should be done that way, only that it could.

202
DFRPG / Re: Want to learn more
« on: May 29, 2006, 01:56:55 AM »
I would think that the number of sourcebooks would be directly tied to the number of DRESDEN FILES books that Jim writes.

The original RPG would go through book #8, with perhaps a hint or so about book #9 if Jim gives out information. If the series runs 10 books a second volume might not be worthwhile, but if it runs a lot longer it's possible that some sort of update books could be created to keep up with the series (particularly if they could be bought in PDF form).

203
DFRPG / Re: Want to learn more
« on: May 28, 2006, 08:27:29 PM »
I was wondering if it's going to use the d20 system put out by Wizards of the Coast, but I'm now guessing no  :)
I started a new thread that has information about the RPG that may be of help. It contains links that should give you a better sense of what's going on....

204
DFRPG / The Dresden Files RPG -- Information Thread
« on: May 28, 2006, 08:24:25 PM »
I think that Fred has been under the assumption that everyone here knows all about the Dresden Files RPG, but clearly some of the posters here don’t know anything about RPGs at all, and may know even less about the Dresden Files RPG in specific. Therefore, for those who do not already know much about the game, here is an information thread.

While I certainly am not an expert on this, I have spent lots of time over the past couple of weeks trying to figure out anything about the game that I can. Here are a few links that will give you some information about the game.

First, here is the main webpage for the Dresden Files RPG.
http://www.dresdenfilesrpg.com/

The Dresden Files RPG will be based off of the Fate RPG (also by Fred), which can be downloaded for free here:
http://www.faterpg.com/dl/

And the game system will be similar to the one in “Spirit of the Century”, which will be released first. This is the best way to get a preview of the game mechanic that will make the Dresden Files RPG work. (With the exception of the magic system, which Fred says is not the same in both games.)
http://www.evilhat.com/spirit/

Finally, the company producing the Dresden Files RPG is Evil Hat Productions. Here is their main page:
http://www.evilhat.com/

I just thought a little advertising would be a good thing.

205
DFRPG / Re: At what point in the series....
« on: May 28, 2006, 07:57:41 PM »
Yeah, makes sense. I mainly know D&D, so my examples of role-playing tend to come from there: TSR has released a good number of pre-created worlds, with history and all.
What makes this interesting is that Jim is still writing, so we drop our storylines into the middle of the story without knowing how it will end up.

With a D&D camapign, such as those produced by TSR, they build history and such with the intent of letting the DM take over at a certain point. Sometimes there are modules tossed in, but overall the company tries to shut up and let you play.

Now you can play for a year and develop a storyline, Jim does something unexpected in the next book, and then everyone looks at each other and says "Hell's bells! How are going to work that into our game." And Jim just sits back and laughs at all of us.  ;D

As a DM, you get to decide these things to best fit the story you want to tell. DMs have total power.
Which is why I like to be the DM.   ;)

206
DFRPG / Re: Want to learn more
« on: May 28, 2006, 02:46:58 PM »
I was wondering if it's going to use the d20 system put out by Wizards of the Coast, but I'm now guessing no  :)
No.

I know that there was a short thread a while back on WotC's forums about using d20 Modern to play in Harry's world, but it never really went anywhere.

207
DFRPG / Re: Want to learn more
« on: May 28, 2006, 03:17:29 AM »
I've never played RPG's before so, I'm looking for suggestions of where to start.  Are they somewhat easy to play?  Would I need any special equiptment?  If so, where do I acquire such things?  Is there a list of books that are needed for the Dresden RPG?  Where are they found?
It turns out that most RPG's are easier to learn from another player rather than just by reading and trying to figure out by yourself. You might look for a local game store and ask some questions there. Often these stores will have a board where players can post if they want to find other players.

As "the doctor" said, essentially the group is trying to tell a collective story. One person takes the role of the storyteller, or "game master" and comes up with situations of interest. The other players react to the situations of interest in whatever manner seems most appropriate. The rules make sure that conflicts are resolved in a fair and consistent manner.

