Mechanically, there's a slight difference. Most of what you are describing are skill replacement rituals
Tracking Spell = Investigation or Survival skill replacement
Summoning Toot-Toot = Contacts skill replacement
Scrying = Investigation/contacts/alertness - probably a bunch of skills rolled into one big ritual in order gain lots of aspects/information.
Acquiring powers through rituals is different. If you are going to turn yourself into a wolf using Thaumaturgy in one session, then GM should let you do it, given the proper prep. If you are going to turn yourself into a wolf every session, then you should buy the powers with refresh - with thaumaturgy as the justification for said powers.
Also, welcome.
If it's something that he's going to be doing routinely then he'll probably want to, but I wouldn't say he
must. Though if I were GM and he was really over-using it I'd find ways to make it bite him sometimes.
As for re-using preparations, there's precedent for that too. Harry has a permanent Circle in his basement and a wide variety of components stored in his lab. Arguably that could be said to be the source fore the "lore" bonus that rituals get, but that applies anytime, not just in a characters home lab.
In this case preps #1, #2, #5 look like they should last. In game terms maybe allow an increased difficulty on the initial declaration to make appropriate preparations re-useable?
Thanks.