One big reason to ask other gamers questions is that there are many different games out there, and many different styles. The original RPG is "Dungeons and Dragons" and the current edition of this is quite rules-heavy (and can be quite expensive because of the number of hardback books out there), which sometimes is frustrating to newcomers. There is a "Buffy the Vampire Slayer" RPG based on the TV series that might be similar in concept to "Dresden Files".  Another game called "Witchcraft" has a modern-magic theme and could be used to recreate Harry's adventures.. There are so many options out there that it's hard to know which direction to guide you without knowing what kind of game you would find most interesting.

If you do a google search on "Fudge" you can find a free rules set that you can download. Fred/Iago took Fudge and evolved it into a different variant called "Fate", which is also a free download. The official "Dresden Files" RPG (when created) is supposed to be based on a modified version of Fate, but so far not too many details have emerged.

Hope this helps!

208
DFRPG / Re: Parallel Fiction
« on: May 27, 2006, 09:22:14 AM »
I would think that it might depend upon which characters or situations were used.

Star Trek is a very modular series with each character ending a mission in pretty much the same state as he/she began it, so a zillion stories can be generated and read in pretty much any order.

Star Wars is not. It is more linear and authors are all coordinated so that they don't conflict events with one another. Even here, most of the events in the fiction are occuring far after the events of the movies so as to not conflict with George Lucus' part of the story.

White Wolf's World of Darkness campaign setting has inspired many tie-in novels, but I consider it to be very different because WoD is not based on a single set of characters. Authors can create characters at a whim and do whatever to them without conflicting with the creations of other authors in other books.

The big problem with Dresden Files is that Jim is still alive and writing about Harry. (Take this in context; it's not a bad thing! ;)) The TV show can follow the pre-determined events of the books, or it can choose a more modular approach and fill in minor cases in between books, but if it becomes really linear it could have problems staying true to the series.

Fan fiction (or "parallel" fiction) has this same potential problem. The ideal solution might be to have Harry-like characters in a totally different place: "Okay, this campaign is based on this guy who's the only Wizard listed in the L.A. phone book..."

209
DFRPG / Re: At what point in the series....
« on: May 27, 2006, 09:11:52 AM »
It would matter in terms of the world backdrop. It would matter if you wanted to RP a White Council wizard, a Fae, a Vamp, or someone connected to any of the above. So yeah, it would matter.
This is significant, and illustrates a potential snag that can occur in any RPG based on a book/movie/TV show type setting. (And it's perhaps magnified somewhat when that work is still ongoing by the author.)

I think I first discovered this effect back in the 1970's when my gaming group created a Star Wars campaign based on the only Star Wars movie released at that point -- our campaign took place right after the movie and made certain assumptions as to where the plot should go and how the characters would develop. We had no way to anticipate that George Lucas would make some unusual plot twists along the way, so our campaign ended up looking nothing like the later movies.

This doesn't have to be a problem, but it might be to some. Suppose the "default setting" for a campaign is after Harry book #5 (just to pick a number at random). Even if PCs aren't plaing the roles of Harry or Murph or Michael or other major characters, what happens in the books and what happens in the campaign probably will be nothing like one another, and if the GM is willing to allow for major characters to have changes (death, etc), then the potential is that future books events might be incompatible. Even in the event that something happens to a minor character, it may be that this character could evolve into a different role by the time Jim writes book #9 (or later) and again an alternate timeline is the only solution. Each individual GM will have to resolve these issues.

As a game designer, the problem I might have to face would be whether to have a "default setting" or not. Where this becomes important is for any character who might have a significant change. Do you include a "Susan before" and a "Susan after" NPC stat block, or do you select one with the assumption that the GM will use it or create his own. Many characters will be essentially the same throughout the series, but a few evolve enough where this should be a consideration.

Just my two cents.

210
Site Suggestions & Support / Re: Different Avatars?
« on: May 27, 2006, 03:42:29 AM »
I think Fred's Avatar is actually a picture of Fred.   :)
I know. My point was just that important people got to import icons of a non-Butcher variety.  ;D

The rest of us get to fight over the others.  ;)

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